
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一打开就关不掉了,真的好好玩,好想通宵打完,但是身体有点难受我先睡了 因为商店页面那个娃娃看起来很恐怖,观望了几年都没买,其实玩起来一点都不可怕。好喜欢[strike]视奸[/strike]调查每一个人的感觉……越玩到后面惊喜越多,好喜欢这个剧情和展开,但真的不能继续了我要睡觉了。 一开始因为没有任何人会犯的愚蠢错误卡住了,制作组邮箱回复巨快,也很细致,好感动。游戏目前唯一的槽点是配音有点尬,但没事我可以容忍。好可惜没有在精力充沛的前两年玩到,早点买着玩就好了。 听说全成就会很麻烦,但是我好喜欢这个游戏应该会努力拗一下 ------------------------------------------------------------------ 本体+DLC全通11.5小时,植入病毒的游戏花了好久时间被怜悯降低了难度才过(悲 打完了还是很喜欢,就是里面的案子和好多人物都让人胸糞悪い,想到现实确实是这样更恶心了 非常美妙的11.5小时,已全款购入全网公敌2,希望等我坐完牢白金成就之后全网公敌3就出来了 ------------------------------------------------------------------ 22.5h达成白金成就,不能跳过剧情有点烦,但没有想象中难刷
几乎所有女角色刻画的都非常脸谱化,让人不适
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
制作组是人类吗?你们在游戏里放的那个关于差评如潮成就的彩蛋评价吧,我看了,觉得是很认同,因为我玩你这个游戏的时候就是这种感觉,动画长,一旦错了就要看这么多动画,进了推理不能退,没有我去探索的感觉,推理必须推完一个,上司才打个电话给我解锁下一个重要信息,完全就是感觉你们强制推动我去做任务,推理在哪,这是对你们操作方式的想法,对于剧情,666,[spoiler] 第三案,凶手一男一女是校园霸凌受害者吧,然后他们把霸凌自己的凶手杀了,然后游戏给一个选项,要不要把真相掩埋,我去玩个游戏而已,随便出口恶气,帮帮这俩个可怜人呗,这游戏他偏不,我有个女上司,这个女上司特么从开头的语气就气指颐使的,然后由于我们公司的利益,她就非要在掩埋真相的时候,强行中断,中断也没什么,如果你后面不提,我也不会觉得有啥,因为我就是想推理来活跃思维,但是最吊的就是,在第五案,又把这事call back了,游戏流程里就是会展示出来的,制作者就是故意想让你看到的后续,就是由于第三案我假扮了警察套了他们话并对他们说会保护他们,结果那个后续里,那个帖子里,她俩说根本没有好结果,他们还是被退学了,好像没坐牢,但是他们的家人受到了威胁,失去了工作,那个男凶手学生反正在我的理解里,被逼到,或者说他不愿意受这气,又去被反派操纵,或者是他自己自愿的,去搞炸弹了,666,我为他们的出格行为还推波助澜了。。。然后第五案,反而是全部线索都找出来,才会给你展现特别特别恶心的东西,草很难描述,因为真的很恶心,还不如不救,一瞬间的死亡和继续持续的折磨,听说这个点后续在第二作里,说明坏结局之类的,他们被炸死的结局,不是你们制作组承认的结局,你们制作组承认的结局就是好结局的,他们被救了,我草,我前面都被恶心透了,现在你再来一出这个,我玩个游戏还要受你这气,让dora继续受虐待很好玩吗,剧情来个这种反转你们觉得很深刻吗?法制新闻我也看,法制纪录片我也看,我看到过那些里面的,惨绝人寰的案件,我很难受但是我不会怪拍这个片的人,因为这是纪录片,让我了解了有这件事,我难道怪他非要出现在我眼睛里吗?但是这个游戏,我只是玩游戏,只是期待好人有好报恶人有恶报,你连让我多心情舒畅都做不到?我很生气,你塑造的主角是ai,但我是人,而且你明明透出来了sean有问题,却让游戏剧情戛然而止,我甚至不能马上,发现了我救的人出了问题,我却无力阻止,无力补救 [/spoiler]你们制作组里还有人类吗我请问?我不会再关注你们的这个续作,但是又有什么用,我打了那么多字都还是消解不掉我的愤怒,这就是你们这个吊游戏的吊剧情干的好事
玩了前两章,虐女元素过多到让人不适,主控的台词也非常有负面引导性,感觉是为了引导玩家对女性角色进行负面评价而存在的,故事线的复盘反而不出现了,总的来说登味很重 玩法上比较单一,操作重复性高,不太适合想要推理元素的玩家,故事和玩法上都不如鲁特里和奥伯拉丁
给一半分,后面都是差不多的操作。玩着玩着感觉好多刻板印象啊。。人物反应太老套了。DLC算进成就更是可恶
I enjoy mystery/investigation and hacking games, so I was looking forward to trying this one out for a while. That said, I didn't have high expectations going in to this game because it doesn't cost that much. However, I wouldn't recommend this game for the following reasons: 1. My choices didn't matter and there was only one correct answer. I was excited to play this because I thought it would have a multi-layered investigation, like "The Roottress are Dead," but it's far short of that. Grabbing data from various documents is the main mechanic, which lead to "inferences," which are mostly guesswork to get the right answer so you can go forward. There were no consequences to getting something wrong, thus no multiple endings. 2. The story lines for the two missions I played were kinda gross to me. [spoiler] Both centered on blond, white women. In the first mission, the woman lied about her domestic abuse and scammed multiple husbands. And in the second the woman was a college student who was forced to be a "sex slave." This trite theme was repulsive to me and not fleshed out in an interesting way.[/spoiler] I quit playing because I lost interest in the overarching story or how the missions were connected. 3. The scripts (and some of the corresponding voice acting) were really bad. They didn't suit the characters at all, so much so that it broke my immersion.
游戏玩法和黑客毫无关系,用不到任何专业知识,尽是简单的复制粘贴模拟器,通过搜集各类信息,最后推理案件的真实经过。每章节之间的人物看似没有联系,最后会全部串联到一起。剧情围绕着人性和利益,没有绝对的好也没有绝对的坏。 整体好评,但还是有一些差评的点: 1.玩法重复度毕竟高,基本就是找细节然后复制粘贴再找细节,用小游戏拓宽玩法都想法还不错,但实际没做好。 2.解密的益智小游戏太多了!!!而且全是在准备入侵系统的时出现,重复度及其高,十分令人厌烦! 3.中文配音太尴尬了,端在天上下不了,学学隔壁疑案追声的中配。
当前信息收集量:74/75 提交后讲无法继续游玩本章节,确认提交? ✘取消 ✔确认
若批评不自由,则赞美无意义。 既然开发者只想听夸奖不愿意正视自己的问题,默许认真提出意见的玩家被肆意讨论,那我也没什么可说的了。
Got recommended this game for being similar to Orwell. While they have similar playstyles, the clue gathering system is buggy. It's impossible to understate how annoying it is to click on a clue, nothing pops up so you move on, and then when you get frustrated and look at walkthroughs, find out that the clue should've been 'gathered' but the game didn't recognize it. Story's nice, but gameplay frustrating for above reasons.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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