
Become a military hacker and help your black ops team reach their goal in this noir cyberpunk tactical game. Scan, hack, overtake, control and manage high tech devices, vehicles and even enemy cyborgs with cutting-edge implants.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cyber Ops is a tactical level RTS with a "cyberpunk hacking" theme that has you control a group of arrows around a minimalist/untextured/transparent environment to fight other arrows. I don't know why, 5 minutes into the future, humans have turned into arrows. Definitely, CD Projekt Red got it completely wrong when they made Cyberpunk 2077. Not a single person in that game turned into an arrow. Anyway you control your arrows and make them run around, shoot enemies, hack terminals and stuff to complete the various bespoke missions in the game. There's a lot of missions, which is good, but then the game itself is bad, so a lot of a bad thing does not make it better. The graphics are obviously just phoned in, and unfortunately the gameplay and game design was too. AI will get stuck on stuff, clip through stuff, it's just a buggy, unpolished mess even if you can look past the woefully lazy "art" that got used instead of proper graphics. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. The game features lazy minimalist/untextured/transparent low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. Cyber Ops has the utterly unrealistic price of $15 USD, for which you could easily get any number of older AAA games. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, Spanish - Latin America, Japanese, German, Polish*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
lmbo
It would've been a fun game if it was less buggy, it's riddled with bugs everywhere, even on the tutorial, it's a fun concept, made well, just would've been better if it wasn't so buggy.
Awesome game! Please make a second
no
ITS VERY UNIQUE AND FUN HOWEVER REQUIRES A LOT OF BRAIN POWER AND CONCENTRATION AND MY ADHD BRAIN TO EVEN GO MORE AND MORE AND FRY MYSELF TO BE SUCCESSFUL, RECOMENDED IF YOU BELIEVE YOU GOT WHAT IT TAKES TO BE A SUCCESFUL "MATRIX (SYSTEM) OPERATOR"
4.5 / 10
Great concept. Love the gameplay. However, the controls overlap and make it difficult to play. Worth a try if you can stick with it through the difficulties
Cyber Ops is a cyberpunk tactical strategy game developed by Octeto Studios and published by Games Operators that offers a refreshing alternative to the genre's usual action-heavy formula. Instead of placing players in direct control of a heavily armed operative, the game assigns them the role of a remote mission controller responsible for guiding elite agents through dangerous operations. This perspective shifts the focus toward surveillance, hacking, and strategic coordination, creating an experience that emphasizes intelligence and careful planning rather than fast reflexes. The futuristic setting is built around advanced technology, political unrest, and covert military operations, providing a compelling backdrop that complements its methodical gameplay. The campaign unfolds in the young nation of Baltia, where lingering tensions after a devastating conflict threaten the country's fragile stability. Players serve as an Operator within the elite Geist Division, overseeing missions designed to protect national security from hostile organizations and technologically advanced enemies. The story successfully blends espionage, political intrigue, and military drama into a narrative where every mission contributes to a larger conflict. Rather than relying solely on cinematic action, the game highlights the importance of information gathering and strategic decision-making, giving players the sense that their choices directly influence the outcome of each operation and the safety of their team. Gameplay revolves around remotely assisting field agents by interacting with sophisticated electronic systems scattered throughout each mission. Players hack cameras, unlock secured passages, disable alarms, manipulate automated defenses, and even interfere with enemy cybernetic enhancements to create opportunities for infiltration. Missions often require constant monitoring of multiple systems while adapting to changing situations in real time, rewarding patience and tactical thinking instead of reckless aggression. Every successful operation feels like solving a complex technological puzzle where timing, resource management, and situational awareness are just as important as the hacking tools themselves. One of Cyber Ops' strongest qualities is the atmosphere it creates through its presentation. The user interface resembles an authentic command center filled with surveillance feeds, system diagnostics, and digital controls that reinforce the feeling of managing covert operations from a secure location. Combined with its retro-inspired cyberpunk visuals and electronic soundtrack, the game consistently delivers an immersive environment that captures the tension of high-stakes intelligence work. Conversations between operators and field agents also add personality to the experience, making the missions feel more dynamic while strengthening the emotional connection between the player and their squad. The progression system gives players meaningful long-term goals beyond simply completing missions. New operatives can be recruited, cybernetic upgrades improve the team's effectiveness, and additional technologies expand the tactical options available during future operations. Permanent consequences for losing agents increase the importance of every decision, encouraging thoughtful planning instead of risky experimentation. This persistent progression keeps the campaign engaging by rewarding careful management and making every successful mission contribute toward building a stronger, more capable unit. Despite its originality, Cyber Ops does have several shortcomings that may affect some players' enjoyment. The interface contains numerous windows, commands, and information displays that can be intimidating during the opening hours, resulting in a noticeable learning curve. Missions demand multitasking under pressure, and newcomers may initially struggle to process everything happening simultaneously. Some technical issues and occasional artificial intelligence inconsistencies can also interrupt the otherwise polished tactical experience. Although these problems rarely overshadow the game's strengths, they can occasionally reduce the smoothness of gameplay during more demanding scenarios. Even with these drawbacks, Cyber Ops stands out by delivering a distinctive interpretation of cyberpunk strategy that rewards intelligence, preparation, and technological mastery instead of direct combat. Its engaging narrative, immersive presentation, satisfying hacking mechanics, and rewarding progression system combine to create a memorable tactical experience for players who appreciate slower, more deliberate gameplay. Those looking for explosive action may find its pace restrained, but strategy enthusiasts who enjoy careful planning and electronic warfare will discover a game that offers something genuinely different from the typical cyberpunk adventure. Rating: 6/10
没中文我忍了,但那些bug能不能修一修,游戏里人物直走,贴着墙走没问题,但我直走不行,原因是贴着墙那一侧的门锁了??!这是什么逆天判断机制,还有那移动操作稀烂不小心点一下就设定目的地了,真的建议改成双击,最后,我只能说属实是在bug上建了个游戏
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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