
Dark Light is a post-apocalyptic cyberpunk action-platformer with intense hack'n slash combat. Explore the unknown, enhance your abilities with cyberwares, and face off against supernatural entities to seal the Dark Void and end the eternal darkness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.14/day in the week after.
About
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.34−45% | 751reviews | 78% | — | $270.3K |
| $9.89−45% | 617ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very good game. Not perfect, but fun, and well crafted. Weapons are cool, enemies and bosses also. Atmosphere is great.
sem pt-br
Пока не введут выбор типа движения(стик или крестовина) даже не буду пытаться в это играть.На стике перс постоянно не туда поворачивается и в присядке оказывается когда не нужно.Ну и перевод на русский неплохо было бы добавить,не сильно мешает но мешает.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
| $10.19−40% |
| 19ratings |
| 74% |
| — |
| not modelled |
| $16.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lo he acabado y se que tiene varios finales, tanto la idea del juego como las mecánicas no están nada mal, pero se nota una falta de presupuesto o en su defecto de tiempo para rematar realmente el concepto y impulsarlo al siguiente nivel, es una pena, podría haber sido un referente del genero. También añadir que estos problemas arrastran un desbalanceo muy bestia, llegas al jefe final y lo revientas en un momento, repito, una pena.
pretty fun, don't get why some people hate on this, the art direction kind of reminds me of early 2000s kind of like robokill type of graphics, the combat is simple yet fun, I am near the end of the game, and it has been pretty fun.
game is very good but very hard (need farm time to time to make you stronger or you die fast) when you understand that you can dodge AND parry the game become more easy, its truly a hidden gems, i'm looking forward for they next game.
I've never seen a game so commited to be the antithesis of quality of life and UI/UX design. I should've suspected as much when i saw what the hell the in game world map looks like. Not to mention the game doesn't explain s**t to you, and if you want to get any answers you'll have to go look at obscure posts on the studio's website. I finished this game out of spite, and the game is also not getting any better since it hasn't got any uptades for years now.
I tried to like it but - not my cup of tea. There are better fish to fry in the genre.
Made me feel like Metroidvania's were worth playing again. Interesting world design, interesting locations, very underated. There is some jank but its not game breaking, not much hand holding, which is fine if you want to be treated like an adult and figure things out for yourself. Cybernetic upgrades were neat as well as the unique weapons gained from boss fights.
Mediocre, bland, unfinished, lacking content. But hey, they made another game instead of fixing this ones issues, so there's that. At least their priorities and loyalty to fans is still in tact...right?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $270.4K | 958 | 73% | $19.99 | |
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