
Dark Quest 2 is a turn based RPG where you control a party of heroes on your epic quest to defeat the evil sorcerer and his minions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.49−50% | 663reviews | 84% | — | $66K |
| $14.99 | 146ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, and a lot of improvements and additions over DQ1. That said... The combat is not designed so that you can escape without damage, from most encounters (without extreme luck). As such, potions (healing potions) are basically required to succeed at a lot of quests, and you can't heal outside of a quest without paying money to rest your party at an inn, or taking along the cleric, who.. doesn't heal very much. If you get a full party wipe, you can resurrect cheaply (also costs gold, however), but you don't get to recover consumables, which basically puts you in a real bad spot if you wipe -- you need to have some serious gold in the bank, to recover, despite the low resurrection fee. To recover, you need to partially do quests, and abandon them, to reclaim a small amount of gold until you can get enough to both heal damage, and buy more potions. This is the epitome of boring grinding, to recover from just a failure or two. Hesitant thumbs-up. Certainly better if you can appreciate the Ironman-esque nature of the game. Tip: Think about character healing abilities, early on, to save some gold costs... or play easy mode, which effectively heals you some at the end of each quest.
Very fun game. I really liked it, because it reminds me of tabletop games. It provides vibe of this games. And difficulty grows through the game. There is lot of options for tactics. Story is dull, but why not. It remind me Conan the Barbarian and Golden Exe series.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 99ratings |
| 78% |
| — |
| not modelled |
| $4.99 | 40ratings | 86% | — | not modelled |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dark Quest 2 is the best of all the dark quest games. The others a clunky and rather dull. 2 is at least somewhat tactical and well worth the cost. I'd probably skip the rest.
Dark Quest 2 is a turn-based dungeon crawler that openly embraces the spirit of classic tabletop fantasy adventures while presenting them through a charming board game-inspired format. Developed and published by Brain Seal Ltd, the game acts as both a tribute to old-school strategy RPGs and a streamlined dungeon-crawling experience focused on tactical combat, exploration, and party management. Rather than attempting to modernize the genre with overwhelming complexity or cinematic presentation, Dark Quest 2 builds its identity around simplicity, nostalgia, and strategic encounters that feel heavily inspired by traditional pen-and-paper campaigns. The game immediately establishes its tabletop influence through its presentation. Characters move across environments that resemble handcrafted board game maps filled with miniature-style figures, dice-inspired mechanics, traps, treasure chests, and dungeon layouts that feel physically assembled rather than digitally generated. This visual direction gives the adventure a unique personality that separates it from more conventional fantasy RPGs. The entire experience feels like participating in a living tabletop campaign guided by an unseen dungeon master, complete with narrated introductions and fantasy storytelling framed through a playful board game aesthetic. The story itself is intentionally straightforward. Players assemble a party of heroes and guide them through dangerous dungeons while battling monsters, avoiding traps, and attempting to defeat an evil sorcerer threatening the realm. Narrative depth is not the game’s primary focus, but the lighthearted fantasy atmosphere works well because the experience is more concerned with recreating the feeling of a tabletop adventure than delivering an emotionally complex storyline. The simple structure keeps pacing efficient and allows players to focus on dungeon exploration and tactical decision-making. Combat forms the core of the experience, and it succeeds largely because of its accessibility and strategic pacing. Battles unfold on grid-based maps where positioning, movement range, attack timing, and environmental awareness become critical. Unlike faster action RPGs, Dark Quest 2 rewards patience and careful planning. Every move matters because enemies can quickly overwhelm careless players through numbers, traps, or coordinated attacks. The turn-based structure creates a satisfying tactical rhythm where players must constantly evaluate risk versus reward before committing to actions. Each playable hero contributes unique strengths and abilities to the party. Warriors absorb damage and dominate close combat, wizards unleash devastating magical attacks, and archers or rogues provide ranged support and utility. Managing the balance between these different classes becomes one of the game’s most rewarding aspects because success often depends on using each hero efficiently rather than relying on brute force alone. Positioning weaker characters behind stronger front-line fighters while