
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雖然網上早就對這部作品評價分化,但在自己這幾周的領略下,我個人還是針對游玩體驗給出差評,就堆怪、BOSS戰、地圖設計、優化上,本體和DLC割裂太大,完全不是一個水平。整套流程下來,好的地方確實游戲鼓勵大家成爲武器大師來對付不同弱點的敵人,用諸如巨劍這樣的武器對付堆怪,本體BOSS大多沒排面,印象稍微深些就毒妃、煙老師,特別點名被鉄之迴廊惡心到了,倒不是因爲前面雜兵擋路而導致我跑酷不到BOSS房,而是打藍高達一直掉幀,很多次沒躲掉攻擊,本來這BOSS並不難,卻交了好多血在這
风评差是有原因,首先地图一个比一个粪,狩猎森林,推土塔,熔铁城更是重量级,这几个随便一个粪度都远超魂一病村,魂三伊鲁席尔底下监牢,其次小怪一个比一个私募,Boss比小怪还好打,一群机动性逆天的小怪还成群结队,玩短的武器根本玩不了,还有不明所以的逆天死亡惩罚,而且键位也是逆天,还得自己调半天,学魂一学不到精髓纯是为了恶心玩家而恶心,如果不是因为我想通关黑魂全部系列,我根本不会玩这个游戏,像我这种已经有了魂瘾的玩家都觉得折磨,魂游小白一定别玩这个游戏,先玩黑魂三或者艾尔登法环
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Souls 2 is considered the worst of the Dark Souls trilogy, but IMO the game is full of experimentation rather than being bad per se. For instance, you can duel wield / power stance weapons and have unique move sets when wielding different weapon types. Torches have more uses than just lighting the immediate area. There is a mechanism to replay a specific area at a higher difficulty level if you choose. Other experiments are less successful such as a new stat that must be leveled up to give a larger dodge window and increase the speed of drinking your flask. Weapon repairability is a liability now. Damage is dependent on how much of your weapon intercepts the hit box and also if the weapon touches a wall along the way. Still, too much experimentation leads to weird consequences. If you reload an area and kill the same enemy on each reload, they will eventually be permanently dead (assuming you don't use a couple other game mechanics like joining a specific covenant). While it may be easier for runbacks to boss fights, enemies permanently dying limit the leveling potential. It is a distinct change in the gameplay loop compared to the other Dark Souls games. Overall the game is worth playing at least once, but the first half of the game is rough. Many areas are corridors with very limited branching. Early to mid game bosses are mostly forgettable. The world interconnectivity makes no sense in some parts. Still, by the endgame and most importantly the DLC, the future of Dark Souls 3 and later Elden Ring can be seen over the horizon. Far more interesting boss fights and level design. Bosses speed up and have move sets which are closer to future Fromsoft games.
review on DS2
Lasst die Finger davon!!!
最不像魂游的一集。全心全意把资源和各种侧重点放在探索,带来的是极其夸张又缓慢的成长路程,需要考虑的地方更多了,比如分配魂和锻造石,一周目各种集不全的道具等等。这种每一步都像是踏在魂王之路上的感觉前所未有,尽管有些差强人意,但绝非烂作,佳作是肯定的,fs粉丝玩完指定痛哭流涕。
It's not nearly as bad as people say. Definitely worth a playthrough.
10/10
12 años después de DS3 entra bastante fresco, se nota que no es como los otros DS y se agradece que no sea todo el rato las mismas mecánicas. Injusto aveces? puede ser pero se nota que en SOTFS lo han retocado para que no de tanto asco como en el DS2 original. lo recomiendo 100%
다크 소울 1은 했는데 이건 진짜 못하겠다
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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