
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.2Kreviews | 85% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game... a lot. Despite the flaws, that people have seen in-game. But the people that played this game. Met a couple of them, in-game, with higher bounty of 900 mil as low as 0. Have different playstyles from pistols to bazookas (excluding snipers, I am really bad at those) as well as lasers weaponry (so cool). Well... min-maxing the possibility that you could give to majority of the weapons, could be damage, range, hybrid but its the part you experiment with the weapons as well as how to use them properly. In the multiplayer section, between hunting giant robots and fight specific factions/ PVP (Not for feint of hearts) or dungeoneering for parts. I would say dungeoneering parts is the best part of the game (hunting giant robots are for seasoned players) due to you can get lucky with 3 to 5 rating attachment through, you know... Grinding. Also bring a pal to play with in dungeoneering till you get good/best gears(equipments). Not much I can say about the human modification other than giving you phenomenal boosts, if you know, how to add as well as READ (Didn't mean to hurt peeps but it is what it is). But in my perspective, I just use it for aesthetic beauty, like grenade arms for gauntlet like arms, double jump for peg legs?(stub legs, whatever you call that). You don't have to fully upgrade if you are on for aesthetics beauty but if you want full benefits while looking like a monstrosity (asymmetry), go ahead, do what you like and love (you can actually hide your monstrosity with DLC outer suit). Peak human modification, are, the jetpack, blink dash and repair. The combo chain modifications, are for katanas (depends on the max distance, e.g 100 m, any below that range will hit and chain hit till max chain, the chain hit only hits if there are more than 1 enemy but cycles back to first if there is only 2 present). The mechs? It depends on how you create (Lightweight, Medium, Heavyweight), what kind of playstyle you do (various). Still... its really stinks that when you loot stuff... it will add to your mech if you have free space in your mech (It adds weight when you equip it if it occupies your hands, but it does not add weight when put in two weapon slot attachment to your wings of your mech) but if its auxiliary like rockets, lasers, supports items... that automatically equip itself... it will add weight automatically, which can deter your mech movement speed and flight speed as well as both boost speed (My mech is lightweight with purple beam blade, so the pain is real). And then there's the 3 power mode mechanics given to your mech, which you can select 1 of 3, Damage Enhance, Boost Enhance, Defence Enhance/ Barrier. Majority of people that I seen, would used Damage and Boost Enhance. (Damage enhance can be compared in testing ground). Defence Enhance/ Barrier, doesn't really enhance anything but nullifies the damage you take from bullets or lasers or both. Does not protect you from melee, physical (instant barrier gone) nor laser (maybe laser). But this power modes uses femto~... and I want to have clone (mirage) to draw aggro, tough love (luck?). You will have to just balance out or know when to use it. Timing is key and patience is a virtue. Overall, the game is great... just hard time when people do actually play this for coop. Did it for beauty of mech and character as well as grinding for 5*s, not much of the story (even though I tried to pieces them together and prediction scene-ing). I would say Armored Core still the best but I stuck with this alternative due to old computer.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No ultrawide support (21:9 etc.), even tho engine was enabling it but it was "disabled" after an update. As for game itself, it's nice AC wanna be, but there is just too much yapping around. I love the movement animations in here. The "Last chapter" of it feels like a bullet sponge bonansa, or atleast I could not figure out some solid build that would let me "steam roll" through it, something like that didn't happened to me in PS3 AC's. There are some co-op mission, and there was PvP I guess, but those are kinda dead. There are a bunch of systems that you forget about and it makes it harder to play. Overall I could recommend it to someone that looks for a Mecha game on the cheap.
打的不爽,UI难看,繁杂重复,各种剧情杀锁血敌人,视野狭窄,索敌困难,他妈的傻逼敌人原地开奶给你剧情杀直接他妈的从残血奶到满,我他妈的一个杀神要被两个他妈的街头混混追着打,他妈的上个任务还在打我下个任务就是我队友?纯纯的傻逼游戏,不会做游戏,不会做剧情,他妈的剧情也是一坨屎,他妈的世界末日,还在那里他妈的嘻嘻哈哈,他妈的还莫名其妙多几个长得难看又没什么个性的傻逼黑鬼,制作组自己以为自己很艺术搞一堆鸡巴莫名其妙的名词,打一半好不容易有点起伏,剧情马上给你他妈的喂屎,你妈的拯救世界的关键设施你就雇三个雇佣兵来保护,工资还他妈的三万块钱没有,你妈的装备解锁全靠自己捡,他妈的杀一个AC才他妈的掉一个部件,还是你妈的全随机,我他妈的打到后期才给左臂你妈的从初始换成别的,你妈的不会做别鸡巴瞎做行不行傻逼?装备解锁也是一坨屎,我还得消耗一个才能研发一个,他妈的研发出来商店卖的还你妈的死贵,鸡巴想改造武器UI设计又繁琐的一批,根本懒得看,吃屎去吧垃圾游戏,后悔买了
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刷子游戏 爽快
ZZZzzzzzz.....
