
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Survival Horror at its best. Darkwood is worth sinking your teeth into. Push past the initial difficulty, eventually you'll wonder why you struggled in the first place. The whole game is designed to make your own improvement extremely rewarding, without ever becoming stale or losing its atmosphere or sheer terror. Its a scary little gem.
Masterpiece of world and tension building. There is no rest, just a constant sense of dread and disgust.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #77 |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really awesome
10/10
bão demais
小作坊下料就是狠
Was ein Game. Darkwood hat eine Atmosphäre und eine Ästhetik, die seinesgleichen sucht. Die Art, wie das Game dir zutraut, dass du die Weise des Walds selbst lernst und du dir eigentlich nie sicher sein kannst, jetzt wirklich endlich alles verstanden zu haben, macht die Spieleerfahrung so einzigartig. Vor allem in den Nächten ganz zu Beginn war ich dauerhaft so angespannt und nervös, weil ich null einschätzen konnte, was der Wald für mich bereithält bzw. überhaupt bereithalten kann. Dazu kommt das fantastische Sounddesign - die Geräusche des Waldes und die musikalische Untermalung sind schlicht Top Notch. Auch der ganze Stil, die Charaktere, die Charakter-Art, wie alle Texte geschrieben sind. Ich liebe, liebe, dass unser Hauptcharakter super viel beschreibt und das auf so eine wunderschön schlichte, bildhafte und makabre Art und Weise. Musik, Grafik und Prosa sind Darkwoods Dreigestirn und jedes für sich ist ein Meisterwerk. Für mich startet das Spiel auch definitiv mit dem stärksten Part, der Trockenen Au. Denn, umso weniger du verstehst, desto stärker funktioniert der Horror. Und, zumindest war es bei mir so, sobald ich den Stillen Wald erreicht hatte, besaß ich einfach ein gewisses Grundverständnis vom Game, dass ich tatsächlich in der Au noch nicht besaß. Aber nichtsdestotrotz sind natürlich auch Stiller und Alter Wald fantastisch und bauen das ganze Mysterium um den Wald immer weiter und weiter auf und man will unbedingt wissen, was denn jetzt eigentlich hinter dieser Panzertür liegt. (Vielleicht muss ich dazu sagen, dass ich auf Alptraum gespielt habe und in meinen ersten 2 Versuchen über die Au nicht hinauskam, was wahrscheinlich zu meiner Faszination eben dieser beigetragen hat.) Damit kommen wir dann auch zu meiner einzigen Kritik an dem Spiel: Ab dem [spoiler]Sumpf[/spoiler] hat Darkwood für mich leider etwas von seiner Magie eingebüßt. Ich habe mich einfach maßlos überlevelt gefühlt, nach ~1/3 meiner Spielzeit dort hatte ich das maximale Essenzlevel erreicht, meine Werkbank war dauerhaft überfüllt und Sachen haben sich schon auf dem Boden gestapelt (allgemein muss ich sagen, dass ich wünschte, dass in der Werkbank deutlich mehr Platz wäre + es eine Sortierfunktion geben würde), bei den [spoiler]Drei[/spoiler] hatte ich über 800 Ruf, aber eigentlich keine Materialien mehr benötigt und alles, was ich wollte, war die Map erkunden, aber gefühlt immer, wenn ich an einem interessanten Punkt ankam, musste ich erstmal wieder zurück, weil die Nacht anfing. Die Nächte selbst haben sich auch nicht mehr so bedrohlich angefühlt wie auf der ersten Map. Es gab ungelogen drei Nächte, wo ich einfach nur in der Ecke stand und rein gar nichts passiert ist. Nicht einmal unheimliche Geräusche. Und das hat sich dann leider etwas nach "Spielstreckung/Zeitverschwendung" angefühlt. Obwohl ich die Nächte in Darkwood so, so gerne mag, aber wenn nichts kommt, vor dem du dich verteidigen musst … ja, schwierig. Das Erkunden des Gebiets selbst war aber genauso magisch wie in Kapitel 1 und gegen Ende hat das Spiel auch noch einmal richtig aufgefahren, v.a. den Epilog fand ich brillant. Das Kampfsystem mochte ich auch sehr gerne. Herausfordernd, aber nicht unmöglich. Ich empfinde immer noch die Wilden als eine der schlimmsten Gegner (außer alles, was im [spoiler]Sumpf[/spoiler] kam). Ich selbst habe auch keinerlei Fernkampfwaffen benutzt, was vielleicht bei der einen oder anderen Gegnerhorde sinnig gewesen wäre. Aber selbst mit Nahkampfwaffe ging alles ganz gut, auch wenn hier und da eine Flucht angesagt war. Die Gegner sind erstklassig designt und die Geräusche, die einige von sich geben, sind oftmals gruseliger, als die Gegner gefährlich, wodurch sich das eigene Hirn einen Horror ausmalt, mit dem die Realität zwar nicht mithalten kann, das aber auch gar nicht muss, weil allein die Geräuschkulisse ausreicht, um einen massiven Stress zu erzeugen. Darkwood ist definitiv eins der Spiele, die einem nicht mehr aus dem Kopf gehen, weil sie in so vielen Aspekten genial sind, dass es komplett egal ist, wenn sie im einen oder anderen schwächeln. Einfach ein grandioses Horrorkunstwerk, bei dem ich sehr froh bin, es erlebt zu haben.
