
Defend humanity from the Chimera Virus as the new leader of Japan's covert military agency (ACID) in Dark Rose Valkyrie! Battle enemies in this real-time combat, action-packed RPG, and investigate your party members to find and expose the traitor within before it’s too late!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 185reviews | 48% | — | $31.9K |
| $19.99 | 1.2Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🎭Handlung🎭[/h1] Asahi Shiramine wird als Captain des ACID Corps zur Bekämpfung schrecklicher Monster, Chimera genannt, eingesetzt. Zusammen mit seinen Kameraden stellt er sich Mutanten, politischen Ränkeschmieden und sogar Verrätern in den eigenen Reihen. [h1]⚠️Potenzielle Triggerpunkte!⚠️[/h1] [list][*] [b]Gewalt und Tod:[/b] Das Spiel thematisiert militärische Konflikte, Exekutionen und den Tod von Zivilisten sowie Gruppenmitgliedern. [*][b]Seuchen und Pandemien:[/b] Die Handlung baut auf einer weltweiten, hochansteckenden Epidemie (dem Chimera-Virus) und deren gesellschaftlichen Folgen auf. [*] [b]Body-Horror und psychische Deformation:[/b] Die Infektion mutiert Menschen sichtbar in Monster. Zudem greift das Spiel die Spaltung und den Verlust der eigenen Persönlichkeit als zentrales Element auf.[/list] [h1]🎮Gameplay🎮[/h1] [b][u]Active-Time Kämpfe gegen Viecher und Verräter[/u][/b] Das Kampfsystem in Dark Rose Valkyria ist Active-Time-basiert. Das bedeutet, dass jeder Charakter abhängig von seiner Agilität auf einer Zeitleiste entlangwandert und am Zug ist, wenn er einen gewissen Punkt erreicht. Jedes der bis zu vier Gruppenmitglieder hat drei individuell erstellbare [b]Combos[/b] zur Auswahl, die unterschiedlich stark sind und den "Autohit" ersetzen. Je stärker eine Combo, desto länger die Vorbereitungszeit auf der Zeitleiste. Wird ein Kampfteilnehmer angegriffen, stagniert sein Fortschritt auf der Zeitleiste für einen kurzen Moment. [b][u]Keile bis die Fetzen fliegen, Haltungsschäden inbegriffen[/u][/b] Wenn Gruppenmitglieder Schaden erleiden, tut das auch deren Kleidung und irgendwann steht der Charakter in Unterwäsche da. Das ist mehr als nur "Eyecandy", denn die Kleidung blockt auch Schaden ab. Beschädigte Kleidung muss im Hauptquartier erneuert werden. Gegner nehmen Haltungsschaden und sind anfälliger für Schaden und Folgeangriffe, wenn die Leiste auf null sinkt, allerdings erholen sie sich jede Runde. https://steamcommunity.com/sharedfiles/filedetails/?id=3785821073 [b][u]Funktionale Ausrüstung und Maßgeschneiderte Meinungsbeschleuniger[/u][/b] Die Ausrüstung der Charaktere setzt sich, anders als in traditionellen JRPGs, aus vielen verschiedenen Komponenten zusammen. Selbst die Hauptwaffe kann durch diverse Objekte modifiziert werden. Besonders die Zweitwaffen entscheiden darüber, ob ein Charakter bestimmte Techniken überhaupt benutzen kann. Generell hat die Ausrüstung einen hohen Stellenwert, da es weniger um reine Kraft geht, sondern vielmehr darum, gezielt einzelne Aspekte des Charakters zu stärken. [b][u]Semi-Individuelles Aufleveln[/u][/b] Nach jedem Level-Up steigen die Attribute des Charakters automatisch an. Aber man erhält auch Charakterpunkte, mit denen man dessen Wachstum individuell beeinflussen kann. Wenn man in verschiedene Aspekte wie Melee-Angriffe, Schusswaffen und Präzision investiert, steigen die betreffenden Attribute und man erlernt neue Techniken. [b][u]Personalgespräche mit Detektivanleihen und das obligatorische "Freunde" System mit einem Hauch von Among Us [/u][/b] Im Spiel führt man oft optionale oder notwendige Gespräche mit den Teammitgliedern und muss aus verschiedenen Antworten eine wählen, was am Ende das Verhältnis des Charakters zum Spieler beeinflusst. Gameplay-technisch hat das keine Auswirkungen, beeinflusst aber das Ende des Spiels. Ab einem gewissen Punkt in der Handlung muss man mit den Charakteren Interviews führen, bei denen über verschiedene Themen gesprochen und Bezug auf die Mitglieder des Trupps genommen wird. Gelegentlich kommt es vor, dass eines der Mitglieder die Unwahrheit sagt. Aufgabe des Spielers ist es, den Lügner zu identifizieren und die Unwahrheiten zu beweisen. Ob man seine "Arbeit" hier