
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From what I remember the beginning you are so weak, but after a while you feel like a badass. What I really like, was the player character changes in appreance when you upgeade. GIving you a modified look
DAEMON X MACHINA is a high-speed mech action game that emphasizes customization, mobility, and large-scale combat. Developed by Marvelous, it delivers stylized mechanical warfare focused on fluid movement and precision rather than realism. Players control an Outer—a mercenary pilot—who commands a customizable Arsenal mech in missions against rogue AI machines and rival pilots. The story unfolds through mission briefings and cutscenes, presenting a world where humanity fights for survival after a lunar catastrophe. The narrative is serviceable, leaning on anime-style drama and philosophical undertones about identity and technology. Gameplay is built around freedom of motion. Arsenals can dash, hover, and fly across open arenas while unleashing an array of ranged and melee weapons. The combat design prioritizes speed and reaction, demanding players juggle positioning, ammo management, and environmental awareness. Customization is the game’s core. Every mech part—arms, legs, cores, and weapons—affects mobility, durability, and playstyle. Defeated enemies drop equipment that can be salvaged and integrated, encouraging experimentation. Augmenting the pilot with cybernetic enhancements extends this system to personal attributes as well. Visually, DAEMON X MACHINA adopts a cel-shaded, high-contrast aesthetic. Explosions, particle effects, and bold color schemes give battles an anime-like intensity. The art direction favors style over realism, creating an identity closer to animated spectacle than traditional mecha simulation. The soundtrack reinforces this tone with heavy guitar and electronic tracks that drive the pace of combat. Sound effects are sharp and mechanical, complementing the kinetic feel of every movement and impact. DAEMON X MACHINA succeeds as an energetic, flexible action experience built on motion and customization. Its narrative is secondary to the thrill of piloting a finely tuned machine in chaotic, fast-moving combat. For players who value mechanical freedom and stylized intensity over grounded realism, it delivers focused, high-octane satisfaction.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game *looks* great and like it should have everything you would ever want in a mech game. Character customization with cyberpunk elements, deep looking mech customization, missiles, explosions, etc etc but you will cringe yourself into a singularity suffering through the dialog in this game. I can get behind a game that's trying to be campy but I need something here. Is it trying to be serious or not? Either I missed it or the entire story is "earth broke" but then out of no where you're fighting literal ai trash mobs? The final straw for me at 2 hours and skipping all the dialog and mission briefs was getting to C rank and the shop still had NO NEW PARTS. For 2 hours all but one category in the shop completely empty. The only gun in the shop was one that I researched. How do you make an Armored Core clone but forget to add any customization? Yes, you can get new parts from doing missions, neat, but you are railroaded for the first hours of the game into one mech.
カスタムロボアクションゲーとして抑えるべき点はしっかり押さえていてとても良き カスタムロボといれば~というのが思いつき次第作ってぶっこんでる感じ むっちゃいい AC6から移る形で入った民だけどクッソカスタムロボですごくいい カスタムロボの1つの完成形じゃなかろうか ただAC6の機体と比べて今作のアーセナルは小型で機体スペックがノーマルACが戦力外なレベルでとても高い AC6と違う点はこちらの方が機体に幅があり圧倒的3次元の戦闘になることかな ストーリークリアするあたりでも機体スペックに振り回される感じがあって難しいけどとてもよかった やっぱり自分で動かしてる感じがあるだけで没入感かなり出るよね操作性良いし そして何より背面ボタンとか無くてもしっかり操作しやすい優しい仕様 優しい仕様で操作に技量を求めるとかいうロボゲーのお手本かな? 大した操作でもないのに無駄に沢山ボタンを要求するロボゲーもあるからねここまでシンプルにまとめられて出来が良いのはやっぱすげぇよ 防御と機動力の選択とアタッチメントによる拡張性 近から遠までしっかり選択があり特化させることができる 操作感に合わせて自機を調整できる 視点操作が圧倒的にやりやすい(無駄なデッドゾーンがかなり少ない) これらがあるので満足感がおおきい これほどまでにしっかりカスタムロボであるという点を抑えた良作はなかなかない アクションは自機の出力が高すぎる故か癖はあるものの慣れれば問題なく動けるのも◎ ただ地走移行の仕様はもうちょっと改善がほしいかも(一部脚部パーツで無視できるレベルにはなるのだが…) ストーリーが良くても肝心のカスタムによって性能を変えることのできる作品が滅多に無いので個人的には次回作以降もこういった要素を大事にして欲しい と思ったらいままでのAC作ってた人が紛れ込んでいるチームが作ってたのかい!?じゃあ次回作ももっと期待しても良いのかい!? 次回作または大型DLCがでたら即買いするね 話題になれば覇権とれると思うんだけどなぁ と永遠にアタッチメント周回する民の1人は思う 結論 どのパーツでもある程度やれなきゃいけないという難しいバランスと特化したらきちんと面白い性能が出来るという うおくそ強いwというパーツもあるが全く使えんとなるパーツはあまりない(武器や特殊なものは知らないものとする) 難しいラインを頑張って超えてくれた神ゲーと言っても過言ではないのではなかろうか まだまだ現役なロボゲー(2025年末時点)
During an early cutscene a teenage looking character walked up to the team and introduces himself as the Crimson Lord and pointed to a 17 year old next to him, saying "This is Diablo". Both of these characters looked like kids from a Korean boyband cosplaying as sci-fi power rangers with faces randomly generated from Fallout 4's character creator. I started laughing too hard and couldn't take anything seriously after that. Setting generic anime expo dumps and cringeworthy character interactions aside... The gameplay felt very repetitive and mindless, feels like those auto-shooters that mostly play themselves. My input seemed unnecessary.
man i do like mech combat
+ Good ~ Meh - Bad --- Cringe infested Dialogue combined with Subpar Voice Acting really takes me out of this experience. -- Combat makes me want to play Armored Core 6 again, it is nowhere close to feeling satisfying to pilot the mech. I don't really feel like I want to continue.
Too easy.... ---an AC6 player
I stood still and held the right trigger. Nah.
--Mission briefing Briefing will commence You will engage in a really generic boring mission Blah blah blah Your objective is to play this until you will the live --Mission briefing over Joker: Daemon x Machina has very dull combat. Jack: Whaaat? No! It has really boring dialogue. Joker: You coward! How did they make a mecha game so insipid? Jack: The weapon loadouts are basic, there is no strategy. You dont get any interesting weapons for ages Joker: In just a soldier, nothing special really. Like this game. Jack: This dialogue is so stupid. Why am I still playing this? Joker: Because you want to play a good mecha game and you keep on hoping this will get better, and you'll get better weapons Jack: I am stupid.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 12.2K | 94% | $39.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 4.1K | 85% | $24.99 | |
| — | 0 | — | — | |
| $3.3M |
| 8.3K |
| 86% |
| $14.99 |
| $1M | 727 | 80% | $49.99 |
| $844.2K | 596 | 43% | $49.99 |
| $666.6K | 28.3K | 75% | $0.99 |