
Darkwood - a new perspective on survival horror. Scavenge and explore a rich, ever-changing free-roam world by day, then hunker down in your hideout and pray for the morning light.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 23 → 6/day in the week after.
About
Survive the horrors of the Darkwood as you explore the ever-changing world by day, and seek shelter to survive the night. Scavenge for vital resources, build your defenses, and pray for the morning light.

How you came to this ruined land is a mystery, but now your determination to escape is set. But to leave, you must first survive. Explore multiple dense biomes as you make your way from hideout to hideout, while accumulating the resources, allies, and information you need.
The locals of the woods have a variety of dark quests and rewards for those brave enough to indulge their requests. However, the twisted inhabitants of the forest are often at odds with each other, and hard decisions will need to be made. The story will change based on your choices as you slowly uncover the mysteries of the Darkwood. Would you doom an entire village in hopes of reward from a creature, or try to assist what pockets of humanity remain?
From festering catacombs to fetid swamps, Darkwood’s landmarks, quests, and encounters are all carefully hand-crafted. However, with each new game, the woods and places of interest will rearrange, ensuring that you’re never quite certain of your path in the woods while also giving new opportunities with each playthrough.
Rather than momentary startles made to jolt you in your chair and then be forgotten, the most terrifying moments are designed to linger in your memories long after your journey ends. Some threads of terror will be immediately clear, but others may not be obvious without careful analysis of your discoveries in the world and your conversations with its inhabitants. This is a slow burn, atmospheric horror game with no jumpscares.

Your best hope of survival is in careful planning, and taking advantage of the many resources offered by the woods. Roam freely in a wide world, decide when to move on and when to fortify up, and weigh the risks and rewards as you balance escape against fleeting safety.
There are no quest markers or hand holding, and you’ll need to learn and experiment on your own. Continued exploration and understanding of the ever sinister woods and its denizens will be critical to your survival, and other characters and groups may have goals at odds with your own. Remember – don’t trust anyone.
Gather strange mushrooms, meat, and other oddities of the woods, and bring them back to your hideout for refinement. Choose to unlock powerful mutations like invisibility when holding still or the ability to regenerate by devouring wood, but embracing the power of the Darkwood will bring vulnerabilities as well.
From desperately swinging a plank to firing assault rifles, defending your life from the Darkwood will only become more challenging the deeper you delve. There are a myriad of weapons to both find and craft, and the less hungry residents of the forest may be willing to engage in trade. Your hideout will offer upgrades and enhancements to your weaponry, along with allowing you to produce less conventional solutions like molotov cocktails. Of course sometimes the best defense is one you may not need to be present for, and chain and bear traps or exploding oil drums may protect you best as you fortify your hideout for each night.
Adjustable difficulty settings will allow you to tailor the play experience to your preferences. Experience the story with unlimited lives, or embrace permadeath on Nightmare difficulty. Regardless, planning and patience will be paramount, and careful observation of your surroundings will serve you better than the most rugged shotgun.

