
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd describe Daemon X Machina as Armored Core 6: Lite. It has all the bones of a great mech action game but just mildly falls short of a few aspects. Its more accessible than AC6 and would be a good starting place for those interested in the genre. $20 feels reasonable. The gameplay loop is fun and there's a good amount of metagame involved where you're regularly developing and acquiring new parts that feels challenging without becoming overwhelming. Rarely did I ever hit a difficulty wall and need to spend significant time grinding for new parts. Most of the enjoyment was in the gameplay and the fast paced arcadey feel which made for good 30-60 minute sessions. For myself, the controls took a little getting used to but after a handful of missions it all starts clicking. The Arsenal's stats all do affect its performance on mission, however you can't ever get away from the "floaty" feel of the Arsenal. No matter how heavy your Arsenal is, it still will weightlessly glide through the air and have that slight delay in response time due to momentum, but for some reason all builds just feel a little off. Basic customization is all there and you have decent cosmetic options for both your Outer and Arsenal but it lacks the freedom that AC6 allowed. You're allowed only 1 decal per part group which doesn't provide for much expression. Decals are also unlocked by completing certain mission and milestones or found in the environment during a mission which further restricts the level of customization. While there's a full HEX pallet you can paint your Arsenal with, I would've also liked some finish options other than the standard gloss. The story is pretty surface level and some cutscenes can go on way too long with nothing happening. Dialogue feels like a poorly written anime that isn't even laughable, just bad and bland. The voice acting is all great and I think the actors delivered their lines to the best of their ability given the direction and writing. In the last leg of the story, the mission variety simplifies significantly and its more of a rush to the end than anything else. About mid-way through there was some intriguing foreshadowing that seemed to have been either lost in the finale, or I completely missed or misunderstood its resolution. End-game/Post-game is fairly lacking and there's little else to do after the story's resolution other than to complete the side-objectives and unlock all the parts. From here the remaining content changes to co-op missions which are a change of pace but ultimately aren't intriguing enough to drive a long end-game. I think these devs did a great job with the game and committed to an interesting art style. I'm looking forward to the sequel which should hopefully address the mild problems with the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 45.5K | 90% | $8.99 | |
| $8.1M | 12.2K | 94% | $39.99 | |
| $8.1M | 10.2K | 81% | $29.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.1K | 85% | $24.99 | |
| — | 0 | — | — | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $1M | 727 | 80% | $49.99 | |
| $844.6K | 563 | 42% | $49.99 | |
| $666.6K | 28.3K | 75% | $0.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's okay for an arcadey mech game. Not my bag, but if you're into simple anime games and want mechs and customization... this is a game you can play.
The character creator was cool. I loved the colours particularly. The tutorial was the absolute single worst introductory experience I have ever seen. The controls are generally not great but playable. The second mission was the most asinine story I've ever experienced. I hope for the sake of anyone with patience that this gets better. I have other things to play.
i am immensely disappointed in this game. from the repetitive missions, to the boring characters, to the BORING final chapter that makes you fight DAMAGE SPONGE enemies.
Played most of it when it initially came out on the Switch. I like the visuals and music but the story and overall gameplay loop leave a lot to be desired. You're better off just getting Armored Core. As for online its OK for the most part, just a little tedious. Just farming bosses for parts and PVP is solid. Wish the Outer was more fleshed out gameplay wise but makes sense given you'll be spending most of your time in the mech Hope the sequel knocks it out of the park
Entretenido sin más. Un poco repetitivo, aunque el caos arcade que te encuentras es divertido. La historia es un cascajo, y aún siendo el protagonista tienes un papel secundario durante la misma...raro. Lo peor: -Las chapas que te meten. -Que no te dejen comprar armas o piezas aún teniendo un sistema monetario y tener que andar buscando planos para conseguirlas.
