
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我不是点赞,是把大拇指戳进红苟的皮炎里左转三圈右转三圈
血月无光也算是过了,我也能有机会说两句了 暗黑地牢的特点就是准备好死亡的代价,有着合适特质的新人,资金的出入,这几样构成了战斗的压力点 然后是怪的强度也不低,各种各样的等级限制可能会让你心态炸裂(喜欢有了三级以后就开始狂刷精英本吗) 这个游戏吸引我的地方首先是他的画风,无论是怪,环境,还是佣兵,都是压抑的,也正好符合主题 然后是音乐,氛围感极强(喜欢兽窟的猪人繁衍的精神污染吗) 怪的攻击方式(不提了树干猛击,残疾猪人吐痰,蛆虫咬你多重判定)也是美味又健康(?) 压力条也很棒,除了暴击的时候加1mol(因为无光,酒杯骷髅加压老猛了)压力以外,美德爆出来的时候是真的会让人头皮发麻的 最后就是我血月无光回老路的原因 1前几周有“好奇”,“慢速出鞘”重开 2,下遗迹没控好压,被弩手一个暴击打出四个心力衰竭灭队,前期经济直接崩盘 3.下兽窟精英本,得病得爽了,灭队,毕业饰品全掉,6级尖叫魔的巢穴,这辈子都拿不到了罢(悲) 4死人死多了 5杀精英巫婆路上碰到树干猛击 第二回合暴击 56!,濒死,正好碰到腐蚀,直接挂一个,然后两个真菌炮前三个回合次次暴击(红钩概率学发力了,中途撤退三次都没成功),然后撤出来后群体加压集体心力衰竭,灭队 还有加压时刻 我的4级破盾,因为自虐,先是跳过回合,海湾剑圣一刀暴击清空血条,我的奶妈想要救一下,结果破盾拒绝治疗,然后破盾抢速,砍了自己一刀,没挂,然后自己放了个技能,没放护体,最后海湾剑圣抢速一刀致死(我就像个无能的丈夫,根本救不了) 强烈推荐大家都来玩血月无光,祝每个人圣水喝了等于没喝,DD1三连深祭一指打在同一人身上全出暴击全流血,树干猛击永远出暴击,酒杯永远只泼一个角色,四人只砍一个人,打老祖第六轮才出残缺体(我都经历过一遍了,能打过纯属运气好)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $80.7M | 127.7K | 91% | $29.99 | |
| $80.5M | 162.7K | 96% | $19.99 | |
| $82.3M | 42.9K | 59% | $69.99 | |
| $82.4M | 52.3K | 79% | $59.99 | |
| $83.2M | 116.8K | 96% | $29.99 | |
| $83.5M | 156.3K | 94% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.9K | 219 | 81% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $3.4M | 5.3K | 82% | $29.99 | |
| $405.7K | 5.5K | 78% | $3.99 | |
| $99.1K | 506 | 58% | $6.99 |
Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
These cosmic horrors have driven many a foe mad, but not me. hahaHah!BwhaHAHAHAAAHAHARGWEGKQWE
There's no options menu until you load into the game fully, none on the main menu ... So trying to get the right monitor I have to load in fully each time... played it... had enough of that..pretty repetitive, and depressing too, played 12hrs of it and got 26 achievements! seems like i'd need to play many many more hrs to finish it...the battles are pretty samey, the maps are basically identical and just go sideways
豪玩
好玩 游戏非常有趣 各种机制和运营的模式都非常 让人继续玩下去 人物的各种技能搭配与各种特质的运用是需要自己思考的 当然各种MOD也非常优质 就是游戏的难度可能不是很适合新手 综合上述豪玩
独树一帜的压力系统设计,过山车般的游戏体验,精妙的数值设计,粗粝低沉饱含激情的老祖配音贴合暗黑哥特克苏鲁美术,富含趣味性、随机性的风险决策回合制游戏,10/10
Nothing hits the dopamine receptors harder than getting a crit on a heal
Way to grindy.
I HATE THIS GAME I HATE EVERYTHING ABOUT THIS GAME
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.