richtig macht, ist erstmal ohne Konsequenz, hat aber Auswirkungen auf das Spielende. Im Spiel wird es zwangsweise dazu kommen, dass mehrere der Charaktere sich gegen den Spieler wenden. Welche das sind, wird vom Spiel per Zufall entschieden. https://steamcommunity.com/sharedfiles/filedetails/?id=3782756568 https://steamcommunity.com/sharedfiles/filedetails/?id=3786508112 [b][u]📉Meckern auf hohem Niveau📉[/u][/b] [list][*] Bei der Steam-version des Spiels handelt es sich um einen schlampigen Konsolen-port, was sich durch konstantes "Stottern" bemerkbar macht. Es gibt einen [url= https://steamcommunity.com/app/726950/discussions/0/3030299604456934374/]Fix[/url] hierfür, den man manuell vornehmen muss, aber auch mit diesem Fix kommt es zu gelegentlichen Crashes, was durch den Mangel einer Möglichkeit des freien Speicherns besonders frusten kann. [*] Gelegentlich verlassen Charaktere zeitweise die Gruppe. Wenn diese wieder zum Team dazu stoßen, müssen sie komplett neu ausgerüstet werden.[/list] [h1]💀Schwierigkeitsgrad💀[/h1] Der Schwierigkeitsgrad ist in drei Stufen einstellbar. Bereits auf Normal wird der Spieler gefordert und Strategie sowie Ausrüstung sind entscheidende Faktoren. [h1]🎵🎨Soundtrack, Grafik, Steuerung🖱️ / 🎮[/h1] Der Soundtrack ist stimmig und enthält viele Stücke, die gerade die Kämpfe episch untermalen – insbesondere, wenn das Leitmotiv des Titelthemas in die Melodien eingeflochten wird. Die Grafik ist Idea-Factory-typisch steril, da die Charaktermodelle vergleichsweise wenige Details aufweisen, handwerklich ist sie jedoch sauber und hochwertig umgesetzt. Für die Steuerung reichen Maus und Tastatur, aber es gibt einen vollen Support für Controller. [h1]🧾Zusammenfassung🧾[/h1] [b]✅Pro:[/b] [list] [*] Taktisch tiefgängig [*] Unberechenbares "Verräter"-System lässt Charaktere "autonom" wirken und bringt Abwechslung[/list] [b]❌Kontra:[/b] [list] [*] Unsauberer Port [*] Umständliches Neu-Ausrüsten von Charakteren[/list] [b]⚙️bekannte Bugs[/b] [list] [*] Spiel ruckelt im Vollbild [*] Gelegentliche Crashes[/list] [b]🏆Achievements[/b] [list] [*] Viele sind verpassbar [*] Viele sind handlungsgebunden [*] Einige sind schwer zu erlangen [*] Einige sind leicht zu erlangen[/list] [b]⚖️Fazit:[/b] Dark Rose Valkyrie ist an sich ein solides Spiel, das alles hat, was sich Fans strategischer Rundenkämpfe und Fanservice-Enthusiasten wünschen, krankt aber leider an der eher durchwachsenen Portierung. Wer neugierig ist und eine Konsole besitzt, sollte vielleicht lieber da zugreifen. PC-Puristen sollten auf einen Rabatt warten. Aus Prinzip. Ich hatte trotz einiger Abstürze meinen Spaß und gebe daher eine Empfehlung unter Vorbehalt. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url] oder [url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First things first, performance was abysmal - the game was stuttering every second. [url=steamcommunity.com/app/726950/discussions/0/3030299604456934374] This method[/url] fixed it. The FPS drops remained, but they were tolerable. I also had a couple of crashes at most. Now for the game itself. Story. Quite simple, nothing to write home about. Characters. The MC is too wimpy for a squad captain. Other characters, especially waifus, have good personalities. Unfortunately, these personalities aren't fleshed out much. There's barely any character progression, but the worst things is that they don't have conversations without the captain, and even during group talks they talk to the MC one by one. Thus, the game doesn't show any bonding situations between the squad members themselves. There are a couple of events that show discord or chemistry, but they are plot devices rather than character development. Romance. It's bland here. You increase the girls' affection levels by answering correctly during one-on-one conversations, just like in traditional VN dating sims. However, as opposed to VNs, these events here are too short and not very interesting. There's only one short date event with each girl. At some point before the end, you can choose which heroine's ending you want to see. It's just a short scene after the credits, so not worth the effort, to