
Grab a rusty sword, gain some momentum, and send everyone flying in this aggressive joust. Sweep your foes away like a hurricane and cross bottomless chasms with giant leaps.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peculiar combination of Sonic and Thief mechanics, that's it. Also reminds of jump-pads from Quake 3, which is obviously a nice thing.
A first person run and stab game. Very fast: you run fast and the game ends fast. The levels form circles of varying sizes and you run around them impaling dozens of knights and demonic monsters of some sort with a rusty sword. Very fun.
Well i didn´t know what i had in my hands until I started playing this game. It is quite interesting and has a unique gameplay style. The game is best described as running in circles with a sword only capable of stabbing your foes. Only important is you speed and monetum so maps are made in various circles. Cool funny and quite challenging but for sure one thing. Short It ends when the games starts to get harder. The story and all those is completely unimportant so for a hour or two fun without replay value you can go for it. it would have been better two add more content or decrease the price. Right those things wont work together. Nevertheless its a good game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ESP: Con un apartado gráfico oxidado y unos niveles a lo Quake, Daemonic Runner nos ofrece un corto pero frustrante jueguito, donde para atacar tenemos que ganar impulso e impactar a los enemigos como si de un Justa medieval se tratase. Por momentos puede resultar muy difícil pero sin duda se lleva el pulgar arriba por la propuesta original, recomendado en oferta. ENG: With rusty graphics and Quake-like levels, Daemonic Runner offers us a short but frustrating little game, where to attack we have to gain momentum and hit the enemies as if it were a medieval Joust. At times it can be very difficult but certainly gets the thumbs up for the original approach, recommended on sale.
What a weird game. Speed is your friend here. The faster you go, the more your jump-attack does. If you have no momentum, your only attacks are your shotgun (which is weak, ironically) and a pre-set number of heavy attacks with your sword. You get ammo for the shotgun and heavy attack charges by landing good hits on some enemies. What a cool idea though: You're basically a moving weapon by your own momentum. However, the issue here is the gameplay feels incredibly unfinished, there's almost no feedback with enemies and hits really don't feel like they land when you swear they should... It's all incredibly clunky and although it can feel really good to torpedo through 4-5 enemies at once, you can find yourself in a dead stop due to the frustratingly cramped level design and lack of attention on gameplay-enhancing designs and mechanics. Aesthetically this game is really cool. A strange mix of playstation-ey kind of warpy graphics and something like Thief and Quake series. It's really cool to look at and I did like the momentum screen wobble. Woosh! Extra points for the tongue in cheek dialogue that does little more than to carry the game. Story is practically nonexistant but the (admittedly short) dialogue at the beginning and end of the game did make me smile a few times. Load times are abysmally long for a game like this. It's really bad. Length is another issue and perhaps the prime: I beat the game in just over an hour. 9 dollars seems pretty steep to charge for this little content..? Overall the game just feels woefully unfinished which is a damn shame because with a few more tweaks, a little polish and a handful more levels this could have been a solid recommendation, but in it's current state it just isn't worth it unless it's on sale-- then perhaps. The only demographic I can see this appealing towards is speedrunners looking for something a little different.
yes! Zaebisb
It's like Sonic but in first-person
Короткая игра. Основная часть геймплея - попытки найти "тот самый" маршрут, которым вам будет удобней пробегать уровень (чем то напоминает Super Meat Boy). Игра - не шутер. К тому же управление данной игре.... Как бы вам объяснить... Представьте, что вы тяжеленный танк, и вместо медленных гусениц у вас долго запускающиеся реактивные двигатели, а ещё вы катаетесь по льду. Управление утяжелённое, скорость высокая, движения размазанные. Не могу сказать, что это плохо. Просто довольно непривычно. Выделю и интересный визуал. Больно мне нравятся низкополигональные ржавые локации. Как итог - можно попробовать. Игра итак мало стоит :)
♥♥♥♥♥♥♥ awesome, very mmmmmm but that`s how life work lol ♥♥♥♥
Sergey Bobrov has shown a lot of promise but it seems like almost all of his releases lack polish and feel half-abandoned. Daemonic Runner is a similar case. Cool idea and excellent style (as is the case with all of his games) but lacks polish. Gravity can feel very weird and you frequently find yourself hitting the ceiling which messes up the momentum and flow.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 29.1K | 97% | $9.99 | |
| $3.6M | 8.2K | 92% | $12.49 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $807.2K | 8K | 93% | $4.99 | |
| $91.1K | 1.9K | 89% | $1.99 | |
| $121.7K | 1.7K | 82% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4K | 53 | 91% | $5.99 | |
| $9.4K | 110 | 88% | $3.99 | |
| $9.4K | 67 | 100% | $6.99 | |
| $9.4K | 207 | 73% | $2.99 | |
| $9.4K | 99 | 80% | $4.99 | |
| $9.4K | 66 | 56% | $4.99 |