
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Are you someone that regularly sees a challenge as something fun to break the mundane mix-up of every day life? Does the idea of hyper aggressive consequences for your actions sound like a good time? Would you like a system that regularly has you fighting as David, versing a line of Goliaths riding in a caravan between battles? Darkest Dungeon II may be the steel toe boot to the business that you've been looking for!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Incredible game, doesn’t deserve the mixed reviews. I don’t really play kingdoms mode tbh though. A little different than the first installment but in a refreshing way while retaining its dark charm. The narrator’s quips are my favorite and ooze lovecraftian influence.
AA
[编辑于20260710] [h2]请完全忘掉它叫“暗黑地牢”的2[/h2] [strike]可恶的红狗居然不给我二当家的集换式卡牌[/strike],算了反正也没有大当家的 趁着夏促入了,馋二代的美术真的很久很久了,牢的美术实在实在是太顶了,二代比一代都顶 之前一直在等完善创意工坊之类的,虽然现在创意工坊东西还是有点太少了,但是实在是等不起了! [spoiler]没有的话……我要自己写个基于二当家“闪-反-暴”的道途咯~(flag[/spoiler] 好啦,说完了好话(?)接下来要开始说一些“[u]虽然我打的是好评但毕竟steam没有中评[/u]”的话了 玩法上,[spoiler]除非你跟我一样单纯是看画风的家伙,要不然[/spoiler][b]请完全忘掉它叫“暗黑地牢”的2[/b] 因为是马车爬塔式的,就没有办法像一代一样完全搜刮,会让强迫症非常残念 但是作为一个肉鸽重复构筑的话,单次流程长度又过长了,经常打开三个小时过去了但是一把没有打完 作为肉鸽[spoiler]因为有“记忆”这种局外成长的存在,导致[/spoiler]英雄死亡又过于肉疼,没有办法像通常肉鸽一样测试玩法死就死呗 你问我[strike]作为补救的[/strike]王国玩法?我还没玩,但是[b]你怎么知道我用“一如既往”打出“刎颈之交”成就了[/b],一激动就先来发评测了x
[b] Things I REALLY liked: [/b] ++ New skills for all the characters? I'm in! ++ The "revamped" combat system is deep as hell, tokens are amazing. ++ "Short" campaigns, Confessions are super cool, I don't feel anxious anymore sending my characters to their destinies. ++ I LOVED the new Leper, he was already my favorite character, now he's *chef's kiss*. ++ Shrines of Reflection are a super flavorful way of unlocking new skills. ++ The enemies are absurdly awesome, and bosses are very challenging. [b] Things I Liked: [/b] + Driving the stagecoach is fun! Even more on 1.5x speed! + There's a way of unlocking cosmetics, even though is random. + General progression is steady and Inns are a cool addition to the game. + The relationship system is nice, but can be frustrating sometimes. + The story has been incredible so far. + I really underestimated the Grave Robber, she's been a pleasure to play with! [b] Things I didn't like: [/b] - The Runaway is a little bit boring. Not a fan yet. - The game itself can be a little overwhelming at first because there's just too much information to gather (until you get the grasp of it) - I have mixed feelings about the current Flagellant: the new one is cool, but I miss the old one more. - Inventory Management is cumbersome, new trinkets are still weird to me. I'm trying to get a hang of it, but it isn't clicking with me until now. - This one is probably my fault, but the characters' speed seems bugged sometimes. [b] Things I REALLY didn't like: [/b] -- GIVE. ME. MY. BOUNTY. HUNTER. (I get it that it's a lore concept, but why can't I keep playing him when the region is over?) Why can't I customize him? Why can't he stay with me forever? -- Reynauld should not have been DLC, what the hell!? -- And I miss the Arbalest. Like, I really miss her.
yy es el darkest q queres q te diga
[h1] 好评不推荐 [/h1] [hr][/hr] 可以说是一款不错的游戏,设计也有特别的小巧思,美术更是好到无话可说 但难度变化并不顺滑,第1章和第2章的难度变化非常的剧烈,局外成长也给人感觉聊胜于无。道途系统也只是勉勉强强。 [hr][/hr] [spoiler] 在不少地方都不如一代,如果你想体验红钩其它的美术设计和游戏设计,那我推荐你游玩一代 [/spoiler]
너무 아쉬운 게임...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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