
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They just hotfixed a bug I discovered while playing, which is always nice to see and the main reason I am writing this review. Overall, it’s a great game that balances stealth and combat well enough that the whole experience feels greater than the sum of its parts.
As a fan of XCOM games and of the Cyberpunk genre, this game has been a blast so far. The mechanics enable a variety of play styles, endless character class builds and the cosmetic builder for characters allows you to have a diverse roster of choombas to take on any mission in style. The hacking system is unique and adds an extra layer of optional complexity. The random events make the game's world feel alive, with contacts popping up to offer tasks and members of your roster having affiliations or beef with certain gangs and corps, that impact their attitude toward missions. The devs also care about the game and its community, with fast responses to feedback and even quicker fixes to any bugs that arise. Absolute recommend from me!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the better turn-based tactical RPG games I have played. It's very much a blend of games like XCOM with a cyberpunk motif. Instead of defending against an alien invasion, you're a titular Cyber Knight working with a team of mercenaries to complete heists. Your ultimate objective is to retire after amassing enough renown, wealth and ability. Exactly how you and your team get to that point is up to you. There's a lot of opportunities for stealth versus pure combat; you're rarely forced to play through a mission in a way you don't want to. Whether you want to slowly creep through, or rush in and tear up those in your way, you will be able to build a team that does it well. It's by no means a [i]perfect[/i] game - the graphics are simple for this era, you'll end up seeing a lot of maps and dialog on repeat, and it doesn't quite generate the same attachment to your troops that other games in the genre can manage. Extra bonus points for the devs being active and accessible. I didn't encounter a lot of major glitches, but the few I did report were handled quickly along with direct communication from the development team. Issues get resolved, not just noted and logged for all eternity. They're involved with their community and their product in a way that isn't common nowadays, and I hope their approach never changes. It's a steal at twice the price.
My review is simple: All other tactical turn based combat games pale in comparison - Xenonauts 2 the exception but the gameplay here is richer.
This is the game I have waited 30 years for. Amazing tactical depth, superb cyberpunk setting, endlessly replayable.
I’m 200+ hours into this game, and it has become one of my favorites. It took me a while to get used to the visual style of the game, but at this point I can appreciate it. I’ve played the entire XCom franchise, and this game is more like XCom: Chimera Squad than anything else. It has great story generation mechanics that are unfortunately a little buggy at times, but fun overall. I have two complaints, however, about, developer decisions that are just weird. First, extra equipment slots are THE MOST EXPENSIVE CHARACTER SKILL IN THE GAME. Thats right… carrying an extra grenade takes more effort than any other skill. Also, equipment slots are SKILLS, not an armor trait, which is not that uncommon of a dev choice but I think is the least sensible option. Second, skills that cause enemies to attack each other, do not activate enemy aggro. For enemies with swords this means that they can go around cutting other enemies in half, in full view of other enemies, and the only thing the other enemies will react to is finding a dead body. It is a comical exploit that is supper convenient, but the game would really benefit from fixing it.
Good game if you like squad turn based combat. It has got a lot of that combat, you can even continue the game until the day you die IRL. You can shoot at baddies, use drugs, get to a psychiatric room to fix your anxiety, and look orange, pink, purple and green. While holding a shotgun. The only downside is that it addictive. In real life I just kicked off an alcohol addiction, leaving me with smoking and coffee. And this kind of games.
Definetly the best indie game I've ever played with the best support I've seen even among AAA projects. Deep tactical RPG with nice balance, unique classes and interesting mechanics. Thumbs up to the devs!
I really wanted to like this game but it's way too stupidly hard and slow. This game is a total slog. The levels have way too much stuff, it takes FOREVER to play through, and if you lose, you're out tons of time. There's too many enemies, too many traps, too many problems. There is no flow. It's way too dense. After you finally get out of the tutorial, they basically throw you right into a mission that's just way too dense, way too painful. They pretty much start you off with "okay you owe a bunch of money but if you do this job we'll forgive your debt" but the mission is just a real pain. The hacking "level" is way too big. And then after you spend forever doing all this work, they send out these guys to kill you, and they have like 7 uses of a shield that blocks an attack, and they also run so fast and far that you simply can't outrun them. So now you've spent all this time playing the game for nothing and you have to restart the level from scratch. Like why would you play tihs game? I set the game to easy and honestly I was just shocked at how hard the enemies that spawn are if you violate their little time limit thing. Like ♥♥♥♥♥♥♥♥♥, send gods after a new player? What is wrong with you? F-
I'm still in the early days but this game gives strong modern XCOM vibes with a ton of content (classes, skills, etc). Shout out to the devs who are pushing out updates constantly and are active on the forums.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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