
Investigate murders, search for clues and talk to your classmates to prepare for trial. There, you'll engage in deadly wordplay, going back and forth with suspects. Dissect their statements and fire their words back at them to expose their lies! There's only one way to survive—pull the trigger.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.14/day in the week to Sep 9 → 26/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1721 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
это был прекрасный опыт, за последние 10 дней я играл всего 30 часов, но испытал незабываемые эмоции, выполнил все возможные ачивки в игре и нереально кайфанул от проведенного времени, буду играть и в следующие части, как придет зп, конечно, хахахаа
Danganronpa: Trigger Happy Havoc est sans doute le meilleur visual novel que j'ai fait jusqu'à présent. L'histoire est captivante, l'atmosphère est incroyablement réussie et les personnages constituent l'un des plus grands atouts du jeu. L'écriture est maîtrisée, on s'attache à certains personnages tandis que d'autres nous sont antipathiques. L'ambiance générale est également très bien gérée. L'expérience tout entière parvient à maintenir une tension constante, vous laissant toujours curieux de découvrir la suite (de savoir à qui il faut faire confiance, de qui il faut se méfier...). Pour ma part, j'ai réussi, grâce à ma réflexion, à deviner tout ce qui allait se passer à l'avance. J'ai réussi à prédire toutes les morts, tous les tueurs, la vérité derrière l'école ainsi que l'identité de l'investigateur (dès le chapitre 1). Les seules choses que je n'ai pas pu deviner immédiatement, mais qui sont logiques une fois révélées, sont le concept de « l'Espoir » et l'identité de la personne de la toute première mort que l'on voit avant même de commencer le jeu. Mais malgré ça, j'ai passé un excellent moment et j'étais fier d'avoir réussi à tout trouver avant que cela ne se passe ou ne soit révélé. Ces 34 heures ont été un pur bonheur et, honnêtement, je ne les regrette pas une seule seconde.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 32.5K | 98% | $14.99 | |
| $12M | 21.4K | 67% | $29.99 | |
| $12M | 16.3K | 95% | $24.99 | |
| $12M | 21.2K | 79% | $16.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 15.6K | 82% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9M | 23.4K | 83% | $39.99 | |
| $69.2K | 1.4K | 91% | $1.99 | |
| $4.9K | 46 | 85% | $9.99 | |
| $13.5M | 35.7K | 98% | $29.99 | |
| $3.4M | 8.7K | 97% | $29.99 | |
| $929.2K | 1.6K | 93% | $18.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
заебись
This game is awesome and it would be better if kyoko was naked and let me hit but still pretty good game 10/10 Kyoko please step on me
Very fun
so far i like danganronpa, however it took 10 HOURS TO GET THE ENDING TRAIL PART DONE BECAUSE OF A DRIVER ISSUE SO NOW I HAVE TO REPEAT AN ENTIRE TRAIL AGAIN
Donc en gros, je vais à l'école, je perds connaissance et la paf, un nounours ressemblant à un skin fortnite me dit que je dois avoir 1.0 de KDA pour sortir de l'école. Je lui réponds alors, "non merci, je vais tranquillement finir les cours et prendre le métro afin de rentrer jouer à mon jeu vidéal favori", il me répond que nan et que je dois, en plus d'avoir 1 de KDA, ne pas me faire repérer. On est dans James Bond ou à l'école du rire ? Bref banger même si tout mes persos préférés meurent
有史以来最扯淡的高校生拯救世界 [spoiler]最后movie那个枪一动我以为要把大家全都扫死,整部作品透露着B级恶趣味作的气息。。。[/spoiler]
神作,非常好玩
故事模式大概25小时左右通关。 游戏要素过多,SM,男娘,宅男,当然了最主要的还是悬疑,剧情设计和逻辑推理环环相扣,忍不住想知道接下来的发展。 但有一些小细节设计得不太合理或是没有展开说明,尤其是第六章细节太多,总感觉有些逻辑漏洞,但总体来说瑕不掩瑜吧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.