
The ultimate DARKSIDERS II experience! 1080p native resolution. Reworked and tuned game balancing and loot distribution. Improved Graphic Render Engine for even higher visual quality, lighting and shadows. Improved and reworked level, character and environment graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Aug 8 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.8Kreviews | 79% | — | $13.9M |
| $29.99 | 34.1Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
My 100% review, I was able to get all achievements in 24-ish hours. The game is good, areas are bigger, and graphics are way better than Darksiders 1. An ability tree and equippable items adds more replay ability, and it feels nice getting a good upgrade for your weapons or armor, some bosses felt overtly hard even for playing on Deathinitive difficulty, such as some bosses have attacks that have a 0.1 second dodge otherwise you lose 90% of your health or you just instantly die. The massive areas have tons of exploring and chests to open, good luck if you ever have to backtrack for collectables because you're going to be staring at the map trying to figure out how you get back to an area, pretty much can go anywhere and you can find some item somewhere. Enemies do respawn if you leave the area and come back except for in dungeons which threw me off when a quest said for me to go and kill an enemy that was already defeated in a dungeon. The difficulty of the puzzles goes from easy to hard and back to giga easy to then giga hard, there really is no consistency when a puzzle goes from easy to hard, some of the dungeons are so gigantic that it gets hard to remember where to go next. Achievement wise, its not too hard, fight all the bosses, collect all the collectables, unlock all abilities, do all side quests, finish the game on hardest difficulty (unlocks lower tier difficulty achievements at the same time), ect. The only achievements that really sucked is the collectables, there is no marker telling you which one you haven't collected, so if you miss one, you have to go down the entire list and go to that location and verify you got that collectable, 40+ times... Its painful. I've also noticed a few bugs that should be noted: 1. When equipping an item and exiting, the menu will freeze to a white screen, I had to run the game with vsync, and in windowed mode, not sure if administrator mode helped but I had that on too. 2. When starting the game if your controller isn't on the game never recognizes the controller, you must turn on your controller before the game is started. 3. If your sound settings change the game freezes, I had my wireless headset die and my audio settings automatically changed to my speakers and the game froze, and when I tested it would crash everytime. 4. Towards the end of the game, I had to save and quit because the audio completely bugged out, and only the sound of lightning was playing nothing else.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 286.6K | 96% | $4.49 | |
| $13.8M | 23.4K | 83% | $39.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.8M | 20.6K | 77% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $196.4K | 4.2K | 83% | $1.99 | |
| — | 12.9K | 89% | — | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $672.3K | 4.1K | 68% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Dutch, Polish, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DARKSIDERS II ⭐ Voto: 85/100 📅 Finito il: 19/05/2026 💬 In Sintesi: Un action RPG che trasuda personalità da ogni pixel, trascinato dal carisma immenso e magnetico di Morte. Pur mostrando qualche segno del tempo, la sua formula di combattimento, esplorazione e puzzle resta una gioia da giocare, regalandoti un'avventura dal fascino oscuro e irresistibile! 🟢 Punti di Forza: - Il Carisma di Morte: Un protagonista scritto alla perfezione. Cupo, letale, ma segnato da un'anima malinconica, regge letteralmente sulle sue spalle l'intero peso narrativo ed emotivo dell'opera. - Level Design e Ritmo: Un'avventura che fila liscia come l'olio grazie a un'alternanza riuscitissima tra esplorazione, dungeon, enigmi ambientali e fasi platform. - Direzione Artistica: Lo stile visivo fumettistico e solenne della saga non invecchia mai; creature, armature e scenari mantengono un'identità forte e immediatamente riconoscibile. 🔴 Punti Deboli: - Gestione visuale: Sebbene l'uso della falce sia esaltante, il sistema di aggancio dei nemici e la gestione della telecamera risultano oggi un po' frustranti e poco fluidi. 🎯 Verdetto - 4/5: Un tuffo nel passato che scalda il cuore! Un titolo solido, ricchissimo e affascinante che dimostra come il carisma puro e una grande visione artistica possano sconfiggere anche i segni del tempo.
i love death and his character is really nostalgic
From dust I am reborn... A meatier follow-up to the first game, Darksiders II takes the standard "Zelda" style action/dungeon puzzler from the first game, and adds an additional layer of loot/gear progression. While a bit rough in some spots, Darksiders II is quite simply a fun game all around. Death is agile, combat is fast, and the option to play around with several different types of secondary weapons keeps things interesting. The puzzles are still present and the game presents some unique moments especially for the time the game was released (portals return, past/present phase walking on certain maps, etc.). Much like the first game, it is a perfect length coming in right around 25 hours to beat the main story while still doing side quests and collectibles. For a completionist there is easily 50 hours of gameplay as well. Game would score a bit higher if it wasn't for the forced Gears of War Earth section of the game... that mess is still straight ass.
The man who sacrificed all to save his brother. 9/10 "No, I am not alone." ~War
Nie moge polecic gry która miała 3 zbugowanych bossów podczas gry: podczas 1 playthrough Bheithir był nieśmiertelny i trzeba bylo zresetowac gre i podczas ng+ w trakcie walki z wojną po qte skipnelo walke a w trakcie walki z samaelem nie zalaczylo przeniesienia areny i sie balem ze po przedostatnim bosie trzeba było by wszystko robic od nowa ( tylko trzeba było jeszcze raz go pokonac i sekwencja poprawnie sie zalaczyla) bo do ukonczenia tygla (areny) trzeba było byc na ng+
장비에 등급과 능력치를 붙인 아이템 파밍 시스템이 추가됐지만, 왜 넣었나 싶을 정도로 게임의 핵심적인 재미에는 큰 영향을 주지 않는다. 기존 액션 게임에 파밍의 향만 살짝 첨가한 수준. 그래도 그 부분을 제외하면 전투와 조작, 전체적인 게임 구성에서 전작보다 발전한 모습이 느껴졌다. 의미가 크지 않은 파밍 시스템은 다소 겉돌았지만, 기본적인 액션의 재미가 좋아져 1편보다 조금 더 재미있게 플레이했다. **7.5/10**
JOGO PIOKAAAAAA
поддушнился в сборе камней и прочей дребедени для ачивок, а так игра класс
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.