my mind. No harem ending either. You also can't romance the best waifu - the commander Miyako Osatani. A big shame. Script / Dialogues. A bit too simplified and sometimes repetitive. I wish the quantity was bigger, so you could know more about the characters. Difficulty. Difficult on the hard (there's easy, hard and very hard here) difficulty. Now, I don't like grinding. Usually in RPGs, I kill every regular monster in the current location and that's enough XP to enjoy the game while keeping some challenge. It doesn't work here. First, there's too many mobs on the map, and at some point, every third encounter leaves you are almost dead. There are no HP/AP fountains, you can only restore those by teleporting back to the base. You can't even dodge or outrun the mobs properly, since there's too many of them, and in case your preemptive attack fails, they decimate you. This becomes more egregious as you progress in the game. I'll admit, I bought the cheat items and points for this game, and restarted on very hard, because for some reason they locked greater affection bonuses behind this difficulty level. By the end of the game, if I didn't one-two shot a regular enemy with my strongest skills, the mobs would paralyze and KO most of my party. Before cheating, I managed to get to the shopping mall boss (Chapter 2 or so), and then the difficulty spike happened. Why do I have to use up my whole inventory of healing items so early? And then I realized what's the biggest problem with this game... It doesn't tell you anything. What's the most effective way to guard break the enemies? Which character abilities to upgrade to get the skills? What are the party members' proficiencies? WHO CAN ACQUIRE HEALING SKILLS? I spent 8 hours without a healer in my party because all the members have the same starting skills and you need to increase certain stats to unlock the healing ones but only for specific characters. It's also the same stupid system with party points that was in Agarest. You need a guide for everything. How to fight a boss, how to increase affection, since correct choices are inconsistent, what stats to increase to have a chance against the foes, what members to have in your party, etc. It would all be part of the experience if, say, your first run was an introductory one, and then the game encouraged you to do a NG+. But here, you lose almost all progress if you decide on replaying the game. Experience: gone, affection stats: nulled, money, party points: halved. IIRC, only equipment fully transfers. The bonding events are missable, so you sometimes need to fast-forward the time to make them appear. Constant alt-tabbing for correct choices just as in the Agarest games ruins the experience immensely. I'd rather prefer the choices were black and white - you either go for the heroine's affection or not. You can't quickly skip the game as you can a VN just to make another choice, what's the point of complicating the process then? There's also an interview mechanic, where you need to find the lying member of your squad. You need to submit several correct reports on these interviews to get the true ending. They don't have any relation to the traitor plot, so you're not weeding out the real culprit. Like, a girl is for some reason lying about another girl's opinion about her phone strap. What does that have to do anything with the traitor sub-story? And once again you have to use a guide to do them correctly, because the number of questions you can ask is limited, and if you fail at an interview, you will only find out about it at the end of the next one, which is a whole chapter away. And it's not even a real mystery anyway, because it's YOU who decides a traitor - not discloses or unveils, but specifically chooses who have been betraying the team the whole time. What's the point of playing the game if the only way to do it properly is to either use multiple guides or sink countless hours experimenting without any joy? There's no reward for it, no feeling of accomplishment, and the punishment for not "sticking to the script" is too severe. This game is simply too much fruitless hassle.
