
The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.3Kreviews | 84% | — | $572.8K |
| $19.99 | 477ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐和操作手感挺喜欢的,但是重复的地刺、永远在跳跳乐和躲弹幕时出现飞行怪,还有不会蹲的忍者,让人很是无语,是一款赶路比打boss更有难度的游戏,在游戏中后期让人丧失玩下去的动力。
Это не игра, а какой-то гениальный ♥♥♥♥♥♥ из старой эпохи. Уже на первом уровне меня убила [spoiler] кибер муха[/spoiler] , потом какая-то херня из-под пола, а затем я просто не допрыгнул до платформы, на которую, как мне казалось, допрыгнуть должен был. Оказалось - ♥♥♥♥♥. Сохранения здесь существуют примерно на том же уровне, что и справедливость. Каждый проигрыш заставляет заново пройти пол-уровня, благодаря чему ты начинаешь помнить расположение врагов лучше, чем собственную дату дня рождения. Графика великолепна. Пикселей настолько мало, что каждый из них работает за троих. Анимации выглядят так, будто их рисовали на калькуляторе, но через пять минут ты уже считаешь это произведением искусства. Музыка вообще отдельный кайф. Она бодро играет, пока тебя в двадцать седьмой раз размазывает один и тот же босс. Причём мелодия настолько прилипчивая, что ты продолжаешь её напевать даже в тот момент, когда тихо охуеваешь от происходящего. Боссы - настоящее сокровище. Каждый из них словно был создан после совещания разработчиков на тему: «А как бы ещё поднасрать игроку?» И ведь получилось просто отлично. Самое удивительное - несмотря на весь этот ад, игру невозможно бросить. После каждой смерти думаешь: «Да ну нахер», а через тридцать секунд уже снова запускаешь уровень. Это какой-то цифровой Стокгольмский синдром, и я в полном восторге. Шикарная игра. Жестокая, несправедливая, местами откровенно ебанутая, но именно за это её и хочется любить.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
| $15.99−20% |
| 70ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game inspired in Ninja Gaiden and Megaman heavily. Love the music, gameplay and the challenge. Very good story bits too.
frustrating to play this game enemy bullsh tiny bug bullssh checkpoint long by the betwen take so long have abilty and need backtraking bullsht
This game is the reason i got even balder from tearing what was left of my hair. 10/10 , gonna buy a wig real soon, totally worth it.
为了难而难,把操作复杂化,全是负反馈。
Loved the first level, twas challenging, fast forward, loved it. Then the second level they start throwing flying enemies at you that surround you, which makes it difficult for you to maneouver and attack them, because you can only move left and right, jump, and hit in a narrow foward motion-slash. So you're gonna get hit by those. They also bump the traps that insta-kill you by a ton, and also have enemies that push you with each attack into said traps. The game has a checkpoint system similar to that of Dark Souls and games that try to emulate those titles, so you get stations that serve as your checkpoints, you die? Go all the way back to the previous station. On top of that, they introduce enemies in the second level that take multiple hits to go down, which completely kills the fast paced nature of the game's first level. Just really dissappointing. Vengeful Guardian Moonrider was significantly better at achieving what this sets out to do, imo.
A good retro-style platformer - the strongest points of the game are in the level and enemy design, with a good understanding of the fundamentals that stays consistent through most of the experience. Unfortunately neither are particularly stressed by the difficulty which is on the extreme easy end for this style of game; you'll clock a decent number of deaths in the latter third of the game, when the focus turns to platforming segments with insta-death pits and spikes, and a teleporting dash attack that relies on a dash that feels just a little bit inconsistent - during tight platforming sections it's easy to accidentally hit the forward input AFTER the dash input, and the dash does nothing while neutral so it gets eaten. Personally, I think dash from neutral should trigger dash for as long as the dash button is held, and pressing forward while neutral-dashing should convert to the forward-dashing state. If this were fixed and the game had a hard difficulty mode that flattens the difficulty curve towards the high end (you could probably just add more enemies/more aggressive enemies in this game), it'd improve the game massively, but this will never happen at this point. Actually, one more criticism: the bosses are too simplistic. They tend to follow a basic loop with no variation and attacks are trivial to dodge after you've seen them one time. Don't expect interesting or layered attack patterns with shifting overlap or anything even close to that. You never really get a sense of aggression or murderous intent and that in turn undermines the story presentation. This is actually my second time playing the game. I played it years back on Game Pass, and finally scrounged up the cash to actually buy the game on Steam now. I got 100 deaths back then, and 50 deaths now, so scientifically we can say that my video game prowess has doubled.
Однозначно, лучшая игра про ниндзя за последние лет 30! Игра явно вдохновлена Shadow of the Ninja (она же KAGE), что прослеживается и в визуальном стиле, и в музыке, и в сложности. Игра раскрывается постепенно, начиная с базовых механик под неспешную музыку, погружающую в атмосферу, плавно разгоняется до драйвовых тем, когда каждую локацию проскакиваешь теневым рывком и достигает кульминации на уровне космопорта, когда вообще не касаясь платформ выносишь врагов под героический и эпичный саундтрек. Такое удовольствие ловил только от Ninja Gaiden 3, Shadow of the ninja и Shinobi 3. Штучный проект, в котором хорошо всё: сложность, управление, динамика игры. Эталонный ниндзя платформер.
Fun, but not very complex. If you like ninja gaiden, you'll like this, because it's just ninja gaiden but quite a lot easier. I got it on sale for 11 bucks but honestly i'd wait for a deeper sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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