
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #84, worst CN #96 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 9 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 23.3Kreviews | 83% | — | $4.1M |
| $39.99 | 4.3Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1112 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PLEASE REMOVE THE MONOCUBS, I HATE THEM WITH A PASSION THAT CANNOT BE EXPLAINED WITH SIMPLE WORDS, THEIR MERE EXISTANCE IS ENOUGH TO MAKE ME ROLL IN MY SLEEP, PLEASE REMOVE THEM!!!! Apart from this, game pretty good so far
Eu gostei bastante do jogo até o final do Capítulo 5. Dito isso, odiei completamente a reta final. Pra mim, esse jogo conseguiu fazer algumas coisas que me irritam profundamente: 1. Desmerecer toda a franquia. O jogo não só joga fora a história construída nos títulos anteriores, como também desmerece a mensagem que eles passaram. Toda a construção em torno de esperança, amizade e superação acaba sendo tratada de forma quase descartável. É um sentimento muito ruim acompanhar toda essa jornada ao longo da franquia para, no fim, parecer que nada daquilo importava. 2. Covardia. Se ao menos o jogo tivesse coragem de assumir a proposta que tentou apresentar, eu conseguiria dar algum crédito pela ousadia. Mas, depois de passar por um Class Trial inteiro praticamente jogando toda a história de Danganronpa no lixo, eles ainda colocam um epílogo dizendo que "talvez tudo seja verdade... ou talvez não". Ou seja, não tiveram coragem de sustentar a própria ideia. Em vez de assumir as consequências da decisão que tomaram, preferiram deixar tudo em aberto, tentando agradar tanto quem gostou quanto quem odiou o final. 3. Distorção da mensagem da franquia. Como se não bastasse transformar os acontecimentos dos jogos anteriores em algo potencialmente fictício, desmerecer toda a construção feita ao longo da série e ainda fugir das consequências dessa decisão, o jogo vai além e distorce a própria mensagem da franquia. Durante o trial final, a narrativa sugere que o que manteve os Killing Games acontecendo foi justamente o eterno conflito entre esperança e desespero presente nos títulos anteriores. Na prática, isso acaba transformando a esperança — que sempre foi apresentada como um ideal positivo — em parte do problema, como se ela também fosse responsável pela continuidade desse ciclo. O que mais me incomoda é a impressão de que essa escolha existe apenas para parecer subversiva e surpreender o jogador. Em vez de desenvolver naturalmente os temas da franquia, o jogo tenta desconstruí-los apenas para chocar e passar a sensação de que está fazendo algo completamente diferente. Para mim, essa tentativa falha miseravelmente. A troca simplesmente não vale a pena: sacrifica a mensagem construída ao longo da série em troca de um impacto que, no fim, parece vazio. Ao menos ao meu ver.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
现在还会经常闪退,这才是超高校级绝望,小高你还是在天上飞吧
[h1]Realmente mataram a harmonia de Danganronpa[/h1] Pra mim, a experiência de jogar um novo Danganronpa formou-se um certo padrão: enquanto as mecânicas de gameplay, a parte do julgamento, animações e interações com o cenário só melhoraram, os personagens, q se tornaram cada vez menos interessantes/marcantes, e principalmente a história foram só ladeira abaixo. V3 Killing Harmony, em questões de narrativa, é uma grande piada de mal gosto para quem acompanhou os jogos até aqui. Consigo ver gente q aplauda de pé essa história, pois envolve uma metalinguagem que apenas não comprei e achei um desprazer ter visto. Se existisse 2 finais, e um deles fosse esse meme secreto, estaria ok com isso. Deixando o enredo de lado, esse jogo continua entregando de forma excelente toda a parte das mecânicas dentro dos julgamentos e da dinâmica q ele ocorre, além do estilo artístico e animações, e isso que me fisgou na franquia desde o primeiro título e é um grande diferencial q pode ser aproveitado por outro jogo. Depois de ter visto V3, perdi total interesse em saber o q o 2x2 irá trazer de novidades. A franquia pra mim se encerra aqui. Apenas platinado
its a good game but wtf is up with all the sexual innuendos between monokuma and the monokubs? I know japan is known for doing weird ♥♥♥♥ like that in their games but there is no reason for the line "Daddy, your tongue feels amazing! this better not awaken anything in me!" to be in a murder mystery game? really weird and incestuous, spike chunsoft is diddy
While controversial to many, I find the third Danganronpa game to be possibly my favorite one. The visuals and audio are at the series’ peak, the mini-games have been even further refined, the new ones are some of the most fun and the story pulls the craziest stuff so far. Mass Panic Debates and Debate Scrums are great new additions to the collection of Class Trials minigames. The classic Nonstop Debate introduced lie bullets and back routes, to fit with the theme of the entire game. Unfortunately, the scripted lie bullets are quite obvious and the back routes are mostly fluff, but before you get to that realization, it feels cool to always keep in mind that lying during the debates is a possibility. Talking about the story is difficult without spoiling it, as the game has a couple of tricks up its sleeve. Some of those twists are quite bold and affect the series as a whole. There are some hiccups because of that, but I do respect the sheer craziness on display and found the ending very memorable. The game felt more and more like a fever dream as it went on, especially during the later Monokubs segments. The UI went into an even more stylish direction and the soundtrack felt like the final evolution of songs and musical ideas in general that were present across the entire series up to this point. Some of the V3 tracks are still in my listening rotation. The game is also chock-full of side content. These mostly comprise of additional game modes that, to be honest, are not especially high quality. Their main draw is a source of extra interactions between the characters, but these too feel like fluff most of the time. Overall, V3 is the most insane Danganronpa entry so far, which already says quite a lot. The ride was crazy and unforgettable and because of that, it has cemented itself as my favorite one in the series.