如果有人发生迷之卡顿的情况,99%和你配置无关 使用软件HxD编辑器打开游戏根目录下的exe 将00031760这一行的 ff 50 20 修改为 33 c0 90 就可以清除卡顿 不知道为什么官方不进行修复 ————————————————————————————————————————— 画面很low 音乐很勉强 优化不存在 故事很普通 战斗过得去 但是妹子萌 虽然缺点一箩筐,不过我们买这个游戏就是为了妹子
The story and battle systems were very good but there two things that completely RUINED the experience for me. [u]1. Overuse of Luck in Interviews.[/u] In the Interviews, the player has a limited number of questions they could ask. Which means players can only depend on their luck to find the conversation which is a lie. Either that or reload till you read all conversations in all possible Interviews for that chapter. This was extremely annoying. I strongly suggest an update where this limit in the number of questions is removed. Interviews should depend on the players' real deduction and reasoning skills only. [u]2. Loss of Parameters in New Game+ [MAJOR ISSUE WITH GAME][/u] Dear Developers. In case you do not know, the whole POINT of a New Game+ is to allow players to play the game all over again with the levels, stats, money and items they earned in the previous game. You may have allowed us to keep the items, but the fact that you completely removed all the stats and levels upon New Game+ means that all the players' hard work in the previous game went up in smoke. THAT IS NOT COOL! All in all, narrative-wise and battle system-wise, this is a very good game. However the above points completely ruined replayability for all BUT the MOST hardcore players. Sorry but: "Sayonanara. Mou anata to tsukiatte masen." I did put up a guide for the Interviews so that new players can do the Interviews more easily. [b][u]BUT, until you fix the New Game+ issue with losing player levels and stats (which gives me the feeling you destroyed my hard work). This game cannot get a good score from me.[/u][/b]
Dark Rose Valkyrie is a JRPG that feels like a mix of traditional party-based adventure and a light visual-novel style investigation story. The premise is immediately interesting: a special ops team fighting monstrous threats while dealing with paranoia, secrets, and the possibility that someone on your side isn’t who they say they are. It aims for a tense tone without losing that anime RPG charm. The combat is turn-based and fairly easy to pick up, with enough skills and party coordination to keep battles from becoming pure button-mashing. When fights are flowing, it’s satisfying to rotate roles, manage turns, and set up abilities to control the field. It’s not the deepest combat system in the genre, but it stays engaging if you enjoy structured, classic JRPG encounters. Where the game tries to stand out is the “traitor” angle and the investigation segments. Between missions you gather information, talk to teammates, and make choices that shape how events unfold. The concept of having to read people and piece together clues adds tension, and it gives the story a sense of forward momentum beyond simply clearing dungeons. That said, the pacing can be uneven. There are stretches where the game asks you to repeat similar tasks or revisit story beats, and the investigation flows better when you’re in the mood to read and pay attention. If you prefer constant action, the narrative-heavy sections may feel slow, but players who like character-focused RPGs will probably appreciate the extra context. The cast is a big part of the experience. Party members have distinct personalities and dynamics, and the writing often leans into mistrust and uneasy teamwork, which fits the theme well. Not every scene lands, and some dialogue can feel a bit “anime trope” depending on your tolerance, but the interpersonal tension is generally the most memorable part. Presentation is a mixed bag in a familiar way for this style of JRPG. Character art and portraits do most of the heavy lifting, while environments and animations can feel a little budget. Still, the overall aesthetic is coherent, and the soundtrack supports both the action and the more suspenseful moments nicely. Overall, Dark Rose Valkyrie is best for players who want a story-driven JRPG with an extra layer of mystery and decision-making. It has rough edges and occasional repetition, but the traitor/investigation concept gives it a unique hook. If you like anime RPGs and you’re happy to trade some polish for atmosphere and intrigue, it’s worth a look.
[h1]Dark Rose Valkyrie Review – A Compelling Blend of JRPG and Visual Novel[/h1] [b]A Unique Premise with Engaging Twists[/b] Dark Rose Valkyrie presents a fascinating alternate-history Japan ravaged by the Chimera virus, a cosmic plague that grants power at the cost of humanity. As Commander Asahi Shiramine, players lead an elite squad of Valkyries—each with striking personalities and hidden depths—to combat the outbreak. The narrative’s darker tone sets it apart from Compile Heart’s usual fare, offering a mix of military drama, sci-fi intrigue, and personal bonds. The standout mechanic is the "traitor" system, where one of your teammates is secretly working against you, adding tension to character interactions and replayability to uncover different outcomes. [b]Stylish Presentation and Strong Art Direction[/b] The game’s visual identity shines thanks to character designs by Tales of veteran Kosuke Fujishima, whose artwork lends charm and expressiveness to the cast. While the 3D environments feel dated, the 2D portraits and animated vignettes