controlling enemy movement creates encounters that feel surprisingly tactical despite the game’s relatively straightforward mechanics. Progression systems add another layer of satisfaction. Heroes gain access to stronger equipment, improved abilities, and better combat options as the campaign advances. Discovering magical items and upgrading party members provides a steady sense of improvement that keeps dungeon exploration rewarding. The game also introduces environmental hazards, traps, and puzzle-like scenarios that force players to think carefully about movement instead of simply attacking enemies directly. Certain encounters feel almost like miniature strategy puzzles where efficient positioning and timing become more important than raw power. One of the game’s greatest strengths is its pacing. Levels are generally compact enough to avoid becoming exhausting, and combat encounters rarely overstay their welcome. This structure makes Dark Quest 2 especially enjoyable in shorter play sessions because meaningful progress can usually be made without committing to extremely long dungeon runs. The campaign steadily introduces new enemy types and mechanics, helping maintain variety as players progress deeper into increasingly dangerous environments. Visually, the game’s board game presentation remains consistently charming throughout the adventure. The miniature-inspired character models, handcrafted environments, and animated dice-roll style effects give the game a personality that feels both nostalgic and inviting. Rather than aiming for realism, Dark Quest 2 focuses on creating the illusion of a fantasy tabletop session brought to life digitally. The colorful environments and exaggerated designs reinforce the game’s lighter tone while still maintaining a sense of adventure and danger. The soundtrack and narration also contribute heavily to the atmosphere. Fantasy-inspired music accompanies exploration and combat without becoming overly dramatic, while the narrator adds personality to dungeon introductions and story sequences. This narration further reinforces the tabletop campaign feeling, making the player feel as though a dungeon master is guiding the adventure from behind the scenes. The game’s simplicity, however, can also become one of its biggest weaknesses. While the accessible mechanics make it approachable for newcomers, players looking for deeper tactical systems may eventually find combat somewhat repetitive. Enemy AI is functional but not especially sophisticated, and encounters often rely more on numerical pressure than highly advanced strategy. Compared to larger tactical RPGs with complex class systems and extensive customization, Dark Quest 2 remains relatively lightweight in scope. The campaign also lacks strong narrative depth. Characters are functional archetypes rather than deeply developed personalities, and the story rarely evolves beyond traditional fantasy adventure themes. Players expecting emotionally driven storytelling or elaborate worldbuilding may find the narrative too basic to remain memorable outside the gameplay itself. Another limitation is the repetition inherent in the dungeon structure. While the game introduces enough variety to remain entertaining for most of its runtime, some later encounters begin to feel mechanically familiar. The relatively simple progression systems and straightforward objectives occasionally make longer sessions feel repetitive, especially for players accustomed to more elaborate strategy RPGs. Despite these shortcomings, Dark Quest 2 succeeds because it understands exactly what kind of experience it wants to provide. The game does not attempt to become an overwhelmingly deep tactical simulator or a cinematic role-playing epic. Instead, it focuses on recreating the fun of a classic tabletop dungeon crawl through accessible combat, charming presentation, and satisfying party progression. Its straightforward design philosophy gives it a relaxing quality rarely found in more complicated strategy RPGs. Dark Quest 2 ultimately feels like a digital board game designed for players who enjoy old-school fantasy adventures, tactical combat, and tabletop-inspired dungeon crawling. While it may not possess the depth or scale of larger RPG franchises, its charming visual style, accessible mechanics, and consistently enjoyable combat make it an entertaining and highly approachable strategy experience. Rating: 8/10
Very nice game! It's simple, but very charming. It's good for short breaks from work :).
Muy bueno
Very nice old game for you to play when you are happy
Не ждите от этой игры ничего: глубины ноль, боёвки простые, сложности почти нет. Есть очень слабый вайб и оправданно низкая цена
Love this game but too short and the workshop mods made a bug with my monk. And i'm disapointed that DQ3 and 4 have so poorly made animation. In this one they are basic but for the style of the game it's ok but it's a minimum for me. Can't stand character animation i see in vid preview of the 3 and 4, so i'm not gonna enjoy another Dark Quest for now :/
Très bon jeu
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