
Defend humanity from the Chimera Virus as the new leader of Japan's covert military agency (ACID) in Dark Rose Valkyrie! Battle enemies in this real-time combat, action-packed RPG, and investigate your party members to find and expose the traitor within before it’s too late!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 185reviews | 48% | — | $31.9K |
| $19.99 | 1.2Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is probably one of the worst JRPG mechanically I've completed. The world map is uninspiring and confusing. It's supposed to represent an area in a fictional Japan but the scale is bad, the art is bad and for some reason you cannot zoom in while in the world map so you can hunt for the secret items. Then there's the dungeons, they are filled with monsters that you can't avoid and possibly don't want to avoid since you need them to grind for levels. This wouldn't be so bad if the battle system is good but it isn't. It is a pretty confusing mess that is overly complicated and slow everything down. The fact that there is an auto-battle buttons shows the developers know how tedious the whole battle system is. The story started out pretty good, but the ending is expected and most of the story's twist and turns are not really surprising given the small cast. What lets it down is the non-sensical way to boost the MC's relationship with others through the randomized mission, and I still do not understand the story/character impact on the interviews I have to do in each chapter. Overall even if you ignore the stuttering issues with the game, there just isn't anything interesting to play, the whole time it just feels like a chore just to get to the end. What were the developer thinking into getting me to do another new game+ just to see the true ending?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这是一款由地雷社制作Idea Factory发行的游戏《黑玫瑰女武神》(Dark Rose Valkyrie),游戏于2016年在PS4平台首次发行,并在2018年移植至PC平台,游戏有着非常怀旧的美术和音乐,说是2016年首发,其实看上去更像是千禧年的作品,而游戏内容除了世界观外,在玩法上基本等同于同家的海王星系列的换皮内容,如果玩法海王星系列那么就能看到不少相似之处。 游戏的故事背景主要发生在,世界有一天掉落了一颗陨石,陨石所携带的「奇美拉病毒」感染了整个世界的人类,而这些被感染的人类或多或少都获取到超脱常人的能力,病毒的潜伏期或许在外表并不能看到变化,但在病毒的发病期则会异变成怪物,所以主角团目的就是为了消灭怪物,「奇美拉病毒」有一设定就是老人与男性是易感人群,所以顺理成章的,主角团们大都以女性居多,而游戏故事中有不少跳脱世界观的情节,几乎是反逻辑内容,这些游戏设定更多沦落到为“恋爱”元素去服务,和地雷社的历代作品惯例一样,缺乏剧情深度,售卖美少女人设。 而游戏故事开局就基本将全部角色一一登场,在许多玩法方面复古味超浓厚,玩家也不必担心所谓的世界毁灭或「奇美拉病毒」这些东西,更多的剧情都是与美少女之间的互动和日常,剩下的就是繁琐的跑图和打怪,在RPG探索方面可谓是非常的不友好,以及有优化卡顿和BUG问题,这也是为什吗在steam上褒贬不一的最大原因,所以本作更适合推荐给地雷社的粉丝。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Blighted hearts endure Steel and hope confront the plague Truth cuts through the dark
所々光る部分もあるが、このゲームダメだろ…… いわゆる恋愛RPGで、女の子との会話の最中に提示される選択肢から 正しいものを選んで好感度を上げていくというものだが、選んだ際の好感度の上下が表示されません 個別エンドに入れないだけなら文句はないけど、なんとこのゲーム 好感度マックスのヒロインがいないと、スタッフロールも無くバッドエンドで終わり 25時間もプレイさせといてこれかよ! そしてこのゲームの最大の問題点はエンカウントです 一応シンボルエンカウントなんですが、敵とこちらが等速なせいで逃げるのが困難 しかも狭い通路に大量にザコが配置されてるので、避けるなんてもう無理 レアな限定アイテムを使えばエンカウント自体は回避できるけど、敵自体の存在判定は残るので 入り口などにモンスターに立たれると、敵に引っかかって通れません テストプレイしてくれ! またこのゲーム、隠しアイテムというのが存在し、フィールドだとボタンを押すと キャラからソナーのようなものが発せられ、範囲内にあると表示されます 後は分かるね? 移動してる最中ずっとソナーボタン連打し続けるという苦行が ダンジョンだとソナーが撃てず、隠しアイテムがある場所に立たなければいけません 後は分かるね? 何もない所でも隈なく歩かされるというこの苦行 しかも、攻略に必要なアイテムさえ透明なことあるという ホント何考えてるんだ…… いつものようにダンジョンはだだっ広く、こっちの足は遅いのでゲンナリさせられます 状態異常が12種類もあって、一回の攻撃で2~3個付加してくるので対処は不可能 終盤になると挨拶代わりに即死攻撃が飛んできて、ポンポン人が死にます そしてこのゲーム、なぜか蘇生魔法がフィールドでは使えないぜ。ホント何でだよ 一応やり込み要素が豊富なので、このゲームにハマれる奇特な方なら 凄い長時間楽しめるかと思われます 一般の方は後悔するだけなので、プレイは決してお勧めしません 総合評価は55点
Muito foda
напоминает God Eater оружием советую :)
キャラも話も魅力に欠け、進めようという気が起きなくなった。
[h1] 《Dark Rose Valkyrie》简评[/h1] [h2] 蔷薇暗影驱病毒,铁血奇兵卫世人[/h2] [h3] 实时鏖战诛邪祟,暗查内奸护阵营[/h3] 《黑玫瑰的瓦尔基里》是地雷社的一款经典日式角色扮演游戏。在游戏中我们将为了抵抗“奇美拉病毒”产生的变异体怪物“奇美拉”而组建一支队伍,为了对抗此次的病毒危机而展开一系列的行动。作为海王星的一款比较早期的作品,移植也是相对的简陋与暴力。在玩法上与大部分的角色扮演玩法的海王星游戏几乎类似,差别可能在于游戏的故事背景有所不同,这对于海王星的拥趸们来说可能是一个优点,上手会感到比较的快速。 游戏的背景也相对的套路化,讲述的是天外来星带来了恐怖的病毒—奇美拉病毒,这种感染力超强的病毒席卷了全世界。虽然来说这种病毒会带给部分感染者一些超人的能力,但与之相对的则是会随时化成怪物的风险。我们就在这个世界背景下,来抹杀这些变异的怪物。在游戏组建的队伍中,受限于病毒体对于男性的强感染力,可以见得游戏队伍里充满着美少女,这也是经典的套路了,仿佛让我想起来各种老番的常规剧情。 [h3] 总结 [/h3] 《黑玫瑰的瓦尔基里》是地雷社的一款经典日式角色扮演游戏。在游戏中我们将为了抵抗“奇美拉病毒”产生的变异体怪物“奇美拉”而组建一支队伍,为了对抗此次的病毒危机而展开一系列的行动。作为一款地雷社的移植角色扮演游戏而言,本作还是对于粉丝有着一定的吸引力,但是受限于移植的暴力,画面的古早,还是仅推荐粉丝对这款游戏进行游玩。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
não gostei de absolutamente nada deste jogo apesar de ter tentado realmente jogar alguma coisa.
