
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 24.3Kreviews | 75% | — | $25.2M |
| $12.39−69% | 96ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not too shabby.. should hold me over til ex sanguis :D
Good.
没想过福的可以来试试,制作组通过暗黑地牢1取其糟粕去其精华的集小成之作,能玩玩下去的是个能人
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is so much different from the original, but that is a pretty good thing this time. It makes for a unique adventure with a new set of challenges to learn, and it keeps me drawn in and captivated even while away from the game. There is a lot of stuff I miss about the original game, but this one is a fresh experience and a wider feeling world. I think I grow less attached to my squad since they start anew every run. But I really find it impressive how they found new ways to train a hero, and gear up for a run, and navigate regions whie still being a very fun game.
повна хєрня. гра просто перевантажена всим чим можна і не можна. багато що залежить від удачі, а не від скіла
If you loved Darkest Dungeon, you might like Darkest Dungeon 2 — and you might also hate it. They turned it into a roguelike, which works, and the updated skill trees and graphics are a big improvement over the original. But if you go in expecting it to expand on the original while keeping that same theme of running a Bastion between adventures out into the wilderness, you might hate it. I certainly did at first it took me a few runs to get past that. Once you do, though, it settles into familiar mechanics, style, and substance. I enjoyed my time with it, but I can't see myself replaying it the way I have the original. I wish in a way they could update the original with the new models and graphics from the sequel which is vastly better. Definitely a game worth watching someone play or researching a bit first if you loved the original, so you know what you're getting into.
I really loved the first game and the second is no exception. It changes the focus from being a character builder and managing heroes to more of managing inventory, items, and trinkets and focusing more on team composition. While i do miss building up one hero and seeing there personal story arc, it definitely is more streamlined and a better overall experience to just hop in and out off in the sequal. Its very east to put down and pick back up, Where as the first one, i can't remember half of the things i needed to do in old saves. Despite whichever system you prefer, Darkest Dungeon 2 is still absolutely worth playing if you enjoy turned based rogue-lite games.
uma pena ter dlc para personagens
It's like they took everything that was bad in Darkest Dungeon and then made a game focusing on that. Horrible RNG-fest.
I found that DD2 is similar to DD1 in the sense that it's equally demanding of some initial investment (emotions, time, focus) to really start rewarding me with enjoyment out of the game. That been said, I think the game overall is slow-paced, because the slay-the-spire-like game loop takes realistically 2-3 hours, instead of the sweet spot of 30 - 90 minutes. I say realistically 2-3 hours, that's assuming we have fast travel and fast combat on, but also factoring in planning time before fights and at the inn. This slowness is the #1 complaint from me. The rest of the game has plenty to offer. You have infinite combinations of heroes/paths/trinkets/pets/stagecoach builds to experiment with, each has their own advantages and drawbacks. The token system is a different way to think about the rank-based DD1 combat, I welcome it. The relationship system used to be so clunky in EA but now it feels like I have some control to get a good relation as well as ways to mitigate bad relations. The trinket designs are also a big highlight, enabled by the token system, giving players a more active tactical decision-making process when considering which moves to put on and to upgrade. Overall, DD2 is really fun after you work through the initial information overload.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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