
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 22Kreviews | 83% | — | $13M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1154 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Oynayış ve karakterler açısından en çok beğendiğim Danganronpa oyunu oldu, class trial olsun oyun içi karakterlerle etkileşimler olsun bence daha başarılı olmuş fakat endingi asla tatmin etmedi... Kötü değil fakat bence daha açıklayıcı ve daha kesin bir cevap verilebilirdi. 2020'de hikayeden spoiler almamış olsaydım belki daha tatmin edici olabilirdi benim için.
Best one in the series
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay
[h1] No spoiler part [/h1] They don't keep the part of the game where you can use other classmate's weak spots as truth bullets to find holes in other's arguments. The improved hangman's gambit isn't as fun as Danganronpa 2's version. They also didn't keep logic dive from the previous game either. I also enjoyed most of the game's story and trials, but there are some parts I don't like that much. The mysteries are still very enjoyable just like all the other games. [h1] !!!SPOILERS!!! [/h1] [spoiler] This game is funny I really liked the edition of argument armament, mass panic debate, debate scrum, and the updated rebuttal showdown. I liked the the lie bullets, but I still prefer when you could make a truth bullet from someone else's weak points. I wished they kept the improved hangman's gambit from the last game, I thought it was better. I thought that the logic dive from D2 was much more fun than the psyche taxi. I thought the ending for the game was kind of stupid in the fact that oh this is a universe turned the Danganronpa games into a real TV show for the world to watch. I know this is in an alternate universe but still it was not as good of an ending compared to the other games. [/spoiler] [h2] CONCLUSION [/h2] Though I thought this game isn't as good as the other Danganronpa games, but I still recommend it because it is still fun and enjoyable to play.
Для начала хочу выразить огромную благодарность моему другу Ганагу за то, что познакомил меня с этой удивительной франшизой. Если бы не он, я бы пропустил эту шикарную серию игр. Что касается самой V3, это достойное продолжение, которое берет всё лучшее из прошлых частей и делает игру еще масштабнее. Сюжет держит в напряжении с самого старта, регулярно подкидывая непредсказуемые повороты, а местный финал ломает привычные шаблоны серии еще сильнее, чем это было во второй части. Геймплей остался прежним, но ощущается свежо. В свободные дни всё так же интересно общаться с новыми персонажами. Сами классные суды стали заметно динамичнее и сложнее: расследования теперь еще более запутанные, так что нужно шевелить мозгами для поиска зацепок и противоречий. Новые мини-игры тоже отлично разбавляют процесс. Визуальный стиль стал еще более сочным и проработанным, а фирменный саундтрек идеально подчеркивает общую атмосферу и не отпускает до самого финала. Очень надеюсь, что это не конец франшизы, и в будущем нас всё-таки ждут новые части.
Достойное завершение серии! я крайне доволен!
结局倒是还好(虽然在进门前就猜到会这么发展了),主要是演出太拖沓了,为了水时长给我看困了。 本作最大的问题是第一章以外的章节都太平庸了,凶手都很好猜,手法都很牵强,动机都很无聊。最末两章可以说都没有什么推理元素了,只剩下冗长无趣的学级裁判和言之无物的人物对白,主角的声音也很难让人完整地听下去(虽然声优很大牌) 但以上也仅仅是他作为弹丸论破系列作品的差强人意,放在一众推理游戏中仍然值得推荐。
супер пупер
我觉得挺好的,结局我觉得更偏向伪meta,肯定会有争议,但是对虚拟与真实的探讨说到我这个二次元心里了。要挑点毛病的话就第四章有点简单,最后一章太墨迹,总体还是不错的,人物描写更细致了。
Ясухиро Хагакурэ снова пришлось тащить все суды на себе. Восхищаюсь им!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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