
DARK SOULS™ II: Scholar of the First Sin brings the franchise’s renowned obscurity & gripping gameplay to a new level. Join the dark journey and experience overwhelming enemy encounters, diabolical hazards, and unrelenting challenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 132.2Kreviews | 84% | — | $94.2M |
| $39.99 | 42.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2385 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Melhor Souls
Epico, lo jugue decenas de veces, de mis juegos preferidos
Окончил этот путь и не сошел с ума
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Korean, Traditional Chinese*languages with full audio support
| $19.99−50% |
| 15.5Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第一次向往成为抖M
因为我玩了,我认为所有人都应该来玩
in my eyes no game deserves a positive review if it needs the most basic QOL features modded in to make it more savourable (working side mouse buttons + keyboard tooltips instead of console + custom keybinds). it just speaks volumes on dev's incompetence and disconnect from the fanbase (waiting on bloodborne pc port, year: 16). mind you, scholar of the first sin is supposed to be like a definitive edition of DS2, yet the port still sucks. reminds me of Nioh 1, though that one's considerably worse. I'm not one of the DSR supremacists, it has many flaws too, but i must say that after 100 hours of DSR, DS2SotFS plays like a fanmade game. for all intents and purposes, i got used to its ♥♥♥♥♥♥♥♥♥♥ after 20 hours, and you will too most likely, and I'm planning to finish it, but don't expect me to touch it until the "play through all dark souls again" itch starts eating me alive.
Es como cuando tenes que calmar a tu papa borracho y en la mano solo tenes un algodon de azucar. Simplemente NO PODES sin perder la cabeza.
[h2] Starting from Elden Ring, to Dark Souls 1, to Sekiro, to DS3, to this, this may be the one Souls game I may never finish. [/h2] Dark Souls 2 is widely considered to be the black sheep among the Souls games, and for some very good reasons. Dark Souls 2 has some greater challenges to overcome, but they don't feel difficult in the sense of different approaches being better for different situations, but more like ♥♥♥♥♥♥♥♥ difficulty. Dark Souls 1 was decently hard and had great challenges, excusing the ♥♥♥♥♥♥♥♥, but DS1's bs was few and far between (Anor Londo archers, Bed of Chaos, bonewheels in Ariamis sewers). This game feels like it saw the rhetoric around the first game being hard, (which looking back now, when I refused to play because it was "hard", the difficulty seemed completely overblown) and doubled down on being difficult, only to overtune and make it ♥♥♥♥♥♥♥♥ as a result, especially poison, being more dangerous than toxic in the first game. This game isn't trying to challenge you, it's trying to kill you, over, and over, and over again. Making a new character and seeing the opening cutscene, I really like how it shows what going hollow is like, memories from your past life literally melting away as the branded undead wander aimlessly. It makes the experience of hollowing much more terrifying, and gives the undead a reason to fight to break the curse. Unfortunately this is about all the praise I can give, there could be more I liked, but the experience was so unfun that I didn't notice or couldn't care. Hollowing as a mechanic comparing DS1 and 2 show how completely different both games treat death and multiplayer. In DS1, hollows looked withered, their skin barely over their bones. Using humanity to reverse hollowing gave your character a more human appearance, allowing you to kindle bonfires for more estus, and allowed you to summon other players and npc's to fight alongside you, while also allowing you to be invaded by other players and npc's, and if you died human, you went back to being hollow, cutting off the aforementioned mechanics. It expected you to die, gives you ways to prevent death, but wasn't overly punishing if you did die. In DS2, hollows look like generic zombies, and it doesn't matter whether you're human or hollow, you WILL be invaded. And dying? If death prevented you from summoning and kindling, but also prevented invasions in DS1, death in DS2 still allows invasions, but also lowers your health. What. The. ♥♥♥♥. If invasions in DS1 are about dark spirits hunting to steal humanity, I don't know what purpose invasions serve in DS2 other than killing the player. Enemies and aggression are also vastly different between the two games. Enemies in DS1 had slow attack speeds, had long telegraphs, unless it was a jump attack, didn't track very well when dodged, and usually swing once or twice. In DS2, enemies attack much faster, have much shorter telegraphs, and have damn near perfect tracking while dodging, and since dodge i-frames are tied to a stat, you can be hit even while in the dodge animation. The gameplay is a major downgrade from the first game, and if the gameplay sucks, I find it hard to care about the world and the story. This might sound extremely strange coming from someone whose first Souls game was Elden Ring, but the world of Drangleic feels too big, so many places and yet none of them seem to be the main path or a side area, where the hell am I going? In the other games I listed at the top, it was easier to tell if the area I was in was the main path or a side area, but in Drangleic it's very easy to get lost. The gameplay is a downgrade from DS1, hollowing gameplay wise went from having the option to choose to kindle bonfires and summon others at the risk of being invaded or forgoing that, to being invaded anyways and losing health on death, on top of a world so big no place seems to be the main path, and so I find it hard to care about the world and the lore. I don't care about Velstadt, I don't care about the world, I don't care about the bosses. Dark Souls 2 is not a game that tries to challenge you like it's predecessor did, Dark Souls 2 is a game that just wants to kill you, over, and over, and over again.
É o GOAT não tem como
:)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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