
Discover a new breed of Action-RPG game powered by an enhanced version of the Source™ Engine by Valve. Set in the Might & Magic® universe, players will experience ferocious combat in a dark and immersive fantasy environment. Swords, Stealth, Sorcery. Choose your way to kill.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u][b]Initial Thoughts:[/b][/u] I have just completed Dark Messiah of Might and Magic. It is a quirky, flawed, yet a fun experience. This game hates modern Windows OS’s. You will run into frequent crashes, without following a guide it’s pretty much unplayable. I used this guide to minimize the issues, it helped; pay close attention to your graphics settings, as some will directly affect your crash rate. https://www.reddit.com/r/darkmessiah/comments/jqixcy/fixing_crashes_for_dark_messiah/ [u][b]Story:[/b][/u] The storyline is fairly simple. It has evil undertones and a couple suspicious mentors who slowly reveal themselves over time. It isn't going to win any writing awards, but it does feature alternate endings, so your decisions actually matter, which is a nice touch. [u][b]Characters:[/b][/u] The characters serve the plot well enough, but you aren't playing this for a deep character study. The interactions are serviceable, though the real "character" here is the physics engine and the enemies, which are what you would expect, this game runs on the source engine as seen in Half Life 2, albeit a very old version of it, it has all those fun physics as seen in valve titles from that era. Oh, and Medieval Cortana, that’s a thing. [u][b]Gameplay & Mechanics:[/b][/u] Movement feels like I'm gliding on a bar of soap. I’m not sure why this wasn’t more polished, but this feature will get you into a lot of trouble. I cannot count the number of times I accidentally fell to my death when attempting to lean off an edge due to an extra push by the "soapy" feet or the turn radius mechanics. The level design is quite tasteful most of the time, but sometimes it is a total mess, specifically the final level, which I did not particularly enjoy. You have to be careful with navigation; if you miss a step or forget a key, it sends you into a spiral of frustrating backtracking. Try not to move too fast. Additionally, if you are playing as a warrior, do not use fast attacks; they are the equivalent of trying to kill someone with a Wii controller. You need to charge your swings to actually be effective. The game can be very difficult, and the ghouls are genuinely unfair. The crafting system is a cool concept, but it is half-baked, like many features in this game; you rarely find the necessary resources for this feature until the end game. However, once you actually create a weapon, wow, it makes a world of difference, the game becomes significantly easier. Also, a major quality-of-life warning: whatever you do, don't shoot two ropes too close together, or you'll never be able to get off them. Oh, and it’s basically a "Kicking Simulator." If you aren't kicking people into spikes, you're missing the point. The level design literally encourages this in almost every encounter; spike traps and ledges are everywhere for this very reason. [u][b]Graphics:[/b][/u] The graphics are fun, but nothing to write home about; as stated it is a very dated version of the Source engine. The skybox is literally a static picture that doesn't move. The lighting effects are weird in general, and there are levels where the wind literally blinds you as if you’ve been flash banged. That said, I enjoy the aesthetic, and if you’re a fan of that era of Source engine games, you likely will as well. [u][b]Final Thoughts:[/b][/u] This game is a 6.5 out of 10. Despite its flaws, it it’s still a fun game. It’s not even close to the same level as its era-peer Elder Scrolls 4: Oblivion, but you could say it’s as fun if not more fun than Two Worlds or Gothic 3. It is worth a playthrough, especially if you catch it on sale. [b]Score: 6.5/10[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A must play/own for any self-respecting RPG enjoyer. A classic from the times when Ubisoft used to make actual games. A TES-like game set in the HOMM's universe. A win-win combo. Dark Messiah is a gem!
This is not a bad game that has aged poorly. The combat system is still fun and fairly diverse thanks to environmental physics, a variety of attack types, and weapons. However, the almost complete lack of enemy reaction to weapon hits greatly reduces the sense of impact. As a result, all melee combat boils down to spamming kicks and heavy attacks. This can still be fun, but it’s obvious that this is not what the developers intended. All the other tools the game provides are much less effective. Stealth barely works: enemies constantly spot you, and due to the corridor-like level design, there’s no way to обход them. There are many spells, but most of them are useless, and the ones that do make sense consume too much mana and are unlocked quite late. Therefore, playing as a mage feels quite painful. The levels are fairly linear and, worst of all, quite repetitive and very dark. Most of the game takes place in catacombs and dungeons you will constantly be spamming the clairvoyance ability. This was an early game by Arkane Studios, and it’s obvious that many of its elements were not yet fully polished. However, its contribution is quite important, as it ultimately led to the creation of Dishonored and other great immersive sims by the studio.
Играется лучше чем чем современные игры в подобном сеттинге
REMASTER THIS PLEASE!
Hab es das erste mal 2026 gespielt. Konnte garnicht aufhören. Was mich am meisten fasziniert hat, ist dass ich die Cutszenes und Dialoge garnicht skippen wollte. Kurz prägnant und sehr gut geschrieben. Kampfsystem ist auch der Hammer.
Боже, храни андеграунд.
madre mía la súcubo y la maga me meto yo en medio y empiesa la fiesta del pepino
Wish there was next game or remake, for me this game feels like watching movie in cinema. Love story, love gameplay and how there are few ways to progress lvl area.
Если у Вас внезапно появилась французская раскладка после запуска игры и вы не знаете как её удалить, зайдите в параметры, выберете язык, добавьте вручную язык Французский (Франция) и удалите
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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