
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 883 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我踏马直接攻进t1训练室,明年将是lpl最有希望一年
跟orwell很相似,但推理性和解谜性比orwell更高的一款游戏。这类游戏我感觉本质都是网络安全科普:不要用个人资料做密码、拍照不要拍到证件、不要随意在网上公布个人资料等等…… 先说一下缺点: [olist] [*]数据要手动输入 每次破解密码都要手动拖六个数据,没有一键导入,而这个动作要重复很多遍 [*]动画太多 信息量巨大导致很多细碎的loading动画,关键对话二刷时依然不能跳过,想做成就就必须重新看一遍,磨人啊 [*]关键词条触发有问题 我不知道是不是只有我一个人这样,但有时候某个页面来来回回走了好几遍了,每一句都点过了,没反应我就去下个页面,结果推理卡进度上不了100%。回头查缺了什么线索,再回那一页,要来回多按几次才会突然高亮让我点,好几次都这样,体验有点差。 [*]配音 首先辛苦各位配音演员,但有些棒读略为明显,情绪没跟上剧情。而且吹毛求疵一下,Sean的读法是shawn(/ʃɔːn/)不是sin(/sɪn/)。 [/olist] 然后是一些剧透的感受 [spoiler] 第一章在toothbook透过用“忘记密码”重置Lisa账号——结果居然不能删除重置邮件。人家一开电邮就能看见了啊啊啊啊!黑别人邮箱还这么光明正大留痕迹,我觉得已经是一个剧情bug了。 第二章玩起来觉得触目惊心,让我想起韩国N号房还有最近的德国Telegram迷奸群,太有代入感了。身为女生玩的时候实在是很难受,是来自现实层面的窒息感。 根据联合国统计数据,全球有八成的强奸案都是熟人作案,而由于施暴者处于受害者的生活圈,他们经常通过“发布裸照和破坏名誉”这些反复地威胁受害者,以长期封口和持续的侵害。 故事中这么多的受害者,没有一个人敢报警,我觉得没有人有资格去批评她们。受害者身份一旦被泄露,任何照片视频一旦流传到网络,对受害者而言都是一场巨大的二次伤害。现代网络传播比删除快,一旦被上传就永远删不掉,你不知道谁的手上拿着你的私密照。而明明没有做错任何事情,却要被舆论污名化,忍受社交圈子的审视目光。甚至进入司法程序后,受害者必须在警察、检察官和律师面前反复并巨细无遗地描述被侵害的痛苦细节,最痛苦的经历却被反复质询。更不用说性侵案件的受害者有罪论依然不能被根除,“你为什么要穿这么暴露打扮得这么美?” “为什么不反抗?” “为什么要单独和他相处?” 也因此这类案件有很高的流产率,大部分都走不到法庭。不少受害者因为无法承受施暴者威胁和心理创伤,在漫长的调查周期下,会选择撤回起诉或者不配合调查。加上很多受害者案发时处于恐惧僵直状态而没有明显挣扎伤痕,案发后在惊吓中选择清洗身体而不是体检取证,案件很容易因为“证据不足”而撤案。 而Adam因为以为女友出轨,都没有思考匿名发私密视频之人的恶意,就被怂恿把这视频放到网上也是……成功将自己从一个无辜受害者变成一个加害者了,他怎么没承担法律责任啊? 第五个章,神仙打架凡人受罪,那个可怜的父亲,无论是Van还是“我”,都只是在利用他骗他。 而且结局真的细思极恐啊,Cody根本不应该可以解除炸弹,也就是说存活下来的其实是Sean,他在伪装死去的Cody。 [/spoiler] 具体还是很好玩的,里面的案件也是很真实的社会议题,比起爽,我自己玩很多时候的感受是焦虑、愤怒、无力。这世界有那么多让人喘不过气的恶,不是每一桩都会被揭穿,不是每一个受害者都能得到正义。说到底,哪怕坏人被法律制裁,受害者失去的,经历过的恐惧和绝望,已经无法被改变。但愿正义永不迟到,也永不缺席,愿善良都有回报,愿罪恶有苦果。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 884 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作,但除了小游戏,阿鲁巴你们小游戏策划脑子里到底装的什么……做的小游戏真的很莫名其妙……饶了玩家的命吧。
