
Ghat's story is far from over: Zeno Clash 2 picks up where the deliciously brazen first game left off. After 4 years of waiting, the sequel to the surreal first-person brawler brings more variety in combat and levels, and even more bizarre storytelling into the beguiling world of Zenozoik.
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zeno Clash 2 expands on everything that made the first one a memorable experience. The story's more interesting, the lore's even more bizarre, the combat is improved with more moves and skills to perform and more items to use, the world's larger and offers a bit of exploration, and the game just has better pacing and is more polished than the first one. The game's still on the shorter side, and the story's still abstract, and there's a lot of room left for interpretation, and at the end you'll have more questions than answers. The combat still feels samey towards the climax. Personally, I enjoyed all the changes, and I think ZC2 is a better game for that, and I hope one day we'll get a direct continuation of Ghat's storyline.
Okay. I wasn't expecting much. Especially after playing the first Zeno Clash and thinking: "Well... that was certainly a meh video game." But apparently ACE Team looked at the first game, listened to my disappointment, and said: "Hold our ♥♥♥♥♥♥♥ beer." Because Zeno Clash 2 is a spectacular comeback. And not just because it's bigger. It's hilariously different. The first game felt like a strange linear fever dream. This one basically said: "Screw corridors. Here's a semi-open world full of bizarre ♥♥♥♥. Go figure it out." And ♥♥♥♥♥♥♥♥♥, did I have fun. The story follows the protagonists—apparently brother and sister—on a mission to rescue their captured siblings and fathermother while dealing with the most wonderfully ♥♥♥♥♥♥-up collection of creatures, monsters and weirdos I've seen in a game. And somehow... I actually fell in love with these characters. Which was unexpected. I came here to punch ugly monsters. I did NOT come here to develop emotional attachment to a bunch of beautifully ♥♥♥♥♥♥-up freaks. But here we are. The world is strange as hell, and you actually have to pay attention. There's exploration. There's stuff to figure out. There are collectibles ♥♥♥♥♥♥♥ EVERYWHERE. And here's the clever part: those collectibles aren't useless garbage thrown around the map just to inflate your playtime. They actually feed into your skills and stats. So when you find some random shiny ♥♥♥♥♥♥♥♥ hidden in the middle of nowhere, you're not thinking: "Oh great, another useless collectible." You're thinking: "♥♥♥♥ YES. MORE POWER." That's how you make collecting ♥♥♥♥ worthwhile. The beginning is admittedly a little rough. If you haven't played the first game, you may spend the opening hours thinking: "Who the ♥♥♥♥ are these people, why does everything look like this, and why is everyone seemingly suffering from a collective brain malfunction?" My recommendation? Play Zeno Clash 1. Get disappointed. Question your life choices. Then immediately come back to Zeno Clash 2. Because the difference is ♥♥♥♥♥♥♥ hilarious. It's like watching a mediocre opening act and then discovering the headliner has arrived with a flamethrower. This game is WEIRD. Not "haha, quirky indie game" weird. I mean WHAT THE ABSOLUTE ♥♥♥♥ AM I LOOKING AT? weird. And I love it. The enemies aren't just giant bags of hit points either. Some of the monsters and bosses require actual combat skills AND brainpower. You can't always just punch the ugly bastard until he stops moving. Sometimes you have to figure out what the hell you're supposed to do. And the bosses? ♥♥♥♥♥♥♥♥♥. Some of the coolest and most entertaining boss fights I've encountered. The further you progress, the more interesting this game becomes. You start off as basically a weird elf-looking human whose primary contribution to civilization is: 👊 PUNCH. That's it. Congratulations. You're a ♥♥♥♥♥♥♥ fist with legs. But keep going. Beat the monsters. Beat the bosses. Figure out the weird-ass world. Collect your mysterious shiny crap. Upgrade your skills. And eventually you're running around with superhuman abilities, beating the ♥♥♥♥ out of things that would've annihilated you at the beginning. That progression feels ♥♥♥♥♥♥♥ fantastic. And that's ultimately why Zeno Clash 2 works so well. It's short. It's strange. It's semi-open-world. It's incredibly imaginative. And it doesn't feel like anything else. No generic fantasy kingdom. No boring military corridor. No thousand-hour Ubisoft checklist simulator. Just a gloriously bizarre world where the developers apparently asked: "What if we stopped giving a ♥♥♥♥ about normal?" And then made an entire game out of the answer. Zeno Clash 2 is weird as ♥♥♥♥, surprisingly charming, genuinely fun, and absolutely worth playing. I expected a mediocre sequel. Instead I got a bizarre little masterpiece where I spent hours punching nightmares, solving bizarre problems, collecting shiny ♥♥♥♥♥♥♥♥ and somehow becoming emotionally invested in a family of absolute lunatics. Would punch again.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Russian, Spanish - Spain*languages with full audio support
