
Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 826 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's juvenile, edgy, janky and surprisingly short. There is no customization, no dialogue options, a total of two choices. Still, the combat is engaging and fun (eventhough you're funneld towards melee playstyle). For slightly over 1€ at the moment that's still fair.
iyi bi iş hala oynanir
This game is still better than every other melee combat game besides chivalry medieval warfare, even after 20 years. The gaming industry is such hot ass
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um verdadeiro RPG de chads, mas é ubisoft, tem um bug ou outro
fizik motoru sayesinde hiç eskimemiş bir oyun fizik motorunu kullanıp aşırı abzürt savaş sahneleri çıkara bileceğiniz bir oyun süper sadece grafikleri biraz eski ama mekanik olarak hiç eskimemiş hatta günümüzdeki çoğu oyuna taş çıkartır oyunun içinde belirli yerlerde aralarda serbest kalınca gizli mekanlar vb yerlerde dolana biliyoruz bir kere onların birinde dolanırken ok antrenmanı yapan bir askerin önünden geçtim bana önünden çekilmem gerektiğini söyledi ve sinir olup gitti şu interaksiyon günümüzdeki çoğu oyunda yok aq
Dark Messiah of Might and Magic is a first-person action game with both magic and melee combat that was programmed in the source engine. So needless to say it was extremely messy and unpolished. But in spite of that, I had a fun time and the game had enough unique elements that I kinda wish there was more stuff like it that just had a bit more refinement. It’s not something I would outright recommend to people, but I would say it's worth giving a shot for the novelty if nothing else. —------------------------------------------------------- A lot of the gameplay foundations seem like what you would expect for a fantasy RPG. You have a few melee weapons to fight enemies close up, a bow for ranged, and magic spells with a variety of effects. None of these options are great in retrospect with each weapon doing relatively little damage and enemies who can tank a lot of hits and stuns while dealing a lot of damage to you in the meantime. And the fact that everything is in first person can make combat quite chaotic as enemies will maneuver around you in groups while the reach of your weapons is deceptively short. If you play this like a conventional first person action game then you're not gonna have a great time. And yet despite that, the gameplay ends up being the best part thanks to the focus on physics. As a source engine game, Dark Messiah uses the physics effects as essentially the main method of combat. Rocks, boxes, and other inanimate objects scattered around the map can be picked up and thrown at enemies, kicked into their chest, knocked down stairs, and so much more. You’ll quickly learn that a sword might be necessary in a pinch, but if you can surprise your enemy by lobbing a rock at their face then they’ll be stunned far more than a few sword swings can ever hope for. These items have an immediate effect in terms of damage and stuns, but they really excel when used in conjunction with environmental hazards. Knocking an enemy off a ledge so they fall to death, shoving them into a spiked wall or fireplace, luring them into a staircase or alleyway where you have a trap prepared, and plenty of other possibilities are all a fun time. While fun on its own, you won't always have what you want to pull off the kinds of tricks and traps you want. And that's where magic comes into play. You have some generic spells that are more damage focused, but the best are those with additional physics effects. Fire will ignite oil, electricity will shock anything in water, and the best of all is ice which will cause enemies running along its surface to slip and fall. The former two are useful when the situation allows it and you can make some fun combos (like lighting an enemy on fire, then kicking them into a group of their comrades to burn them as well), but the ice is going to be your best friend in any physics related shenanigans. I can't tell you how many times I lured an enemy through a doorway, spread some ice around the corner, and watched them slip off a cliff or into a fire. Rather than a typical fantasy hero, Dark Messiah makes you feel more like Kevin McCallister has gone on the offensive. —--------------------------------------------------------- The effect would be much better if the physics were actually consistent though. As to be expected given the game’s age and engine, objects can be very unwieldy at times. The physics of each object can just feel wrong at times with the arcs they go through the sky or how quickly they reach their target, rendering precise setups a non-starter without a huge amount of trial and error. Collisions can feel weird with objects often clipping through each other, the ground, or the characters in a way that can have unpredictable effects (including a few deaths thanks to weird collision physics, both enemies and myself). And finally there’s just a great deal of inconsistency with a lot of the environmental effects. Sometimes fire just won’t light oil and enemies will run over ice without missing a step. It all leaves a system that feels very chaotic, sometimes in a good way when the chaos of the battlefield is a result of your own hijinks and enemy ai and other times in a frustrating way when a plan falls apart because the engine decided not to cooperate with your plans. —--------------------------------------------------- Beyond the gameplay itself, a large part of the experience is driven by the level design. They’re all littered with objects, traps, and plenty of opportunities for your chaotic plans to take effect, though their success at doing so varies quite significantly. The early portions of the game were the most fun with open maps and dumb enemies that offered lots of opportunities for messing around. But as the game progresses, levels start feeling more restrictive either with very clearly telegraphed opportunities for you to mess around or with few enough options that some amount of normal combat becomes necessary. Levels become more enclosed as you move on and enemies start having ranged attacks that they can use instead of chasing you. I dont know whether its their ai being smarter or just everything else being unconducive to the tricks that used to be staples of my playstyle, but the last few levels felt like a real bore that required far more fighting and far fewer tricks than the great levels of the early and mid-game. —---------------------------------------------------- And there isn’t much else worth mentioning besides that. The story is fine, not particularly engaging but enough to provide context for what you’re doing in each level. The visuals are pretty good, especially at highlighting what items you can interact with and what's just for show, and just being a solid dark-ish fantasy setting all around. And the sound, music, voices and other elements are just fine. There’s nothing bad enough to take you out of the experience but I don't think anything besides the gameplay will stick around in my mind for very long. —------------------------------------------------------- Dark Messiah was a pretty fun game overall. It's one of those experiences that's deeply flawed and undoubtedly suffers from some age-related issues but still has plenty going for it. I can safely say that I’ve never played anything else like it, but really wish that I could. A lot of the core ideas are good and a game that is fully committed to them would probably be a blast if some of the rough edges of the system here could be patched up. But as it stands right now, I have to admit that for all the fun I had while playing this game the flaws are way too hard to ignore and really bring the experience down. This is really a case of a game which does one thing particularly well and everything else is serviceable enough not to cause an issue most of the time. And that may be fine in much of the moment-to-moment experience but isn’t a great foundation when judging the game as a whole. Overall though, I would give Dark Messiah a soft recommendation for anybody interested in chaotic and physics-based gameplay and can tolerate a lot of rough edges from the engine and age.
ESTA CHIDO
A classic
Short and unique, very worth playing
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102M | 117.1K | 89% | $49.99 | |
| $2.6M | 10.9K | 80% | $9.99 | |
| $289.6K | 2.4K | 88% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $30.9M | 97.3K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $698.9K | 4.6K | 97% | $5.99 | |
| $699.5K | 679 | 63% | $24.99 | |
| $698.1K | 1.4K | 56% | $19.99 | |
| $698.1K | 2.7K | 74% | $7.99 | |
| $697.7K | 4.4K | 71% | $8.99 | |
| $700.7K | 618 | 75% | $34.99 |