
Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices. Filling the role of a powerful space traveler, you find yourself stranded on a mysterious alien planet. Will you save the world or just yourself?
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About
Dark Scavenger is a bizarre point-and-click RPG adventure with a focus on exploration, gaining loot, and meaningful choices.
Filling the role of a powerful space traveler, you find yourself stranded on a mysterious planet in the company of three eccentric, yet resourceful aliens. As you desperately seek a way to repair your ship, a massive conflict unfolds around you involving warring factions and a sinister force that threatens to destroy them all.
Will you adopt the problems of this world as your own or will you just save yourself?
Unique Dark Comedy Sci-Fi Narrative driven entirely by your choices. Each encounter has multiple outcomes!
Earn Tons of Loot and convert it into bizarre equipment!
Deep Turn Based Combat which utilizes equipment combinations to exploit enemy weaknesses!
Epic Boss Battles with multiple forms.
New Game Plus Mode lets you see what you missed the first time around!
Tons of Secrets that you will probably never find.
Trading Cards!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and simple! I just started using Steam this year cause I got a new tablet and this is the only game out of ten or so that I tried and I enjoyed. Tablet games need to have simple controls to enjoy and this is so far is the most fun I've had.
[h1] The Pros [/h1] [list] [*] Beautifully written. If you're a fan of Lovecraftian horror, you'll adore this game. [*] Gorgeous art. It's obvious that a lot of love went into this project. [*] Combat mechanics are fun and easy to learn. [*] The scavenging/crafting system is unique and interesting. [*] Something about this game just stirs up a really warm nostalgic feeling. Maybe it's the art style? Maybe it's the music? Who knows. [/list] [h1] The Cons [/h1] [list] [*] The endgame feels really rushed, which is a huge shame considering how good the game is up until the final chapter. The final fights are really easy compared to what comes before. [*] While each item you have only has X amount of uses, this resets each chapter, so by the endgame you barely have to put any thought into what you should use vs. what you should save for later, which is frustrating considering this is a big part of the fun of the game. [/list] All in all, I really enjoyed this game, and would rate it a solid [b] 7.5/10. [/b]
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A handful of games out there are just bonkers mad. Straiumium immortaly, or Jazz Punk, or Psychonauts, or this. Dark Scavenger takes some of the improbable silliness of Superhero League of Hoboken but sets it into a different primitive dump in a remote corner of a backwater galaxy that civilization forgot and RimWorld wouldn't touch. Tribals, pro-wrestlers, gigantic Spider-Bees, rogue toasters that toast toes, slavers and drunks roam what's left of the world, though in defense of the vinos, water isn't safe to drink. Or swim in. Touching is probably ok, but use a stick or a rusty sword. Actually, i'm not sure Dark Scavenger is all [i]that[/i] different. Less radioactive sheep, more xenomorph really into mime. That's about it. It teaches not to pet a tornado, which makes it a winner in my book. Gameplay is less about deck building and combat or squad management. There is no travelling on a map littered with random encounters. Instead, you move from location to location and select peculiar or threatening things to interact with, and probably poison yourself. Along the way, you will find or be rewarded with all manner of improbable items. Some are important quest items that can unlock progress or affect encounters but the ordinary stuff can be turned into a new Weapon, a new Tool or a new Ally. Or Servant. Show an item to your three ... companions. Each one happens to be a ... crafter, let's say and will offer to use the item's properties to create or summon something else. Weapons, tools and allies/slaves, bonded animals, metagalactic ooze each have a limited number of uses. Most can be used outside combat as well. The rusty sword probably has more uses outside combat. It barely even HAS uses in combat. Rusting further seems to be what it does best. The writing isn't merely punny, it is good. It came from a mad brain. Gameplay is simple but that's just as well. Adding more of the unneccessary would only make it tedious. As it is, Dark Scavenger is a hillarious misadventurous adventure that plays like a breeze and makes enough sense to be enjoyable while not taking itself seriously at all. Some game designers try to exploit the "surreal" or "nonsensical" theme but try way too hard or play the same few notes over and over again. On rare occasion, someone comes along and just "gets" it. Makes it look easy. That's the gist of Dark Scavenger. You could bore yourself with some ordinary game, or you could stray off the beaten path and play something inspired. Embrace making poor life choices like a champion.
Decent game. Doesn't take itself seriously and a little on the easy difficulty side.
