
The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 83% | — | $570.8K |
| $19.99 | 477ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the first level, twas challenging, fast forward, loved it. Then the second level they start throwing flying enemies at you that surround you, which makes it difficult for you to maneouver and attack them, because you can only move left and right, jump, and hit in a narrow foward motion-slash. So you're gonna get hit by those. They also bump the traps that insta-kill you by a ton, and also have enemies that push you with each attack into said traps. The game has a checkpoint system similar to that of Dark Souls and games that try to emulate those titles, so you get stations that serve as your checkpoints, you die? Go all the way back to the previous station. On top of that, they introduce enemies in the second level that take multiple hits to go down, which completely kills the fast paced nature of the game's first level. Just really dissappointing. Vengeful Guardian Moonrider was significantly better at achieving what this sets out to do, imo.
A good retro-style platformer - the strongest points of the game are in the level and enemy design, with a good understanding of the fundamentals that stays consistent through most of the experience. Unfortunately neither are particularly stressed by the difficulty which is on the extreme easy end for this style of game; you'll clock a decent number of deaths in the latter third of the game, when the focus turns to platforming segments with insta-death pits and spikes, and a teleporting dash attack that relies on a dash that feels just a little bit inconsistent - during tight platforming sections it's easy to accidentally hit the forward input AFTER the dash input, and the dash does nothing while neutral so it gets eaten. Personally, I think dash from neutral should trigger dash for as long as the dash button is held, and pressing forward while neutral-dashing should convert to the forward-dashing state. If this were fixed and the game had a hard difficulty mode that flattens the difficulty curve towards the high end (you could probably just add more enemies/more aggressive enemies in this game), it'd improve the game massively, but this will never happen at this point. Actually, one more criticism: the bosses are too simplistic. They tend to follow a basic loop with no variation and attacks are trivial to dodge after you've seen them one time. Don't expect interesting or layered attack patterns with shifting overlap or anything even close to that. You never really get a sense of aggression or murderous intent and that in turn undermines the story presentation. This is actually my second time playing the game. I played it years back on Game Pass, and finally scrounged up the cash to actually buy the game on Steam now. I got 100 deaths back then, and 50 deaths now, so scientifically we can say that my video game prowess has doubled.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
| $15.99−20% |
| 70ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Однозначно, лучшая игра про ниндзя за последние лет 30! Игра явно вдохновлена Shadow of the Ninja (она же KAGE), что прослеживается и в визуальном стиле, и в музыке, и в сложности. Игра раскрывается постепенно, начиная с базовых механик под неспешную музыку, погружающую в атмосферу, плавно разгоняется до драйвовых тем, когда каждую локацию проскакиваешь теневым рывком и достигает кульминации на уровне космопорта, когда вообще не касаясь платформ выносишь врагов под героический и эпичный саундтрек. Такое удовольствие ловил только от Ninja Gaiden 3, Shadow of the ninja и Shinobi 3. Штучный проект, в котором хорошо всё: сложность, управление, динамика игры. Эталонный ниндзя платформер.
Ниндзя Гайден лайк. Нарисован узнаваемым стилем авторов Лопатного рыцаря. Что, на удивление, делает его самым привлекательным в своём поджанре. Наш кибер-ниндзя заряжен механиками, под самую завязку. К концу игры я уже начал путаться в кнопках, в изобилии разных приёмов. Но не потому, что их тут ТАК много, а из-за того, что их много и все их тебя просят использовать, и из-за того что игра не затянута и заканчивается за 6 часов. Из выраженных плюсов, куча боссов, которых не спутаешь между собой и сюжет. Я рот его капал сюжеты всех этих ниндзя поделок из ряда Нандзя Гайдена, с их нарочитой глупостью под B-боевичары 90х. И при том что Cyber Shadow, наваливает записок к месту, и ещё 5 раз столько же не к месту... Меня история зацепила. Не своим синопсисом, про ниндзь поклоняющимся духам, которых обезумивший профессор начал убивать и засовывать их души в роботов. А своей подачей. Вкрапление элементов, важных для героев, катсценами выдающими нам столь немногословную химию между героями. Ну и плюсом ощущение места действия. Игре удаётся поверить что все те уровни что ты проходишь, находятся в одном городе, по которому ты путешествуешь.
Authentisch, wie früher, hart an der Frust-/Lustgrenze. Faire Rücksetzpunkte, Pattern lernen angesagt, alles machbar, nach etwas Übung.
lo tenia en switch 1 pero nunca lo termine me tome el tiempo de dedicarle ese tiempo a la version de steam y por fin pude terminarlo y solo puedo decir que increible obra maestra 110% recomendado
Game này mang lại cho những thế hệ cũ như tôi một bầu trời kỉ niệm..giúp tôi ôn lại nó..cơ mà..dme game j mà khó vậy, độ khó này nói thật thì mang hướng kiểu gây khó chịu cho người chơi đúng hơn..chứ ko phải vấn đề kĩ năng nữa :)
후반으로갈수록 꽤나 어려웠지만 재밌었습니다 필드가 많이 빡세네요 ㅋㅋ 차라리 보스가 쉽다 느껴질정도 매콤한난이도의 매트로배니아 좋아하면 강추 억까와 어려운거 싫어하면 비추
Reminiscencia de los Ninja Gaiden original, juego bastante cabron pero entretenido
Foi divertido jogar até fim, porém, é mais do mesmo, um jogo básico sendo este o famosos "plataformer de ninja".
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $46.2K | 487 | 60% | $4.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $8.3M | 14.2K | 91% | $24.99 | |
| $5.2M | 13.3K | 93% | $19.99 | |
| $1.5M | 2.3K | 76% | $29.99 | |
| $1.6M | 6.9K | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $570.8K | 698 | 84% | $19.99 | |
| $570.7K | 1.3K | 81% | $14.99 | |
| $570.9K | 1.4K | 79% | $14.99 | |
| $570.5K | 901 | 64% | $19.99 | |
| $571.2K | 3.6K | 87% | $5.99 | |
| $570K | 2.6K | 85% | $9.99 |