
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 162.5Kreviews | 92% | — | $81.3M |
| $3.75−85% | 1.6Kratings | 82% | #79 | not modelled | |
Updates
Engagement
Reviews
Themes across 2084 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
红钩真是死了妈了,你找不到事情做可以去外边卖钩子,更新完了MOD全炸了,纯纯CS
Its just another game that uses RNG to masquerade as difficulty. Boring after a while, nice artwork.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best FR #58, worst KR #97 · 13 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No amount of knowledge of the systems of this game will make the dice rolls of feel fun. If its this frustrating for the first 4 hours I am out. Two out of three of my attacks miss, enemies seem to crit 50% of the time. Spamming attacks that increase stress. Stress reduction moves dont do enough. Like I just am not having fun. Not once did i feel lucky, every round was like a perfect situation to maximally screw me over. Like getting struck by lightning every time you see a damn cloud.
The game is not good, like at all: 4/10 TL;DR: Dont waste your time, play something better. Reddit touted how amazing it is, and it looked quite interesting visually and from the descriptions so i tried it... a lot... Its just not a good game. There are way too many character values that dont respond or work like they seem and there is no explanation how they actually work, even searching online brings you nowhere, because the functionality of most stats changed vastly over the years and patches. Characters die constantly, which feels awful, because death being a threat is one thing, but you can literally die in a single enemy turn with no way to prepare, load or escape. Most of the story is just repeating miscellaneous quests with no interesting writing or anything. The combat itself is convoluted and complex for the sake of complexity with no sense, there would be so many ways to streamline the stats and functionality to make it make more sense and just be better, but they chose not to. The actual dungeon runs are slow, with most "encounters" i.e. objects you find not doing anything but being traps in disguise, so just ignore them. Traps are also often unavoidable even if detected and prepared for. The random dungeon map sounds fun at first, but once you see that you can run into a deadend and then slowly with a lot of loading screens have to go back THROUGH ALL ROOMS AND WALKWAYS YOU ALREADY WENT THROUGH WITH NOTHING NEW HAPPENING you see how much time is wasted literally doing nothing but walking. Seriously, the game is a severe disappointment and utter waste of time. I 100% the game because i wanted to give it a fair chance, but even with various mods and following dedicated builds to reduce strain it still took me way too long to get through this slog of a game...
Devs changed the file structure at some point, so I don't know how to mod it anymore and can't be bothered with it.
I have to say, I'm totally addicted to this game. Even though I get frustrated with my character dying so often, after all the effort I put into developing them, when I think about how to act like the villain in the game not caring about my character's fate, or just seeing them as mere pawns it's actually a great way to protect my own sanity . . . 100%. Highly recommend it.
A strategy or turn based combat game needs perfect information to keep me interested. I don't enjoy random turn orders. Random hits chances and damage are fine, great even. But I know what those chances are before I make a decision. If I don't know what character is going next then I just feel no sense of engagement. Also the story was kind of lacking and the combat wasn't varied enough to be interesting.
做你的破肉鸽给工作室都做卖了想起你一代爹了,觉得自己喜欢游戏制作组不当人来看看红狗,饼都挂脖子上了不会自己吃。你现在彻底别管一代了就是对一代最大的贡献
Extremely RNG-dependent and several mechanics end up being the complete and undisputed meta(stuns and high speed), leading to specific combinations and playstyles being objectively the best while others are heavily punished and result in tedious gameplay with large setbacks
This game taught me a valuable lesson in which not everyone comes out alive, heroes can and will die whether you tried your damned-est or not. But that's the beauty in it, it forces you to think, to make decisions you may or may not want to make. 10/10 would recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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