
Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 8 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.5Kreviews | 76% | — | $9.9M |
| $39.99 | 20.7Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 972 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра вылетает всю дорогу. Можно поставить dx12, но тогда вылеты будут уже в катсценах, что тоже не вариант. Максимально удивился, когда после победы над Похотью игра просто вылетела в катсцене. Поменял dx, в итоге вылетела уже в конце файта. Боёвка вообще не подходит игре. Ты вроде как сильнейший всадник, а улетаешь с двух ударов обычного скелета или с одной красной атаки, если он с мечом. Ощущается это максимально глупо. Главный герой тоже не цепляет. По сюжету он вроде развивается, но сам сюжет настолько слабый, что это вообще не чувствуется. Возможно, после первых двух частей ожидал совсем другого, но даже если убрать ожидания, игра всё равно ощущается топорно. Графика стала лучше, но из за слабого геймдизайна это воспринимается скорее как даунгрейд. Катсцены поставлены скучно не динамично и без атмосферы. Боссы тоже ничем особо не выделяются, кроме того что могут ваншотнуть. У большинства буквально 2-3 атаки, мувсеты простые и ничего интересного в боях нет. Оценка 3 меча из 10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.9M | 20.6K | 90% | $17.49 | |
| $9.9M | 119.1K | 96% | $4.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $9.9M | 9K | 78% | $29.99 | |
| $9.9M | 2.3K | 57% | $54.99 | |
| $9.9M | 14.7K | 54% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $43.6M | 106.2K | 57% | $34.99 | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $13.9M | 20.8K | 79% | $29.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish*, Russian* +2 more
| $39.99 |
| 3.4Kratings |
| 66% |
| — |
| not modelled |
| $39.99 | 346ratings | 76% | — | not modelled |
| $39.99 | — | 90% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I beat the game, completed the DLCs, played it again on New Game Plus, and got all the achievements. Overall, I had a great time with Darksiders III, and I would personally give it an 8/10. The game does show its AA quality at times. There are moments where it clearly lacks polish. Enemies can get stuck, some glitches happen here and there, and certain scripted objects can behave strangely. For example, early in the game, the wrecking ball machine fell off the cliff, disappeared, then reappeared and fell off again. Things like that do stand out, but they did not ruin the game for me. With that out of the way, I think the combat is satisfying. It is repetitive, but mostly in a good way. I just wish it had more depth, more moves, and more combo potential. The foundation is good, and when the combat clicks, it feels really fun. I just wanted the game to push it further. The bosses were one of the highlights for me. I thought most of them were well designed, and they fit the style of the game really well. I also liked Fury’s character development more than I expected. She starts the game with a certain attitude, but by the end, you can see that her journey actually changes her. The voice acting was also great and helped make the characters feel more convincing. The art direction is really nice too, but I cannot say the same about every environment. I personally did not like areas like the Bonelands and The Scar that much. They felt boring to look at. To be clear, I think art direction and environments are two different things. The game has a strong visual identity overall, but some areas were just not that interesting visually. I found the level design and the way areas connect to each other generally well done. It gave the world a nice interconnected feeling. However, I still think it could have been better. More shortcuts between different areas would have made exploration feel smoother and more rewarding. The Hollow powers were interesting, but I wish they changed the gameplay more dramatically. They had potential, especially for puzzles, but I do not think the game fully used that potential. Most of the puzzles were not great in my opinion, and I found many of them boring. There is also a tornado section that felt genuinely awful. I also wish there was a way to replay boss fights after beating them, instead of needing to replay the whole game just to fight them again. In the end, I wanted more depth from Darksiders III, but the reason I got all the achievements is simple. I was having fun. The game reminded me of that older PS2 era style of games, where a game could be rough in some areas but still have a strong identity and be enjoyable to play. It is not perfect, and honestly, if someone gave it a 7/10, I would completely understand. I gave it an 8/10 because, for me, getting all the achievements says something. I have many games on Steam, and this is only the second game where I bothered to fully complete everything.
Отличный сюжет! Жду концовку про Раздора!!!
no es tan bueno como el 1 y 2 pero aun asi vale la pena, buen juego
un buen juego....me la pasé genial pasandolo
Игра довольно классная, мол, геймплей в принципе пойдет, механики некоторые хорошие, но есть и хуевые, да глаза на это можно закрывать, но единственное что действительно бесит меня в игре, это собирашки, за которым находится возвращение за добычей в то место, где ты уже скорее уже не помнишь где оно, либо ты не помнишь. как туда попал. Прокачка оружия - не удивляет, на горнило что-то дополнилось новенькое, боссы и в африке боссы, да и сюжет особо то не впечатляет (лол, там сходить за семью грехами, и будешь кинут последним грехом в обличии лженаблюдателем, сорян за спойлер кто не прошёл), длс про змеиные норки что то интересное тоже. Графон тоже класс, механика пустот тоже интересная и заедается под корку до такой степени, что начав НГ+, я пытаюсь пустоту какую-то активировать. Игра в полне себе прикольная, но прошлая часть (вторая именно) это моё родимое♥. P.s.: ещё, хотел дополнить, что в этой части немного нету лошади, из-за чего возвращение за подарком с пустотой, без который нельзя как либо добраться, либо за пидобоссом - самое нудное занятие в игре, пусть даже где лошадке неуместно.
good
나름 할만한 게임~
Muy corto a diferencia de los anteriores pero se disfruta bastante Se nota mucho la influencia de los Souls pero aun asi no le quita que sea un buen juego Las habilidades de Furia son god
отрыжка геймдева. Баг на баге, слабый сюжет, топорные механики, в общем, эта часть на ненсколько порядков уступает предыдущим частям. Киберпанк нервно курит в сторонке, как можно было выпустить настолько сырой продукт и даже не фиксить его после выпуска, и спустя такое количество времени. Отвратительно. Настоятельно не рекомендую покупать данное поделье, лучше посмотрите прохождение на ютубе и не тратьте своё время на столь безобразный абсцесс на жопе геймдева.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.