during dialogue sequences are vibrant and full of personality. The soundtrack complements the tone well, and dual audio (English/Japanese) ensures players can enjoy the voice acting in their preferred language. [b]Deep, Strategic Combat (When It Clicks)[/b] The battle system blends turn-based strategy with real-time elements, encouraging players to exploit elemental weaknesses, break enemy guards, and chain combo attacks. Customization is a highlight: tweaking weapon loadouts, skill allocations, and party formations adds depth, especially in later fights. That said, the pacing can drag due to repetitive mission structures and an overreliance on grinding for materials. A smoother difficulty curve and more varied objectives would’ve helped maintain momentum. [b]Visual Novel Elements Shine[/b] Where Dark Rose Valkyrie truly excels is in its character-driven storytelling. The visual novel segments—filled with dialogue choices, relationship-building, and interrogation mini-games—give the cast room to grow. Unraveling each Valkyrie’s backstory and managing squad morale feels rewarding, even if the interrogation system’s randomness can frustrate. The blend of JRPG action and narrative depth will appeal to fans of series like Persona or Danganronpa. [b]Room for Improvement[/b] The game isn’t without flaws. Side missions often devolve into fetch quests or monster hunts, and technical hiccups (like uneven performance on some hardware) can disrupt immersion. The fan-service, while tame for a Compile Heart title, occasionally clashes with the serious tone. [b]Final Verdict[/b] Dark Rose Valkyrie is an ambitious hybrid that largely succeeds thanks to its compelling story, memorable characters, and inventive combat. While it stumbles in pacing and polish, its strengths make it a hidden gem for JRPG enthusiasts craving a mix of tactical gameplay and visual novel storytelling. With a bit more refinement, this could’ve been a standout title—but even as-is, it’s a journey worth taking for fans of the genre. [b]Score: 7.5/10[/b] "A flawed but fascinating experiment that blends JRPG mechanics with visual novel storytelling, buoyed by strong art and a gripping premise."
The game is the 2nd game with the most crash after FFXII. Never had any issues with other games. Game crashes randomly during fast travel. A total of 6 crashes within 30 hours and they all occur when trying to fast travel to HQ. Most of them happen right after defeating the boss of the dungeon to the extent whenever I defeat a dungeon boss, I go back to the save point to save before using it to fast travel. This also happens on the world map, similarly I go to the nearest save point instead of using warp point. FPS is very unstable and it always cap at 57 as though game is set in this manner, using different PC with intel/ GT960/ RTX4060 GPU all end up with same result because it is an optimization issue. I also followed forum's posting instructions to resolve the stuttering using hex editor, unfortunately it didn't work for me. On world map I get 15-22FPS when it happens, it is 30FPS when it is normal. In battle is steady 30FPS except during the beginning when loading the enemies/ party. In dungeon is 22-30FPS. In HQ is steady 57FPS. These issues are just too much to resolve just by hex editing 1 address. This affect gameplay as you need to hit an enemy to initiate combat and gain advantage. While you are doing this, FPS fluctuates randomly causing you to mis-time and enter combat without advantage. Or you sneak behind an enemy and attack, the FPS fluctuate again and the enemy turn around and your attack didn't execute. This is a big deal in very hard difficulty because the enemy will take initiative during battle screen and hit you several times before you even have chance to select attack. Imagine Persona 3 Tarturus but with lag and weird hitbox. The VeryHard difficulty mode in this game is meant to be done during NG+ where PP used to upgrade characters get carried over. Or if you bought the PP DLC and invested all of them in 4 characters. Even with the PP DLC, you will have very low hit rate. I tested the accuracy with cheat engine, in chapter 3, you will still miss at 99 skill which is the stat that determines accuracy. Your character level up and gain 3-4PP at that point (stamina costs 2-13PP to upgrade), while the game requires too much PP used to upgrade skill, your character is torn between whether to upgrade stamina (defence) or one other offense stat. At post game, speed has to be upgraded even more as the enemy will take 2 actions before you even react. So with stamina/ attack stat/ skill/ speed to upgrade, this game is extremely grindy the longer you play it which is why the level cap is different for each difficulty. You will be grinding for hours or even days (if you invested in wrong stat) starting from chapter 4 because of the 2 consecutive boss fight. Level cap is 99 for lowest, 999 for highest difficulty. With so much performance issue and the game being a major grind. Do not buy the steam version when you can buy on other console. If you intend to start with VeryHard, you need to buy the PP DLC else you will constantly fail stat check for accuracy. There are achievements tied to VeryHard difficulty, it's definitely not a game you want to go for achievements when it is this grindy unless you are using cheat engine to turn your game into infinite PP.