ending was so trash. Just stop playing after chapter 5 the ending will not satisfy you and ruin your perception on the whole entire series.
Это шедевр, после прохождение всех основных игр. Я с точностью могу сказать, что эта часть моя любимая Ну распишу по делам наверное для начала (без спойлеров) 1 дело 12/10 В построение не гениальное, но с очень неожиданным и грустным финалом🚬 2 дело 9/10 Круто сделано, крутая мотивация и красивый финал 👍 3 дело 6/10 Все три игры, всегда проблемы с 3 делом. В первой игре средняя мотивация и (чуть спойлер) [spoiler] очевиден убийца [/spoiler] Во второй игре... оно было самим убогим за всю серию, с максимально убогим мотивом В третье игре у него только часть странная, но суд был интересный, а мотив убийства рофляная по своему 4 дело 9/10 Конструкция дела для меня была очевидно еще до расследование, но финальная часть суда все зарешала😭 5 дело 12222/10 Думал будет кал, так как сама глава душная. Но финал и развязка его... Это прям ахуй полный был 6 дело 8/10 Финал, хороший, лучший из всех 3 игр. Ни шедевр наверное... Но пойдет. Он хотя бы не обрывается частично (как в первой) и не является затянутым калом (как во второй) Мне финал игры понравился, он удивляет и походу дела (чуть спойлер) [spoiler] и открывает детали на одно из прошлых дел, хотя догадаться до двойного дна в том деле изначально... Это наверное анриал, только если не строить шизо теории основываясь на первой игре [/spoiler] Подробнее о финале со спойлерами [spoiler] Концовки в двух прошлых играх были одна хуже другой. Изначально в первой я надеялся на минимальную адекватность, но потом появились синдром диспеееер, калапс всего мира и тд. Что очень испортило атмосферу в конце. Во второй игре... Мало того, что игра игралась как кусок дерьма слепленый на коленках после хайпа первой. Так и утратив любую атмосферу, она умудрилась сделать максимально убогий и затянутый финал А вот финал тройки уникален тем, что разраб посмотрел на 2 прошлые игры. Понял, что сделал полный бред в концовках. Поэтому теперь у нас нет каких-то тупых секретных организаций, ужасных синдромов ДИСПЕЕЕЕРА В финале четко говориться, да это все убого выглядело, это правда. Мы специально такой бред делали, потому что он ахуено продавался. И сделали так ровно 53 раза. Ну и ♥♥♥♥♥♥ как смело я считаю факт того, что в3 сознательно отказывается от 4,5,6... 67 части Это не как игра в кальмара, которая должна была закончиться на первом сезоне. Тут разраб свой пик показал в 3 играх, он конечно мог штамповать хуевые продолжение, с которых все кринжовали (2 и 2.5 сезон игры в кальмара тому доказательство) Но решил, что лучше серию так окончательно не шкварить. За что ему респект Пусть фанатики данганмида 2 поплачут, что их писатель считает их любимую игру гой слопом [/spoiler]
El final me hace querer sacarme los ojos con una cuchara. 10/10.
i dont know how to feel about this game after the ending. it ruined both this game and the previous 2 games for me. if you're gonna play this game just play the first 5 chapters and don't play the 6th one. other than that its pretty good but the ending is horrible.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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