
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 23.4Kreviews | 83% | — | $13.8M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Anoðer one of ðose games where I wish I could submit a neutral review. Let's start wið ðe negative stuff. Ðe class trials felt very padded out for no reason, comfortably taking 2 to 4 hours to get þrough, and at points just felt like ðe characters were born wiðout a functioning brain wið how much obvious stuff had to be stated explicitly, some of ðe solutions made very little sense, ðe hangman's gambit solutions were usually really weird words you wouldn't normally þink of, some of ðe murders were really convoluted for absolutely no reason, some characters were genuinely irritating, and some parts felt way too fanservicey to put it nicely, really could've toned down on ðat. Even wið all ðat, I would say I did enjoy ðe game overall as it was anoðer Danganronpa game and had everyþing you'd expect in one - murder mysteries ðat were, most of ðe time, fun to solve, now wið even more "minigames" in between, if ðat's ðe right word, some interesting characters, and a good OST. Ðe story was, as always, mainly somewhat confusing, and honestly, not really extra interesting or anyþing special, but assuming you've played ðe previous games and liked ðem, you'd already expect ðat and care more about ðe trials ðan ðe story anyway. Basically, wheðer you'd enjoy ðis game depends on how much you enjoyed ðe previous games in ðe series. If you feel like you've had enough wið ðe previous two visual novel / murder mystery games in ðe series, ðis one is probably not worþ it as, again, it does get irritatingly stupid and nonsensical at times. If you're actually looking forward to playing anoðer one ðough, go right ahead. Time it took me to finish on normal difficulty (for boþ action and logic): 43.9 hours
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
angie and kaede cute
Great game BUT the ending is so awful i went outside for a walk and its 106 outside
Il fait parti des rares jeux, d'autant plus narratifs que j'ai refait une seconde fois. Le jeu est vraiment bon et les personnages aussi. Probablement mon Danganronpa préféré.
玩过一些推理游戏包括本系列的1和2,大部分时候都是废寝忘食停不下来被故事情节深深吸引一口气干10多个小时恨不得直接揭开所有谜团,因为手机订的6.30的早起闹钟响起才想起已经熬穿不得不休息睡觉,只有,只有,只有这个游戏,每次玩20分钟就困得不行,然后隔段时间想起来觉得买都买了再打开游戏咬牙坚持玩下去5.6次才把第一章完成,因为,实在是太无聊太无聊了 故事情节空洞苍白,人物的互动和冲突像一群幼儿园的孩子吵闹的一天一样,愚蠢毫无逻辑到让人生理性不适,作者对他认为的高明的作案手段和精彩复杂的人物冲突的想象,就仿佛一个还在学说话的孩子认为飞机火箭飞行原理是因为像水瓶子贴上报纸就有了翅膀的想象一样,本作作者想象的故事情节无聊幼稚到可笑,辩论环节各个人物发言互动仿佛一群流着口水的3岁小朋友在过家家,头一次玩游戏给我一种被诈骗的感觉,这游戏应该在告知中写上内容适合于3-5的孩童,不要说对不对得起200的价格,就是免费入库都是在浪费时间,1,2代说不上是多优秀的作品但也打下了良好的口碑,为什么3代找了如此无能的创作团队,还是说同样还是1.2的作者但能力已经到了如此不堪的水平,不管你是只玩了1.2带正想体验3的系列老玩家,还是刚开始接触本作的玩家,都强烈建议,不 要 买
make deleting kokichi an option
玩完以后只有一个想法:解脱了
miu and tsumugi bad asl bro
Maybe a lil weaker than 2 but still good. Twist seems divisive, i found it pretty entertaining.
A great game if you are already a fan of danganronpa some may not like the ending though I think the class trail game mechanics are the best in the franchise. While the students in this game aren't as good as the one in danganronpa 2, they are still lovable once you interact with them more. if you liked the 2nd to last trail in danganronpa 2 you will love the 2nd to last trail in v3.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| $429.2K | 1.2K | 89% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 20.8K | 79% | $29.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.9M | 286.6K | 96% | $4.49 | |
| $13.8M | 28.5K | 86% | $14.99 | |
| $13.9M | 16.1K | 92% | $39.99 | |
| $13.7M | 39.6K | 96% | $19.99 |