
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 150 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
说实话,我一开始以为这就是个普通的城建游戏,结果玩着玩着发现剧情才是隐藏的大菜。游戏里有大量的剧情分支选择,每一个决定都会影响角色的命运和整个城市的走向。不是那种“选A加好感选B减好感”的敷衍选项,而是真的会死人、会灭城、会改变整个故事走向的那种。有一次我为了保全物资选择放弃一小队外出探险的居民,结果后续剧情直接崩盘,好几个关键角色对我彻底失望,城市内部爆发了叛乱。那个瞬间我真的愣在屏幕前好久——我玩个城建游戏怎么玩出了《冰汽时代》的道德拷问感?配合那些精美的事件插画和演出效果,沉浸感直接拉满。每一次点击鼠标做选择,手都在抖。
Пока прохожу только пролог, поэтому рано говорить о всей игре. Первые впечатления хорошие: атмосфера цепляет, идея с городом на дереве интересная. Багов пока не встретил, надеюсь, так и продолжится. Из того, что показали дальше по сюжету, интересно выглядит система героев и их способностей. Если они реально будут влиять на развитие поселения, это может добавить больше вариантов прохождения. Ещё интересно, что здесь несколько концовок. Посмотрим, насколько сильно решения будут менять финал. Надеюсь, дальше расскажут больше про люминархов.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 150 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Строительство на дереве прикольное и необычное. Потом конечно привыкаешь к нему. На поздних этапах вообще вся карта забита зиплайнами. Разгон тумана, который нельзя победить напомнил Алан Вейка и Alone in the dark.
Плюсы игры: +Графика и атмосфера +Большой сюжет +Персонажи и их способности +Озвучка +Стройка на дереве Минусы: -На поздних этапах пару раз было скучно -Пару раз проигрывал из-за нехватки ресурсов, но это скорее моя вина
I've played both Frostpunk games and this looked similar. This game does a lot of similar things, but nothing really stands out. I've finished the game in 12.4h. No real challenge and no difficulty options. I don't see a point to play it again and get the different endings.
Bonjour à toutes et tous, J'aime beaucoup l'univers de ce jeu, il est original et ça change des city builder auxquels je joue habituellement. Qui n'a jamais rêvé étant gamain d'avoir une cabane dans un arbre gigantesque ? La seule chose c'est que l'on pourrait avoir un visuel comme celui de l'arbre principal pour les autres camps de base sur la carte en cliquant dessus et pouvoir observer les évolutions qui y sont possible. je n'ai pas vu d'indication non plus sur les quantités de ressources qui y sont disponibles, on a juste leur nature.
Игра с вызовом и пару раз переигрывал, потому что делал неправильные решения. Рекомендую сохраняться в начале каждой главы на тот случай, если вы поймете, что сделали что-то неправильно.
Сама идея игры неплоха... но катастрофическая оптимизация.... сюжетные дыры... и абсолютная скука в последних 20 днях когда ты уже вынужден сидеть на промотке и ждать когда это кончится. Баланс ресурсов кривой. враги кривые... картинка красивая... Замах на 7 из 10... Выхлоп на 3 из 10
我得世界我说了算,当了一把领主的感觉,画面有点暗黑系的,人口是不能生育的,建筑倒班是不能一键生成的,后期打怪是可以爽到的(我还没玩到,看其他主播推荐来的),先给个好评,之后再来看看啥情况。
先说优点:叙事和世界观真的很对我胃口,氛围感拉满。 虽然还有小bug,但能看出来开发组在修。前期体验很好,资源管理什么的都挺有意思,但后期内容个别情况确实有点空,基本上就是挂机等剧情,没啥事干。 整体我还是推荐的,适合喜欢冰汽时代那种调调,能接受小工作室作品稍微有点粗糙的朋友。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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