我不行了,本着买都买了的心态一直玩到第五章,只剩半小时就能结局了,结果卡在一个小线索上没找到,死活不能继续向下推理,看了几遍攻略都没找到到底在哪,忍无可忍只能弃游 玩法和鲁特里一家死了很相似,但是没有鲁特里好玩,整个流程非常之死板,不说这粗糙的黑客技术科学不科学,玩起来完全是一个重复啃臭cv、满屏点点点高光游戏,基本没有发挥主观能动性的空间,哪怕是完全看懂了剧情,只要有一个线索没收集到就得卡关,流程之繁琐想看攻略都相当费劲。 这个剧情很不好说,神罚什么的真的很中二,主要还是玩法设计真的不行,不推荐
查案的玩法不错,大部分难易适中,各种小游戏加的也不突兀,还能改善通篇较多的复制粘贴操作带来的重复感,总体上讲玩法是好玩的;剧情没得讲一看就是bro大小头交替写的,除了登味重之外对人性的恶体现的很浅显,除了几个个人觉得转折得不错的地方,不适合对剧情要求高的玩家玩,会有“就这”的感觉。
以网络社交平台等为载体,通过至高的权限,掌握着无限可窥探的隐私和机密。具有如此强大的能力,我的一举一动甚至可以颠覆社会的形态,这无时无刻不都在考验我的道德和良知。 那么,全网公敌的立意,究竟是由我替天行道,遏制邪恶的诞生;还是假借正义的由头,让自己本该受质疑的立场,稳坐在道德舆论的制高点上呢? 牢记着悬挂于头上的达摩克利斯之剑,慎重同时坚定地前行,这是我给出的答案。 本体是线性剧情游戏,剧本改编于部分真实事件,也仅仅是真实社会的小小反照,很好的讲清楚每个故事,在限定的可能情况下做到了上乘,剧本家做得很专业。同时,游戏的演出,核心玩法能够达成默契的配合,五章故事的时长和节奏适中,让人能够自始至终保持高涨的热情心态和强烈的探索欲望,确实是同赛道内脱颖而出的佳作。 英文版本还没体验,应该也很不错。希望能够加2k,4k显示分辨率和中英文单独配音,感谢
游戏本身趣味性还不错,案件难度不高,很好上手,但我真的很不喜欢本作对女性角色的塑造,充满了刻板印象甚至恶趣味。
4.5/5 超级好玩,玩法很新颖,一不留神俩小时就像尿一样流走了,如果不是最近忙一定会狠狠支持新世界的。难度适中,虽然我老看攻略吧哈哈哈()主要我是害怕重来之人,如果不急慢慢想应该是可以自己解的。看到网上评价说有点登味,没打完的时候感觉确实有点,玩到后面就释怀了,只是学出生学得太像了。一定要说的话就是有一些线索退出界面就拿不到了,但是似乎也没给提醒,比如伪装里面的信息,导致我有一关直接重开了( 最后表白一下van神,配音老师牛逼。。。
This developer really hit home of how truly ugly and scary the internet can be. While online social media made the world smaller to connect us from all over, it comes with it's dark side. The stories within these cases had be gasping in shock and feeling all kinds of ways for these fictional people! Wonderful writing! I really enjoyed the investigation of each case. And that includes the DLC too. I wasn't too fond of the mini games DLC one. While I liked some of the mini games within the cases, outside of them, wasn't a favorite to explore. However, since I enjoy collecting the achievements of games I play, I had no choice in the matter and now my hand is numb hahaha! I really can't wait to explore it's sequel because this one was just fantastic!
Grinding is demotivating. I can't recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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