Игра хороша но только для заядлых фанатов меха. Сейчас поясню. Из плюсов игры есть: 1. Боёвка игры - Высокие скорости, разнообразные стволы, и конечно моё любимое, более менее развитая система ближнего боя. Для разных врагов нужна разная тактика боя. А боссы хоть и максимально клишированны для жанра но разнообразны. 2. Разнообразная кастомизация мехи и оружия. При желании можно создать меху под любой стиль игры. Любите быть снайпером ебашещим с километра? Пожалуйста. Хотите идти в ближний бой как берсерк? Вам меч или топор или булаву? Может ваш стиль штурмовать врагов с тяжёлым пулемётом и ракетницей на перевес? Как Мукпожелаете милок. 3. Музыка в игре конечно не шедевры от Савано Хироюки но драйва в игре добавляют немало. Если вы любитель метала несколько треков вам точно отлетят в плейлист. Но и без минусов не обошлось: 1. Конечно из-за малого бюджета в игре довольно малое количество контента в общем и пройти игру полностью можно будет за 5-6 часов и это с учётом каих-нибудь тупняков в прохождении и просраных траев на боссах. 2. Почти-что полностью мёртвый онлайн режим. Встретить в онлайн режиме хотя-бы 1 игрока уже редкость, и проблема в том что некотрые предметы можно получить только в онлайн режиме. 3. Отсутствие эндгейм контента. Кроме мёртвого онлайна ничего не остаётся, даже излюбленный японскими разрабами NG+ не добавлен. 4. Сюжет просто хрень. И этим о нём всё сказано. P.S.: Не покупайте дополнения. Этот наёб века который обиграл меня. Кроме косметики там ничего нет. Удачи в покорении игры ;)
Solid mecha game. First thing that stood out for me is definitely the visuals. The mechs look cool. Everything in motion even at break neck speed is readable and stylish. The levels have the bleak but beautiful vibe on point. And then the music just amps the vibe every time during combat encounters. Next thing that I really liked is combat. For context, the last mech game I played was Mechwarrior Online. That was a slow paced game. Here easy flight and zooming around the battlefield is the norm. But despite that pace fights were easy to grasp and a lot of encounters were satisfyingly challenging. Both melee and gun gameplay felt tight. This essentially played out more like a 3rd person shooter with a soft lock on system. But the lock on system wasn't really annoying or a hindrance to good aim. One thing I had mixed feelings on was the progression system. I don't think it was well paced or wasn't clear enough at the start. Meaning if you just played the story missions, you will barely get any decent starter weapons or mech parts. So you basically build up your mech arsenal from beating other mechs and they then drop a random assortment of their parts as loot. A good thing to note here is that missions are short and easy enough to go through. Think early Monster Hunter like missions of just dropping into a map for short objective or fight. But I had a rough start going through story missions at first thinking that's where decent starter gear was. In actuality, the online missions are where you're supposed to get the best gear early on and even for late game gear. There are repeatable side missions that are just solo called Free missions. But I found that they don't spawn enough mechs to fight and the gear there from the start isn't that good. So I had to do the online missions to get any decent gear in the early and mid game. Good thing though that you don't really need actual players. The online missions can be easily soloed or with AI companions. And the progression is where I found the most fun. I just got excited fighting new bosses and new named mech pilots just so to see what the drop. Last thing to add this point, I really liked the online missions especially the Exploration mode, which is a procedurally generated dungeon of mechs and trap rooms. Speaking of online missions, the community has basically moved on and you'll most likely not find any players as of the posting of this review. There were the ocassional one or two surprise lobbies during my playthrough. But for the most part if you really want to play online for the pvp or co-op modes, ask a friend to play with or check the fan made community discord for match ups. Lastly the thing that I thought wasn't very good was the story. The plots and themes this game tried to put across were decent enough on paper. But the way it was delivered was really boring. Basically you just listen in on conversations from the big named characters. It's shame because what they're actually saying can be interesting. But the format of just a scrolling conversation log wasn't fun. They could've at least shown the cool looking 3D renders of the various characters and their mechs while they talk. Overall, I thought this was a solid experience and got me excited for the sequel in development. Also given this launched for the Nintendo Switch first, this does play great on a Steam Deck.
I Tried , God I tried to like this Game, I really hope i will like it but no, i can't The NPC Is unlikeable None of the NPC is likeable for me The Game Confuses me so much is it trying to be story based game? or like level based game? The Story isn't that engaging or entertaining it is just boring I don't like the first scripted event, They give you A Huge Robot to fight and don't allow the player to defeat it normally but instead from out of nowhere a new character come and save the day to defeat that Giant Robot with ease I don't get it why would they show me the giant robot to enter the arena if they got defeated by NPC anyway? They took the satisfaction of defeating the robot , I bought this game because i thought a good Mecha game with Lot of shooting instead of scripted event I want to play a game similar to Armor Core VI because my laptop can't run Armored Core The enemy in the game is not that interesting and the moment you encountered an interesting enemy they took away the satisfaction of defeating it You know what ♥♥♥♥♥♥ up? The NPC didn't show up at the base at all but only appear when you will begin the mission and you expect me to instantly recognize and be interested in the NPC? Heck No ! Don't buy this game i will refund this God I am so mad with this game what a waste of opportunity
그냥 재미가 없는데...? 개인 취향에 안맞는건가?
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