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom, tão bom quanto o primeiro, contudo, extremamente superior, lutas mais intensas, melhor resposta dos controles, a história é horrivel, mas até que da pra prestar atenção. extremamente viajado, mas bem agradavel visualmente. 7/10
Recomendo antes lerem minha modesta análise sobre o primeiro jogo: https://steamcommunity.com/id/turok/recommended/22200?snr=1_5_9__402 --------------------------------- Uma melhoria em QUASE tudo do primeiro jogo, com exceção do sistema de combate, que tornou mais burra a luta corpo a corpo, limitou as armas de fogo fazendo com que elas tenham munição e implementou aquela clássica tática para aumentar o tempo de jogo sem adicionar conteúdo, que é a árvore de melhoria. Uma diferença que não é necessariamente ruim, porém, eu não gosto, é o jogo não ser mais linear. Então, você precisará voltar até uma outra parte do mapa para que você possa continuar sua aventura. Ou seja, é mais uma tática que os desenvolvedores encontraram para inflar o tempo de jogo. Apesar das minhas críticas, é um bom jogo e eu realmente gostei da estória; poderiam muito bem convertê-la em um romance e publicá-la na Amazon. Excelente sequência e necessária para quem jogou o primeiro Zeno Clash.
This game is a great sequel, It picks up right where the first one left off and expands the universe a bit more without s**tting all over what made the original special on top of that expands the absolute f**k out of this weird universe They did ditch the linear level design for a more open world RPG, which might filter some peasants, but the core unga bunga bare knuckle fights/FPS hybrid with that signature grotesque alien vibe are still completely intact. They just expanded the gameplay, more weapons, more weird s**t to do, better exploration. It actually feels like they took everything that worked and just made it bigger and weirder is essentially the same, just expanded so it doesn't feel like a cash grab Apparently it has online co-op too, but since I’m a friendless loser, I just solo'd the entire campaign and it was still an absolute blast. No complaints If you liked the first one and its wtf am I looking at vibe, this is basically obligatory, they didn’t f**k it up ( They cooked) unlike modern AAA slop that completely disrespects their prequels 8/10 Even more grotesque, would punch more bird masked freaks again
This sequel was created in Unreal Engine so it feels a bit different from the OG one. Coop is now possible, and the world is kinda semi-open with a bunch of loading screens in between. I played it in coop without too many issues. (Just a few crashes from my coop buddy) Achievement-wise, it is fine except for the coop one where you need someone to unlock it. Overall, the game is still fun with some new mechanics here and there, but the storyline wasn't that impactful like the first one.
Zeno Clash 2 is one of those rare games where the world itself is the main attraction — punching bird-masked hermaphrodites and shooting bone guns at nightmare creatures in the landscapes of Zenozoik is an experience genuinely unlike anything else out there. The combat feels more fluid than the first game, and while you'll settle into repetitive patterns eventually, the sheer strangeness of what you're fighting keeps things fresh longer than it has any right to. The shift toward a more open world is a mixed bag — backtracking through respawning enemies gets tedious, and the map leaves a lot to be desired — but stumbling across a new biome or bizarre character design makes up for most of the frustration. Play the first game before this one, because the story connects and you'll want the context, even if the narrative still barely makes sense either way. Flawed and a bit rough around the edges, but there's nothing else like it, and that counts for a lot.
67
More world building in this awesome freaky universe is always a plus but this open world stuff was unnecessary. I missed the mission to get the first chain weapon until right before the end of the game but if I got that when I was supposed to it would have been super OP and made any other form of fighting useless the whole time, you get nothing from killing people so I basically ignored every single fight and random enemy the entire game. Def play this if you liked the first one but I won't say it's a good time. Thankfully it was pretty short since you can skip all the fights
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