Dark Rose Valkyrie is a story-driven Japanese role-playing game developed by Idea Factory and Compile Heart, and published internationally by Idea Factory International, that attempts to fuse traditional JRPG structure with visual novel storytelling and a central mystery built around distrust and betrayal. Set in an alternate modern world devastated by the Chimera virus, the game frames its narrative around humanity’s desperate struggle for survival after a mysterious meteorite known as the Black Garnet unleashes monstrous beings across the globe. Rather than focusing purely on epic fantasy or heroic adventure, the game adopts a darker, more grounded tone, emphasizing paranoia, moral ambiguity, and the emotional toll of command in a world where anyone could be hiding a deadly secret. The story follows Asahi Shiramine, a young but capable commander assigned to lead the Valkyrie Force, an elite military unit tasked with combating the Chimera threat. From the beginning, the narrative places heavy emphasis on character relationships and trust, as Asahi must rely on his teammates not only in battle but also in decision-making and investigation. A defining narrative mechanic is the presence of a traitor within the team, whose identity shifts depending on player choices and interactions. This idea injects tension into conversations and story scenes, encouraging players to pay attention to dialogue, body language, and inconsistencies during interviews. While the concept is compelling and adds replay value, its execution can feel lighter than expected, as the investigation mechanics sometimes lack the depth needed to fully capitalize on the psychological weight of suspicion. Gameplay is divided between lengthy narrative segments and combat-focused sections, creating a rhythm that alternates between reading-heavy storytelling and mechanical engagement. The visual novel-style sequences are where the game shines most, offering fully modeled characters, voiced dialogue, and expressive animations that help sell emotional moments. These scenes allow players to build bonds with squad members, learn about their backgrounds, and influence how relationships evolve over time. The pacing of these segments can be slow, but for players invested in character-driven stories, they form the emotional backbone of the experience. Combat in Dark Rose Valkyrie uses a time-based turn system where characters act according to gauges that fill in real time, allowing for combo attacks, coordinated strikes, and tactical positioning. Battles emphasize breaking enemy defenses and exploiting weaknesses, encouraging players to think beyond basic attack commands. When the system flows well, combat can feel strategic and rewarding, especially when chaining abilities together effectively. However, fights can also become drawn out, with lengthy animations and inconsistent difficulty scaling occasionally disrupting momentum. Over time, encounters may begin to feel repetitive, particularly during longer dungeon sequences. Exploration and mission structure reflect the game’s mid-budget origins. Environments are functional but often linear, with dungeons and overworld areas designed more for narrative progression than discovery. Side missions and optional objectives exist, but they rarely offer substantial variation, sometimes serving more as padding than meaningful world-building. While these elements contribute to character progression and resource accumulation, they can slow the overall pace of the game, especially for players eager to advance the story. Visually, the game presents a mixed but distinctive aesthetic. Character designs are a highlight, featuring clean anime-inspired models that convey personality and emotion effectively during dialogue scenes. In contrast, environments and textures can appear dated, lacking the detail and polish seen in higher-budget JRPGs. Despite this, the presentation remains cohesive, and the use of full-body character models during conversations helps differentiate the game from titles that rely solely on static portraits. Narratively, Dark Rose Valkyrie balances grim themes with lighter character moments, occasionally leaning into familiar anime tropes to relieve tension. This tonal contrast can be engaging, as it humanizes the cast and prevents the story from becoming relentlessly bleak. At the same time, it can feel uneven, particularly when humor or slice-of-life interactions interrupt moments of high narrative stakes. Still, the relationships between characters remain one of the game’s strongest aspects, often carrying the experience through slower sections. Overall, Dark Rose Valkyrie is an ambitious but uneven JRPG that prioritizes character interaction and narrative intrigue over technical refinement or mechanical innovation. Its central themes of trust, leadership, and hidden betrayal give it a unique identity within the genre, even if the execution does not always reach its full potential. For players who enjoy visual novel elements, anime-styled storytelling, and character-focused narratives, the game offers a memorable experience with multiple paths and outcomes worth revisiting. Those seeking tightly paced combat, expansive exploration, or cutting-edge presentation may find its limitations more apparent, but beneath its rough edges lies a game with clear creative intent and a strong emotional core. Rating: 5/10
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Players by region
Where this game's players are, estimated from review languages.
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