
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先收集资源,这点非常重要,没有储存后面容易被大雾秒了,玩法上,现在玩还是略显单调一点,头疼就是恐惧度怎么搞下来,一些意外事件触发的不好降低的,希望未来能多一些聚落发展的选项,以及沙盒模式;
Залип на исследовании мира. Прикольно читать маленькие истории в точках интереса. Когда открыл дирижабли, игра для меня стала ещё лучше. Постоянно хочется отправить разведчиков посмотреть, что там еще есть.
Понравилось, что после пролога вы оказываетесь в том же поселении и даже часть построек не пострадала. Да и дальнейшее развитие в рамках одного города помогает привыкнуть к нему и сродниться с жителями.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.1K | 252 | 36% | $49.99 | |
| $550.3K | 1.7K | 70% | $9.99 | |
| $550.3K | 9.2K | 97% | $3.99 | |
| $550.3K | 1.1K | 76% | $13.49 | |
| $550.4K | 2.6K | 94% | $8.99 | |
| $549.8K | 636 | 82% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.7M | 15.3K | 78% | $34.99 | |
| — | 0 | — | — | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $926.3K | 1.1K | 65% | $19.99 | |
| $201.7K | 1.5K | 61% | $4.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
被B站UP主的视频安利来的,果然还是看别人玩比较爽,模拟建造新手,个人觉得还不错的,给个好评吧
Game have great potential, but it is wasted due to gameplay not being balanced out, Everything is way too easy. No challenge at all. Also UI is less than stellar. You need too many clicks to micromanage everything. Would change to positive if devs add much harder difficulty settings. Also ingame music suck. I'm not sure game even have music. And they selling soundtrack, lol!
С момента релиза разработчики выпустили фиксы и патчи и играть стало лучше. Приятно видеть, что разработчики активно отвечают на отзывы и на форуме.
The theme is interesting spin on Frostpunk. The game is balance so poorly that I was at 3x speed from day 30 till the end of the game. Objectives with pass/fail states should progress the story not arbitrary amounts of time.
Хороший градострой. Есть цепочки производств и улучшенные ресурсы, есть улучшения зданий и прочее. Исследования помогают эффективные защищаться от тумана. А еще очень понравились милые харвестеры, которые собирают ресурсы <3
story and gameplay is alright character models are just a png feels very dead and monotone most my issues are quality of life things that could have made the experience more fun TLDR buy the game on sale if you like city builder BUT get past chapter 1 and see if the game is for you as that when the real game starts. settings reset every time you shut down the game which is frustrating af story actions are delayed like the story says to do a certain thing and a good while later you get the quest by that point you forgot and were doing something else a lot of things you need to google to know what to do cause the game does not explain it at all or does a poor job and then go on steam forms to find a solution and sometimes you don't find one cause the game is small npc AI get stuck on terrain (not buildings) the terrain then starve to death or you can try various things to get them unstuck only for them to wander around and continue to stave if it happened once or twice whatever, but they kept getting stuck and stuck in the same terrain with nothing blocking them small spoiler some story objectives need you to have no staving people and you will fail it cause some ♥♥♥♥♥♥ ai idk why there isn't a fail safe like if npc is stuck for just teleport them to a safe spot and let them continue whatever they were doing npcs do not reproduce so you only option is discovering them camping out in the insidious fog and the game does not do a good job telling you about these event justs puts magnifying glass in the middle of bum ♥♥♥♥ nowhere and expects you zoomed out enough to know it popped up but if your too zoomed out nothing shows idk why there isn't a notification that event is available on the side like the rest of the stuff that gets notified to you the ship menu is so clunky there had to be a better way of visually displaying what each ship is doing and then notifying you, nope just another magnifying glass
игра достойная, ждём длс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.