Cuando Idea Factory y Compile Heart hacian buenos juegos, como este, la saga Agarest, y Fairy Fencer F... luego se metieron con los Neptunia y ya me olvide de esta compañia... este juego nunca lo pude terminar por que tenia un huevo de cosas por viciar en 2018 y sigue siendo tan genial como la primera vez que lo toque, tengo pensado terminarlo 100% Luna besto Waifu JAJAJA
Dark Rose Valkyrie é mais um dos jogos de JRPG da Compile heart, onde o jogador assume o papel de Asahi, um jovem comandante que combate a ameaça Chimera Virus ao lado de seus companheiros. Gosto muito dos jogos da Compile Heart porém de todos que joguei este infelizmente parece ser o de qualidade mais baixa, muito inferior aos outros jogos como Dragon Star Varnir, Fairy Fencer F ADF e Neptunia. Vamos ás avaliações. História (6/10) - História simples e linear, com elementos claramente inspirados em God Eater onde a humanidade encontra um apocalipse com uma espécie de vírus que transforma as pessoas em monstros e uma tropa especial experimental é a única capaz de detê-los com eficiência porém o foco em vez de ser a ameaça chimera é concentrado nos personagens. O enredo em sí é raso e previsível, o que carrega a história são os personagens mesmo. Arte (5/10) Em jogos com elementos de Visual Novels e principalmente RPG a arte é uma das coisas que mais deve ter destaque, o que não é o caso deste jogo ainda mais se comparado com o outros jogos criados pela mesma empresa que por sinal é muito boa no que faz. A arte deste jogo é medíocre, personagens usam a variação da mesma roupa e por mais que eu ame os traços utilizados nos jogos da serie TALES OF sou orbigado a dizer que não combina com este tipo de jogo. O design de cenário não possui polimento nenhum e a discrepância com as artes mostradas em cg são cômicas de tão gritantes. Até mesmo a qualidade das CG's são medíocres. Personagens (8/10) Apesar do design e a trama serem sem sal os personagens conseguem ser interessantes de alguma forma, cada um com sua troupe (Garota rica e ignorante do mundo, garota tomboy, garota introvertida, o melhor amigo garanhão e etc) onde excluindo o protagonista (que eu considero o pior de todos os jogos da CH em personalidade, por ser o esteriótipo de cara certinho) são bem trabalhados possuindo algum grau de desenvolvimento. Não chegam a ser personagens marcantes porém me diverti vendo as interações com eles e aprendendo sobre suas histórias, a mecânica de dupla personalidade foi a cereja do bolo onde por muitas vezes me via salvando e carregando o jogo somente para ver as respostas que eu conseguiria. Música (4/10) A cada encontro com um inimigo uma trilha sonora diferente toca e varia dependendo do horário do combate porém eu só consigo me lembrar de uma música em específico que só toca em um chefe especifico, de resto a trilha sonora é bem esquecível, o que é triste pois estava com muita expectativa nisso por conta dos outros jogos. Gameplay (4/10) É aqui que o caos começa.. joguei o jogo na dificuldade hard pois estou acostumado aos outros jogos da CH que são bem similares porém eu estava enganado. O jogo te apresenta vários sistemas mas você pode escolher ignorar tudo e atropelar os inimigos com força bruta. O grind insano já era esperado porém este jogo conseguiu transformar em algo massante, não sinto vontade nenhuma de começar uma nova gameplay, diferente dos outros que joguei. A câmera desse jogo é grotesca, sempre fixa em dungeons e com o ângulo visto de cima na cidade atrapalhando muitas vezes na hora de explorar o mapa e não deixando apreciar do cenário (que não é grande coisa, porém visto de fica muito aparente a repetição de cenários de forma preguiçosa). Os monstros são muito rápidos e por muitas a hitbox do ataque(symbol attack) é inexistente, fazendo o inimigo te dar um ataque surpresa sendo que está bem na sua frente..tornando-se um problema pois os monstros dificultam a saída da batalha. Sistema de quebra de roupa mais atrapalha do que ajuda, sendo necessário muito grind para deixá-lo útil de alguma forma. Fiquei mais ansioso para ver o desenrolar da história e sobre os personagens do que continuar a gameplay. Não pretendia escrever tudo isso porém depois de quase 60 horas jogando direto esse jogo e ainda pegando um final ruim (para minha tristeza) me senti na obrigação de compartilhar minha experiência com o game. Se você curte jogos em formato VN e a gameplay é de pouca consequência para voce então eu recomendo este jogo. Se você busca complexidade e uma gameplay sólida já pode não ser o jogo certo para você.
Xbox Controller very nearly a requirement. While keyboard controls exist and can be reassigned (with a secondary options), even they are referred to by their controller equivalents, instead of function. The defaults are not very good. Be prepared for a good hour just reassigning them. This fundamental design flaw cements a "no" recommendation.
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