It's fun, if you like ANIME anime and mechs. Then it's a thumbs up, otherwise skip it.
This is a great game but I wish i could play more of it there was a steam error and now the cloud won't sync. Edit: Got the game to work again will put at least a hundred more hours into this game.
총평점 및 한줄평 3/10 "무게감 있는 건담이 아닌 장난감 드론" 1. 게임성 (3/10) 타격감이 너무 없어서 싸우는 것 자체에 흥미를 가지기 쉽지 않습니다. 참고로 저는 주로 원거리 무기, 그중에서도 거의 어썰트 라이플을 사용했습니다. 외부 사이트에서 공략을 보면서 게임하는 걸 좋아하지 않는 스타일이라 최강의 조합이 뭔진 모르겠지만 근접 무기는 무작정 사용하기엔 좀 어려웠습니다. 미라주라든지, 숄더 웨폰, 옥실러리 등 다양한 방식으로 공격을 할 수 있는 수단이 있는 건 좋았고 미라주와 레이저 같은 경우는 같은 게이지를 사용하기 때문에 전략적으로 선택해야 하는 점은 나쁘진 않았지만 살짝 불편하기도 했습니다. 또 무작정 공격적으로만 사용되는 게 아닌 탄창을 늘리거나 체력을 채우고 스테미너를 무한으로 만드는 등 서포팅도 지원해줘서 좋았습니다. 2. 스토리 (3/10) 세계관도 나름 있는 거 같고 나오는 등장인물들도 엄청나게 많고 소속 부대마다 나름 특색이 있는 거 같아서 그 점을 좋았으나 이에 대한 설명을 크게 해주지 않습니다. 시작하자마자 뭔지도 모르는 상황에서 자기들끼리 오비탈이니, 아스널이니, 펨토니 이야기하는데 몰입이 안 됩니다. 주요 스토리도 초반에는 딱히 없고 중후반 넘어가야 큰 줄기가 생겨 이를 따라갑니다. 스토리를 알려주는 방식도 큰 화면에 대화창이 뜨는 형식은 대화를 읽기 좋으나 인게임 내에서 좌측 하단에서 대화창이 나오는 건 정신없이 싸우는 와중 제대로 읽고 이해하기 어려웠습니다. 등장인물이 많이 나오는 건 좋으나 많다 보니 한 명 한 명 서사를 쌓기엔 시간이 부족하고 근데 이를 후반 스토리에 써먹으니 공감이 안됐습니다. 심지어 최종 보스전과 엔딩 자체도 너무 맹숭맹숭해서 진짜 이렇게 끝나는 건가 싶었습니다. 3. 비주얼 (5/10) 등장인물들은 일본 애니풍 스타일로 생각보단 개성 있고 비주얼 자체에는 불만이 없었습니다. 다만 카툰 기법이라 메카닉물에서 무게감이 없어지니 붕 뜨는 느낌인 게 조금 아쉬웠습니다. 하지만 메카닉 자체는 멋있었고 실제 부품을 변경하면 같이 변화하는 점이 좋았습니다. 4. 완성도 (3/10) 장비는 이것저것 있지만 세부 사항이 많아 비교하다 보면 직관적으로 뭐가 더 좋은 거고 얼마나 세지는지 알기가 힘듭니다. 그러다 보니 핵심 재미인 파밍을 하면서도 뭔가 목표 의식이 애매해집니다. 또한 그 세부 사항 중에서 인터넷에 따로 찾아보지 않으면 어떤 기능을 하는지 조차 알기 어려운 스텟도 있습니다. 딱히 크게 파밍을 안 해도 몇몇 퀘스트 말고는 막히는 구간이 없었고 설령 막히는 구간도 어떻게 파밍을 해야 되고 내가 뭘 얻어야 막힌 구간을 뚫을 수 있는지에 대한 걸 공략을 보지 않은 입장에선 알기 어려웠습니다. 또한 프리 오더를 하는 이유는 무언갈 파밍 하기 위해서 일 텐데 몇십 개가 넘는 퀘스트 중 뭘 깨야 뭘 얻을 수 있는지를 안 알려줍니다. 또한 스토리 끝까지 아우터 상태는 왜 필요한지 모르겠고 아이스크림 먹는 것도 조합법을 게임 내에서 알 수 없고 그러다 보니 귀찮아서 잘 안 먹게 되었습니다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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