
Hunt the monsters that swarm the Dark Hunting Ground, collect the spoils, develop your skills freely and wisely and fight to become the strongest hunter!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good at scratching that itch of gearing/building a spec Lots of QoL stuff, including free respecs, build presets, solid lootfilter, training dummy, autopickup, autosalvage, lots of crafting options and more Big inventory (like 300 slots or so), plus a big stash if you want to keep stuff for other builds Personally just made a new save for every build i wanted so i ended up filling all 8 saves just to try most of the things i wanted 3 skills of your choice, anything can go with anything (for example bear with a shield, or ranger with summons, if you want to) "Slates" are modifiers you can apply to your skills adding or changing them in different ways, including things as more damage, projectiles, and even automation Relics to either add powerful effects, like crit damage penetrating mobs resistance, or changing skills from one form to another Talent tree for every spec (even though most look similar) with 2 milestone talents each (later on 2 different ones can be unlocked, per spec) Things unlock basically every step of the way until endgame where you can minmax your build (theres drop exclusive items too but theyre not needed even if you want to 100% all content) You can also afk farm mats for crafting if you want to Theres only 5 bosses, but they also get more attacks the more you progress up the difficulties, and thats fine Ps. recommend adding the druid DLC as it adds another tree + skills (and items) to play around with
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Japanese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Korean, Polish
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前期还有点动作类玩法,后期则越来越变成传统的数值爆炸型玩法,算是还有一点点新意吧。
No steamdeck é impossível jogar, os controles são muito bagunçados, talvez quando eu testar no PC eu mude a análise
Leaving a review early on with my initial impressions. As a fan of PoE and ARPGs this game blends both PoE and roguelites perfectly. I see my self investing hours into this game and I can see that with not even a hour into the game yet. I'll update this review once I put in more time.
Good play
前面兩小時有趣,後面重複性很高
Jogaço
I think this game is great but it might need a flashing lights warning.
還蠻有趣的,小品poe
游戏相当不错,是个好玩的刷子游戏,而且各种build玩法也很好,尤其是【战利品筛选保留存库功能】尤其优秀,几乎能称霸整个刷子界。2026/07/03这话说早了,符合筛选的物品在拾取时居然不是优先入库,而是只入背包,也就是说只要背包满了,整个筛选机制就彻底失效了。 不过有个大问题,就是自动改造时的提醒,能不能改成停止加声音提醒,弹窗是为了打断手动连点,可是我都自动了,又不怕按过头。 还有个问题就是改变技能的圣物,不是在装配时修改技能库的技能,而是在装配时修改技能栏的技能,也就是能做到不带相应的圣物却能使用该技能,这个bug也无伤大雅,反而可以用来省个圣物位。 还有个建议就是,对同一物品的改造,能不能先只指定一个物品,然后再指定不同的改造,而不是每个不同的改造都要指定一次物品。 2026/6/30等改进后再改评论。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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