An incredibly underrated indie RPG with a charming cast of characters and tons of player agency. Pure creative chaos with a simple but engaging combat system that is filled to the brim with bright flavor text. While the story isn't exactly anything masterful, its otherwise simple plot is greatly boosted by the characters you encounter and the various ways their stories can unfold based on your choices. I've absolutely fallen in love with this world and while it's never going to get the sequel it baited at the end, it is still a satisfying and self-contained narrative that is worth experiencing for anyone who wants a game that actually values player choice. One of the greatest accomplishments this game has is the fact that every single choice matters, up to and including what you do with the various loot you find along the way. Each piece of loot has a branching choice to become a weapon, item, or ally, each coming with a generally humorous hint as to what it would be by your shipmates who can craft them. Each room has at least one piece of loot, but some rooms have I believe up to three, and selecting one piece of loot to become a weapon locks the other items out from becoming a weapon, which adds a further level of chaos and replayability to this game as you won't have the same loadout twice. Because this is just a slightly more involved "choose your own adventure," pretty much every dialogue choice and action you take has consequences in both the short and long term. You can choose to be a classic Murderhobo with very little consequence, but there are plenty of smaller side stories that grow and evolve naturally through your interaction in the world, in various interesting and often funny scenarios that often interlink with each other that can then blossom into even more interesting interactions down the line. Even though I felt I was pretty thorough on my first playthrough and made efforts not to miss anything, I still never figured out what was up with the shell fruits I had been collecting and missed a few characters' resolutions along the way. Even then I saw through a wealth of smaller arcs and helped resolved grudges and disputes, for despite its otherwise goofy tone the story has some wonderful worldbuilding within its various inhabitants and cultures that greatly enriched the loads of minor characters you interact with. While combat is fun, most situations are avoidable through smart dialogue choices, and its in that dialogue that you can help glean the larger plot unfolding well before you have the options for any sort of exposition dumping. The main cast of weirdos you align with aren't as often directly interactable, but because they also serve as minute to minute crafters, the game goes through great lengths to give them each distinct characteristics that make them memorable, if a bit two dimensional. The rotting skeleton warrior and his band of misfits are the titular Dark Scavengers, and each have their own utilities outside of crafting that you can utilize in dialogue and combat, but the really important thing to understand is just how good they all are at Ping Pong. The xenomorph lookin fella may be intimidating at first but in the end is probably my favorite of the three, where as the zoot-suit wearing mustachioed weirdo never really evolves past the description I just gave. The xenomorph, I believe his name is Gazer, is a nonverbal creature that can conjure you new allies, and he demonstrates who these allies might be through pantomime, making his crafting the most interesting and surprising as you always end up playing a game of charades to comprehend what you could get, and his interactions between chapters are often the most endearing. The true star of the show here however is the writing, plain and simple. Bolstered by the often clashing yet effective art style, the game truly embodies a sense of order through chaos in its narrative that strengthens through each interaction. While the worldbuilding and characters are all things I've already praised, none of this would be able to come together so well if it wasn't for such a strong, never ending amount of quality writing that informs the dialogue and provides ample foreshadowing for things to come beat by beat. While the game is rife with humor, its within the humor that the heart of this scrappy indie game shines, as unfortunately the "big reveal" that you get during one of the optional endings falls rather flat to the narrative that came before, but even so while everything is treated with humor, nothing is purely a joke, and that's why I love this game. You can absolutely choose to be a jerk but every scenario allows you to treat even the lamest creatures with respect, and you will be treated with respect in turn. While there are some characters I went out of my way to kill, the best interactions were the ones I least expected to happen, and no interaction is the same. The boss fights are often just boss fights, but each has an initial phase that allows you to sway the encounter in your favor, or make it far worse for yourself. If you befriend certain characters they may help you out or go out of their way to ruin you, and as always your choices have consequences for later on. The only time I was let down was after helping a rather nice kid out he fought with me against a terrifying beast, and I did everything I could to keep the little bro alive, only to find him killed off screen a little later on and not being able to do anything to show my appreciation. There are a handful of other interactions that can end up dissapointingly, but I can't confidently say if these were because of my choices or not. Finally, be aware that while this is an older game, it does some rather tasteless humor in regards to a specific race of creatures who have a penchant for self-deleting. Not all of the humor lands and when its bad, it's just bad, but nothing ever comes off as truly "edgy" aside from that and has its tongue planted firmly in each cheek. Tl;Dr While scrappy in its presentation, this is a buried gem through and through and really makes you feel like you're exploring an alien world, oozing charm from every corner and polished to a grimy sheen. It had some sequel bait that we never got to see, but the studio made another game a few years later that somehow flew even further under the radar than this one. I find this an incredible shame as the team making this are clearly talented and deserve support. Please check this and their other game out as I will be, as the clear skill and passion deserve more fanfare that what they've gotten. While you can wait for a sale, this game is well worth the small full price it asks for, and while an ultimately shorter experience landing near a 4 hour playthrough, there is a ton of replayability here in its spiderweb of narrative choices. Cannot recommend enough.
juegovich 👌
This game is absolutely wonderful. I 100% completed it and lost a day in doing so. Highly suggest this to everyone one this page. I also suggest this to anyone not on this page then not reading it.
Was not enough for me, but it is not a bad game.
+1
It was good.
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