不靠突脸的顶级心理恐怖,俯视角视野限制营造未知恐惧。白天搜集物资,夜晚守小屋防御,森林里每一处异响都让人紧绷神经,后劲极强。生存压力恰到好处,物资管理、伤口感染、陷阱布置环环相扣,前期开荒小心翼翼,慢慢摸清规律后才有喘息空间。 没有强制引导,剧情碎片化藏在 NPC 对话、笔记里。新手很容易漫无目的游荡。 缺点非常突出:地图随机生成但重复区域很多,中后期每晚守屋逐渐变成枯燥流程,容易审美疲劳。
Bom jogo, pode parecer monótono em alguns momentos mas basta avançar na historia para continuar no drama e a ação. para um jogo com visão top down o clima de terror e perseguição é excelente.
"You are playing a challenging and unforgiving game. You will not be led by the hand. Respect the woods. Be patient. Focus." Those are the words that the game welcomes you with and they will ring true to the very end because, while being an unforgiving experience, Darkwood is far from being an unfair game. Darkwood is a game about instinct and curiosity, being cautious and ahead of your foes, activating that fight or flight neural instinct in a split second is just as important as knowing where to go and what to look for because, ultimately, leaving these haunted woods is your main goal, while the looming shadows of this depressing forest are going to give it all to stop you from doing so. It has been a miracle at work to me. Making a top-down game be so immersive it's an unprecedented marvel from my experience and every mistery and gloomy secret around the building of the whole game's narrative makes it for such a rich experience that I'm sure I'll miss in the future or it probably will be unmatchable, and yet...as history repeats itself, I probably had this same exact feeling while playing S.T.A.L.K.E.R.: Shadow of Chernobyl when I was a teenager back in 2009 or so: roaming around the wasteland trying to survive day by day was a real thrill at that time coupled with a strange mix of solitude and peace (shaken by a good dose of cataclysmic events) that I've never found again...until Darkwood came along. And just as STALKER did, Darkwood also relies on a variety of familiar, warming and recognizable sounds of nature basically living and breathing aorund you, but it's also heavy on the bone-chilling soundscapes that will echo through the environment, leaving you with one dilemma: "should I turn back immediately and run for my life as fast as I can or just take a little peak to satisfy my nosiness?". the menu music is also very fitting and really setting that specific unsettling mood Darkwood constantly aims for. The character design will forever be engrained in my head: it's horrifying, disgusting, putrescent, menacing, depressing, unwelcoming...and I love it. The writing in some dialogues is so detailed that I had to double check to make sure it was all there and I wasn't making it up, never shying away from grossing you out when the occasion presents itself; the majority of these characters are connected in one way or another and you'll find every kind of oddball you can think of living in such a depressing setting, asking you for any kind of weird stuff that fullfills their needs and desires. You're free to listen to them as much as you're free to ignore them till the very end (or until you're forced to take parts). Watching other people play this game didn't do it for me, I actually had to try it first hand, which is always advised obviously, but at the time I didn't thought there was much more about it than what I was looking at, but boy...am I glad I was so damn wrong with my first impression, because everything about Darkwood immediately sucked me in. I'm not even a die hard fan of horrors in general but Darkwood has made a true effort to be much more than that under the rug. It bleeds all over the game that this was a one time experience that sadly drained the three minds behind it, which is why the sequel has been officially handed to a trusted studio that admired the original vision. I can't wait to see what will they come up with Darkwoods II and I'm hyped about it, but again, it's hard to match a first timer like Darkwood was for me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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