
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
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Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
昨天还有中文游戏,怎么更新一下把中文更新没了??不太理解这是什么意思
Fills the Xcom 3 shaped hole in my heart
If you fancy yourself a fan of Xcom and Shadowrun game mechanics then do yourself a favor and grab this. What was surprising to me after playing some hours in was most of the bugs and complaints people had from video reviews 3+ months ago aren't even present in the current game because of how often they update and make changes from the feedback
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I love this game, in some ways even more than X-Com WOTC. The cyberpunk vibe is very compelling. Very well crafted skill trees and class/professions make for satisfyingly complex layers of different tactics and excellent stealth system. Good mix of combat, base-building and team management/contact management. The devs are very active on the forums and very willing to listen to people and accomodate requests. Highly recommended. This is one of the good ones. I look forward to when modding support is brought in.
The game scratches the XCOM itch like no other. I would argue it does many things better than XCOM mechanically and it allows for true stealth unlike XCOM 1 and 2. It has a lot of mechanics that took some time to figure out and it also took me some time to figure out how to best execute stealthy runs. But once it clicked it got me hooked hard. True stealth will be kinda hard initially until you get characters like Vanguard and Scourge in your team, so get those. The game does lack a bit a bit when it comes to overall presentation compared to XCOM. There is no voice acting and model variety is sometimes a bit lackluster. But since the gameplay itself is so good that doesn't matter much to me. Sounds could also a bit punchier in my opinion. The devs also seem to still add content regularly with free updates so that's great. Overall a great game if you enjoyed XCOM, like Cyberpunk aesthetics, and want a bit more stealth in your experience.
This game consumed me for a full week. It’s a fun game and something different from my repeated xcom 2 plays. Do wish there were more classes and cosmetic options. Have one save that just blasts through everything another to stealth and it’s fun seeing how the different approaches affect things. Love to see more of the worlds lore as it seems an interesting setting.
This game is almost really really good. The gameplay is great. At first there is almost too muhc information and systems to get into the game but as the first few missions unfold it all comes together nicely. The tactical gameplay is tight and strong. Sneak attacks actually feel useful and skills balance nicely to fit all kinds of play styles. My major negative for this is story. I palyed 40 hours and have no idea "how far" through the game I am. If this is a sandbox that goes on forever, there isnt enough here to keep me interest. If there is an ending, there is nothing building any momentum then procedural missions of much the sameness. Its a shame really because it is a really good game, but needs a bit more direction for my taste. Overall, still a solid 7/10. With some extra story work, could easily be a 9.
So I get the developers are constantly adding updates and have good communication, which is great, and I loved their previous game startraders frontiers (clocked hundreds of hours). Unfortunately this game falls short. Fundamentally, there's so few ways to progress or solve issues/missions you are forced to play in certain ways, and because of the tedious starting missions, you can't treat it like a roguelike as there's a significant time investment to "restart" (unlike startraders). If you hate the hacking minigame (which I do) it basically completely kneecaps you in being able to progress, and even some character plotlines/quests become unfinishable, meaning if you want to be successful (without having lots of characters dying) then you HAVE to make sure you level up and have good hackers. For comparision, in startraders, there are so many ways once could approach a mission, and because you can build a crew that meets your needs relatively quickly, you have the capability of solving any challenge with enough experience and prep. Here if your hacker needs to repair their deck, or is incapacitated/dead, etc you're completely f-d. While I admit I haven't fully explored the possibilities of the game as much as star traders, as far as I could discern, there was no real way for me to hire a new hacker to make up the manpower shortage. This basically invites savescumming and makes hardcore/single save playthroughs deeply unsatisfying, as there's no tactical or strategic reward (no way to plan), you either have the luck of hiring the class you need, or you don't and you're screwed. Of course, you can multiclass a character to hacker to make up the difference, but in the end you just have a sub-par hacker which makes the minigame even ♥♥♥♥♥♥♥♥ to play and less fun. If there was an option to actively recruit the classes you want in a timely and non-frustrating manner, OR a way to solve various problems through more than one means (e.g have the options to solve a problem either through hacking, or a "go-in-hot". Get rid of ONLY hacking missions) then this would definitely make the game much less frustrating and more satisfying to play.
I bought this game back in 2024 and I didn't get round to playing it up until a couple of weeks ago. My expectations for it were super low coming from the developers of Star Traders: Frontiers. But wow was I surprised, this game is great. It might actually be my favourite in the genre. Having said that it was a very rough start, just like their previous title they have stuffed it with a multitude of mechanics, most of which are unexplained. There is a tutorial, but not only is it not that helpful it actually confuses matters. I think if you'd played this from early access release it wouldn't have been so overwhelming as you'd have been drip fed new mechanics over time. If you force yourself to push past the beginning though it gets much better, you learn which mechanics are important and which you can just ignore. The graphics are pretty bad, all the characters look like they're riding an invisible horse, but it doesn't detract from the gameplay, which as I said is great. The progression system for your base and your characters are in depth and engaging, and there are loads of different weapons and armour to kit out your team. Unfortunately you can generally only have 4 team members take part in a mission, you can't upgrade that like in XCOM, which limits you from trying out new classes as they appear. As a result my team of 4 was virtually unchanged throughout the entire game. The gameplay is highly customisable for instance if you hated the timed missions in XCOM or indeed the timed entire game of XCOM2 you can turn that off completely. You can also make the enemies/events easier or harder at any point. This is a very refreshing change. In summary the game was really enjoyable, I highly recommend it.
This game is basically that stealth turn from X-Com 2 expanded into a standalone game. The mechanics are challenging but rewarding once you figure them out, the dynamic storylines are engaging and the classes are fun and meaningfully different, though balance can be an issue (looking at you Vanguard). Special shout-out to the devs who have rolled out like a hundred patches in the time between me buying it and actually playing it.
Active players
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Where this game's players are, estimated from review languages.
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