When the sun sets, the hostility of the woods cannot be survived, and you must seek shelter in one of many hideouts you discover in your travels.
Even these makeshift bases will leave you vulnerable in their broken state. Seek out resources to repair what you can before carefully barricading the doors and windows to board yourself up and survive the night.
Secure fuel and keep the generator running to power what electrical fixtures remain. Though you may ward off many creatures that stalk the night, some cannot be defeated with your conventional weapons, and a flicker of light may be all that can save you from what dwells in the shadows.
No two nights will be the same as your base may be assaulted by creatures of the woods, become the site of bizarre rituals, or experience other unsettling events that leave mysteries to pursue when the sun rises. As your journey continues the line between dreams and reality may begin to blur. Experience disturbing vignettes that may conceal more beneath their grim portents and seek to unravel their mysteries in the waking world.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 25Kreviews | 95% | — | $11.5M |
| $14.99 | 2.8Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1050 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В 2025 году купил, поиграл час и забросил - игра показалсь скучной. В 2026 году решил дать второй шанс. Первое сохранение на 18 дней вышло боком, убийство одного случайного нпс привело к тотальной неразберихе куда идти, пришлось делать второе сохранение и уже там доигрывать. Игра показала себя в неплохом свете, концепция мира в виде безнадёги, голода, мутаций, безумия и прочего была великолепна. Первые ночи, когда ты буквально забиваешься в углу и пытаешься дожить до рассвета, были невероятными. У тебя деревяшка с гвоздями, в окна долбят аборигены и злые собаки, в каком то проходе сработал капкан, в другом ты разбросал стекла и вот тебя почти убивают, как наступает заветное 8:00. В первой главе была понятна цель, интересные нпс, не душные враги, сложность, последовательность, карта мира была более интуитивно видна, было больше народу готовых торговать, несколько убежищ. Вторая глава заметно хуже, душные болота, душные враги, ночи стали более лёгкими, тебе конечно дают разные усложнения в виде волны горящих 1 хп врагов, отключения 2 из 3 ламп, спавн монстра буквально в доме, красное сияние на которое нельзя смотреть, но игра лишает игрока возможности перебежать в другие убежища, а сами ночи легко проходятся за счёт тонны ресурсов, металла которые уже на первую неделю некуда деть, полностью прокаченным топором, буквально свалкой с ЛЮБЫМ лутом, ежедневным пополнением боеприпасов (которым ты скорее так и не воспользуешься в ожидании реальных сильных врагов, коих нет), в игре буквально несколько врагов которые умирают с двух ударов топором, а в день ты можешь получить 1 патрон на винтовку, дробовик, либо 1 магазин на пистолет, отчего идёт вопрос об экономиии, которая тут вообще бесполезна, ведь экономить некуда. Говоря про нпс я могу вспомнить только Грибную бабушку и Слоников, настолько там пусто, а сама задача как бы на удивление легкая: найти пустой баллон, починить компрессор, но тебе об этом вообще никак не говорят, отчего ты шарохаешься туда сюда и в душе не понимаешь что тебе нужно делать. Концовки по своей сути всего 2, обе можно сделать в одном сохранении, единственное что меняется - пара строк в конце, "судьба нпс" на которые честно говоря наплевать, скажу даже больше, можно зарубить каждого нпс и получить необходимый предмет без принеси подай, забрав сразу самое важное. Говоря про итоги: меня игра пару раз из атмосферы выбивала, самое худшее было тогда, когда игрока пускают в "сон" где мы в современном мире, везде компьютеры, телефоны, рисунки про игру в игре, хорошие фотографии, нормальный телефон, а мы напомню в 1975 году, что вообще беда, под конец ночь становится душниной где умереть будет быстрее чем проживать ночь заново, при этом игра не карает за это, на нормальной сложности ей плевать, а ты скипнешь ночь, застройку дома, капканы и тд. 2 глава была непонятна на квесты, а "истинная концовка" была отвратительно непонятна. как её вообще можно было получить самостоятельно? (убейте оборотня в конце квестов если вам нужно уникальное оружие)
Media

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Every market we collect.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish, Russian, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Turkish, Hungarian, French
| $3.99−80% |
| 396ratings |
| 88% |
| #77 |
| not modelled |
| $19.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Historia y atmosfera super oscura, te mantendra en vilo mucho tiempo.
Прошёл 1 раз на пиратке, и уже после купил лицензию. Шедевральная игра.
Demais. Um clima tenso e sombrio que te deixa o tempo inteiro sentido que você está em um lugar onde não pertence, com algo te esperando a cada esquina. Um mundo ruim com personagens maus, consequências pesadas e sem ninguém te segurando a mão pra te guiar ou dizer qual o certo e errado. A história é bem fragmentada e parcialmente oculta, só jogando provavelmente você não vai entender toda sua complexidade. Mas não vejo como defeito, minha imaginação foi completando as lacunas, eu sabia o que estava acontecendo e meus objetivos mas sem entender exatamente qual caminho aquilo estava me levando. Decisões tem impactos importantes e recomendo apenas fazer aquilo que julgar certo pra você, aceitando as consequências como parte da sua história e tomada de decisões. É o tipo de jogo onde vale a pena assistir um video sobre a história após zerar para entender todos os pontos que você não entendeu o nem sabia que existia.
Симулятор экологической катастрофы на Макеевском родничке, 10\10
Really puts the SURVIVAL into survival horror. Supremely immersive, disturbing, and addictive. I will be a wolfman defender until the day i die. Awesome game.
艺术品...... 游玩之前从来没想过俯视视角也能做出压抑感 期待Darkwood 2
MUITO BOM
куда я попал???
Absolutely amazing atmosphere and incredible sound design
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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