
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish there was a way to leave a mixed review I love this game, but it's a big downgrade in terms of the gameplay mechanics from the first one, Balancing is also unfortunately spread-sheet level atrocious
Just started, but I can’t really understand all the bad reviews. Sure, it’s a different approach compared to Part 1, but at its core it’s still the same agonizing, painful, and challenging experience. Great atmosphere and stylish graphics. You should probably give up on trying to figure everything out completely by yourself, at least google some boss fight mechanics (e.g. Dreaming General). The game does a pretty poor job of explaining certain things, and the punishment for mistakes is often too harsh to experiment without a reload option available. If you keep that in mind, you can actually enjoy the game. But I still wouldn't recommend this game, it just has a bad UI and is overall a bad experience for new players. Rewards are often too little to be motivating and fights are heavily unbalanced at some points. You really need to want that kind of pain!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 312.5K | 90% | $4.99 | |
| $25.2M | 263K | 96% | $7.99 | |
| $25.2M | 20.2K | 79% | $21.99 | |
| $25M | 47.3K | 97% | $49.99 | |
| $25M | 13.1K | 86% | $49.99 | |
| $25.4M | 42.9K | 47% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.5K | 148 | 79% | $8.99 | |
| $278 | 6 | 17% | $1.49 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $1.6M | 3.3K | 86% | $19.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
갠적으론 1보단 재미있음~
If you loved Darkest Dungeon, you might like Darkest Dungeon 2 — and you might also hate it. They turned it into a roguelike, which works, and the updated skill trees and graphics are a big improvement over the original. But if you go in expecting it to expand on the original while keeping that same theme of running a Bastion between adventures out into the wilderness, you might hate it. I certainly did at first it took me a few runs to get past that. Once you do, though, it settles into familiar mechanics, style, and substance. I enjoyed my time with it, but I can't see myself replaying it the way I have the original. I wish in a way they could update the original with the new models and graphics from the sequel which is vastly better. Definitely a game worth watching someone play or researching a bit first if you loved the original, so you know what you're getting into.
amazeballs
Another gem!
игра прикольная, в отличии от первой части уповать на рандом придётся реже, всё по большей части зависит от тактики. графика норм. единственный минус проходится быстро, прошёл часов за 50 при условии что я побольшей части исследовал контент. длс не покупать, только крестоносца можно
Si el 1 es una joya, esta continuación es una obra maestra.
oyun iyi de ilk oyunun türkiye'de o kadar kitlesi olmasına rağmen bir sürü sikindirik dil koymuşlar türkçe koymamışlar
I don't get the hate compared to DD1. Fact is, I'm playing it after Kingdoms release and the game is developed. Combat system is way better. Less RNG, tokens system, base hit chance is 100%. A lot of manipulations around it, dodge, blind. RNG is still present and is working well, adding emotions, but also a lot of positive changes - ignoring Deaths' Door adds stacking debuff that decreases your resistance for it. I feel much less annoyed when playing, combat system also seems to premium "monster hunting" more (or maybe i was never good enough at DD1 to notice it). "No campaign" is a lie. You're doing runs that have ~20 fights. During those fights, your heroes might get permadeath, but they get "memories" when they finish the run, which are pretty potent buffs. You're also keeping the quirks between the runs. I just lost my plague doctor who was with me from 1st run and he was focused by 3rd boss and I was extremely sad - she was amazing DPS but also saved a lot of heroes, massively clearing debuffs. So for me it is DD1 improved. Much better combat system, less RNG. Runs instead of classic campaign make it feasible to play 0,5-1 of a run in a single sitting, allowing you to manage the gaming time much easier (useful when you're not 15 yo anymore (: ). Great game and Kingdoms seem a bit similar to DD1 classic campaign. Maybe I will even return to DD1 after some time, but for now, I'm extremely invested. And I'm running the same characters still, so I still don't know big part of the games. I don't remember if there were "paths" in DD1, but I like this system very much. Heroes can get paths that change their basic skills and allow them to specialize. So Plague Doctor can deal normal damage on his basic blight attack, but when you adjust it, he doesn't deal damage, but gets very powerful buffs (RES ignoring when enemy is blighted, duration buff when enemy is burning) if he actually blights. This matters a lot due to the token system - no dmg will not trigger block. I could go on and on, but this game is mechanically superior to DD1 regarding combat. Campaign is different, but it suits me - I generally like roguelite games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.