
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以的
Je rédige cet avis en sachant que j'ai +100h sur le jeu sur une autre plateforme. En résumé: le jeu est bon, l'évolution de la DA depuis le premier est merveilleux (le portage en 3D est une réussite selon moi), et ils ont réussis à réinviter ce qu'il fallait tout en continuant à étoffer le jeu. Je trouve ridicule tous les commentaires négatifs qui se plaignent que le jeu ne ressemble pas assez au premier. Il n'a jamais été marketé comme tel. C'est vraiment du gros ouin-ouin et je ne comprends pas comment on peut se plaindre de ça. Si vous voulez jouer à Darkest Dungeon 1, jouez à Darkest Dungeon 1. Il s'agit ici d'un tout autre jeu, avec ses mécaniques et ses subtilités, pas un copier/coller avec de meilleurs graphismes. Pour ce qui est des points à nuancer, je trouve que la conduite entre deux points de la map est un peu crispante/pas spécialement intéressante. De plus, le manque de mods pour de nouveaux héros (la faute à la 3D) rend le jeu moins rejouable que le premier, mais c'est voué à changer. En bref, souvenez vous qu'il s'agit bien d'un jeu différent du premier !
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я являюсь фанатом первой части. Но если объективно посмотреть на эту игру, то это вполне себе неплохое переосмысление оригинальной концепции. Пускай и имеет крайне слабую связь с оригинальной игрой, а та связь что имеет это "А помните этих персонажей? Вот! Теперь они в 3D!". Из значимых минусов могу привести, крайне слабый оригинальный дизайн монстров, которые значительно утратили в большинстве своем тот шарм оригинала. И уже значительно больший минус, это чертовы свечки. Все кто играл поймут, а кто не играл - тем расскажу. Между походами вы тратитесь на мету прокачку, открывая БУКВАЛЬНО всё, и как человек который прошел игру могу сказать что Я и половины не открыл. Закрутили гайки - мое подчтение. Видимо реально расчитывая что фанаты также будут играть сотни часов. Тем не менее, могу порекомендовать эту игру к ознакомлению. А, ну и да. В игре с названием Даркест Дэнжен 2, нет ни одного дэнжена.
非常喜欢这种佣兵小队模式的游戏,类似的还有rogue water这种,值得一个好评
Different than DD1 but not bad. Takes some getting used to if you played the ♥♥♥♥ out of the first but its not a bad thing. Not sure what people wanted when they complain its different. A newer version of the old game? Seems like that would've invited its own form of critics regardless. They made Leper so ♥♥♥♥♥♥♥ cool in this one.
Epic
Just remove this trash relationship system. 4 positive relationships = irrelevant 1 negative relationship = auto lose 2h run
very fun i like
Thinks I don't like: - Having to unlock each character's abilities one by one. It encourages blasting shrines on lower difficulties before pushing on to higher ones, which is not fun. One time I clicked on a Shrine of Reflection with Bounty Hunter and just wasted the whole thing. - Unlocking new items and trinkets gives those things to you for your next run, which makes it feel like a massive loss if you don't bring a team that synergizes with them. I also unlocked a ton of items on a run and immediately was over-encumbered and had to dump half my inventory. Not fun. - Bad quirk descriptions. Things like "Chatterbox" and "Darkly Curious" are negative quirks but descriptions don't tell you what they do. - Not being able to sell or trade. DD1 let you sell your trinkets, and the same should be true here. - Locking off characters in DLC packs for $10 apiece. Ugh. Things I like: - Trinkets have interesting synergies and enable cool playstyles. A trinket that massively increases max health but lowers damage works great on a tank character like the Man-at-Arms. I equipped my diseased Leper with the Sickening Silence trinket and watched enemies attack him and poison themselves to death. - Each character has options. Characters thrive in the right circumstances, but can get by in less ideal situations. - Art style is awesome. - Wiping a run sucks, but you still get some progress. You can also abandon a run and start over quickly.
Seriye tamamen yabancı bir oyuncu olarak ilk ve ikinci oyunu aynı anda satın aldım. Doğrudan ikinci oyun ile başlarsam ilk oyundan keyif alamayabilirim endişesi ve insanların DD2'yi çok fazla eleştirmesi nedeniyle 5 saat kadar ilk oyunu oynadım. Sonrasında ikinci oyunu da deneyimledikten sonra şunu diyebilirim ki DD2 gerçekten çok daha iyi bir atmosfer ve oynanışa sahip. İlk oyun için kötü asla diyemem ama ikinci oyun gerek sanat tasarımı gerek atmosferi ve oynanışı ile bana daha çok geçti. Her iki oyunu da öneriyorum ancak seçim yapmak zorunda kalsaydım ikinci oyun tercihim olurdu. Oynanış derinliği ve mekaniklerine bayıldım. İçinde bulunduğumuz dünya çeşitlilik fazlası ile tatmin etti. Muhtemelen DLC'leri de alacağım. Fiyat aralığı bence çok ideal ancak dil desteği olmaması üzücü bu yüzden yorumu olumsuz olarak bırakıyorum. Bu konuda bir gelişme olduğu takdir de olumlu olarak revize edeceğim. Güncelleme Şöyle bir detay da eklemek istiyorum. Evet, ikinci oyun bana göre daha oynanabilir bir yapıya sahip. Çünkü sırtını neredeyse tamamen roguelike sisteme yaslamış durumda. Bu da kafanız doluyken bir tur girip çıkayım hissini çok iyi karşılıyor. Öte yandan ilk oyunda karakterlerle zamanla bir bağ kuruyordunuz. Bu güzel bir detaydı ama bir noktadan sonra üzerinizde sorumluluk hissi oluşturup yorucu da olabiliyordu. Sanırım bu yüzden ikinci oyun, özellikle belirli bir yaşın üzerindeki iş hayat stresi taşıyan oyunculara biraz daha fazla hitap edebilir.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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