
DARQ tells the story of Lloyd, a boy who finds himself in the middle of a lucid nightmare. Unable to wake up, Lloyd has to face his fears and decipher the meaning of the dream.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very dark and very lovely. How amazing a simple game can be. It uses the environment in surprising ways that are (mostly) not that difficult to discover. I really enjoyed this. The ending could have been a bit better. It changed the pace too much. The Tower DLC was also great with a nice surprise. Well thought of! Yet the bell puzzle in the Crypt was overcomplicated and made no sense at all unless you make all the puzzles like that. You had a good thing going and then throw it of balance again. The main game is good. The ending and DLC's could have been more polished and suitable for a wider audience.
Have you ever realized you were dreaming and tried to control your surroundings? DARQ takes this exact lucid dreaming concept and turns it into a brilliantly crafted puzzle game. The art style feels like it came straight out of a Tim Burton movie—dark, gothic, and wonderfully eerie. Where the game truly shines is its gravity mechanics. When you get stuck in a room, you can literally walk up the walls or onto the ceiling, bending the physics of the environment to solve puzzles. Trying to sneak past the occasional, disturbingly designed creatures also keeps the tension at just the right level. There isn't a single word of text or dialogue to read. The game explains everything purely through its visual language and environmental design. There are no heavy text dumps or language barriers to worry about; you just dive straight into the flow of the world. The biggest plus of the Complete Edition is the two included DLCs (The Tower and The Crypt). Their level designs and puzzles are even more ruthless and brain-melting than the base game. It’s a short experience, clocking in at around 3-4 hours total, but thanks to its mechanics, not a single minute feels wasted. If you enjoy puzzle games and appreciate a dark, unsettling atmosphere, grab this without hesitation on a sale. Put your headphones on and dive into this dream—it's definitely worth it.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Dutch +7 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
공포와 간단한 퍼즐요소 짧은 플타임. 진짜 짧게 즐기기좋은 갓겜임. 와 근데 휠체어 할머니 진심 존나무서움;;; 최근한 공포겜중에 이렇게 무섭게 연출한 게임은 첨본다 부랄 개떨리네 해보셈 퍼즐도 나름 재밌음
The game starts off very strong up until the mid point but by the 2 of the last stages it basically dwindling down to "could've been better". DARQ is 2.5D puzzle horror game where you try to escape from your character's nightmare by completing a set of puzzles in a level while once in awhile avoiding monsters that try to hinders you. The horror in the game is pretty basic but definitely fits the tension, there is some cheap scare and 1 in your face jump scare (this one is a fail state that happened in the last puzzle in the train stage). The puzzle difficulties are basic to slightly advance level, the "slightly advance" mostly comes down to getting used to the stage puzzle/gimmick and memorization. My first sentence mentioning "dwindling down" is a bit harsh but 2 of stages in the game did annoy me for my first playthrough; 1. The maze puzzle in the train stage 2. The last level chase scene The first one give me a disorienting feeling while doing it and also not locking the the wheel to let you know that only the bright part is the part you could move. The second one have stupid way of dying that tension just break easily. The control can be a bit awkward especially the one that needs you to spin an electrical line or valve. Overall it's a good game with some tidbits of annoyance for first playthrough.
Bite-sized adventure puzzles with creepy but beautiful scenes. Loved every second of this.
jogo de puzzle muito adequado, menino careca horrendo de protagonista causa mais estranheza do que os inimigos. gameplay muito divertida e gostosinha, acho que tem um bom equilíbrio entre fugir das criaturas e resolver os puzzles, você não fica muito preso tendo que se esconder (o que eu odeio) mas tem que ter cuidado sim ao navegar. só não saquei muito qual a da história, algo entre sonhos lúcidos e projeção astral sei lá, meio confuso e não tem nada no jogo que conte história alguma. tem aquelas cartas coletáveis (não peguei todas) mas não achei um jeito de abrir elas pra ler então concluí que só não dá mesmo né e eu nem vou tentar pegar tudo se não tem conteúdo nenhum a me oferecer. provavelmente vou jogar as dlcs um dia.
great little game, very creative, more please
Good but i a bit easy
Me gusto demasiado y siento que vale la pena y te lo tiras en un senton, recomendado por este gordo que recomienda este juego con estilo visual intrigante y jugabilidad bastante buena y el juego con las perspectivas es bastante original
非常好~
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