
Cyberpunk mercenaries RPG! Turn-based squad tactics with unique heist-planning strategy. Build your crew wisely; their stories will become interwoven with your own. Pull off heists with powerful cyberware, faction connections, multiclassing, weapon modding, stealth, hacking, and more!
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 10 → 7.57/day in the week after.
About

A modern tactical RPG with some of our favorite elements: gridless movement, environmental cover, specialized overwatch, initiative manipulation and more. Independent enemy unit AI opens up a world of creative combat tactics & stealth options; pick them off one by one, stage diversions, or use advanced tech to sneak right by them.
Combat is challenging and in-depth. Powerful abilities, tricked out weapons, and smart coordination can give you an edge, but once you go loud expect things to escalate. Move fast and avoid getting pinned down to accomplish your objectives and get out alive.


The ecosystem has collapsed. Only 112 cities remain, sheltering under massive domes or inside of mountains. Artificial consciousness has been created, killed, and outlawed at a global level. Megacorporations, nanotech and quantum computing have radically altered the world… and your character is one of the few equipped to handle it.


Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.


Balance factions, favors, reputation and more. Rivals, fixers, arms dealers and corporate big shots... who you work for, who you fail or betray, all of it can open and close opportunities for you. Watch your heat, and try to make sure more people owe you than the other way around.


Extensive talent trees, more than 40 multiclass combinations, weapon modding, safehouse upgrades, evolving character traits and more combine to give players endless ways to build a crew that can take on any job. Rich visual customization (hair, outfits, faces, eyes, tattoos, facial hair, accessories, color options for everything, and more) & naming lets you personalize any of your characters.


Your squad members evolve as you play, shaped by your choices, their injuries, interactions, even their presence on some missions. Inspired by years of tabletop RPGs, our custom-built Casting Director story engine uses all this information to choose and place squad members and NPCs into world events and storylines it selects for you on each playthrough. Who will end up a betrayer, a friend in need, or the villain this time? Create new squads, discover new stories, and watch how your choices make it all fit together.


Trese Brothers Games makes deep, highly-replayable strategy games & RPGs. Cyber Knights: Flashpoint is our 9th and best yet, made possible by our dedicated fans and player support from our previous games. We're long-time fans of cyberpunk and are thrilled to bring together both a fresh take and so many of the genre's classic themes around some of our favorite gameplay.
You'll see a lot of updates from us -- we love to keep expanding our games with additional free content. So we also want to share our saved game policy up front so everyone understands our commitment to your games: no saved game will ever be invalidated by an update.
All new content and features will be added immediately to all saved games (with the reasonable exception of things like New Game options). You never have to restart if you don't want to. This is a studio commitment that we have made and kept for over 15 years across all of our games. We stand by it.
Grab it now and enjoy!
Updates
Engagement
Reviews
Themes across 262 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is well worth the purchase if you enjoy turn base strat with a cyberpunk flare!
I love this style of game.
Trese brothers are one of my favorite developers ever since I first played Star Traders: Frontiers. I appreciate their use of complex systems interactions, and (decent) storytelling to create an enjoyable experience. Mix that with them not bricking saves on every update...unlike SOME developers, and you get a game you WANT to replay from the beginning instead of HAVE to replay from the beginning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Polish, Portuguese - Brazil, Spanish - Latin America, Spanish - Spain, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 262 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cyberpunk X-Com! Isometric maps, turn based combat, base building, crafting. Not perfect, but pretty darn good.
what a game! Played their others and knew how much they care about theirs games constantly refining them and making them the best they can be over time while listening to community.. patches roll out all the time and the game, well its just a great balance of tactics and fun! If you like... yes you guessed - 'X-Com' you WILL NOT be disapointed
Best tactical shooter I've played in a very long time. If you're a big fan of XCOM, this game is heavily inspired by the best parts of it while leaving some of the worst parts out. If you're a big fan of other tactics games, this game does almost everything you'd expect from them and does it well. There's a focus on stealth, but it's not mandatory. Some missions are loud only, some are half and half. Build diversity is strong, and difficulty scales really well between lower and higher difficulties. This is one of the rare few games that feels properly challenging on its hardest difficulty so that if you're a veteran of the genre you'll feel rewarded and satisfied with the journey of learning how to overcome these challenges. RNG is also not a major factor as compared to certain other tactics games. You can get unlucky at times, but it's not an overwhelming part of the experience. With positioning and character building, you can get your accuracy up very high to feel like your skill and planning matters more than luck. The ONLY downside to this game is that the character models are pretty ugly. There are a small handful of decent options, and you can customize every character you recruit to not look stupid, so it's not the biggest deal. There is also enough cool headgear to cover up faces, and a few good body options to go with. The game otherwise looks really great, and receives constant updates and support. If your a fan of tactics games, this is a must buy and a must play.
Good tactical moves with lots of options determined by the crew on the job
it's very good at what it's doing, and it keeps getting better.
Playtime isn't showing the full number but great game from an amazing dev team, honestly haven't seen games get as many free updates as Trese does.
An incredibly refreshing take on the TBT genre. Deep tactical layer with every mission offering a variety of solutions supports a very strong core gameplay loop, haven't yet found myself getting the mission fatigue you can find in an XCOM Long War campaign. Great setting with good writing for the characters, this game oozes that cyberpunk charm. While not quite to the level of something like shadowrun, it's clear the the setting and story here are the vehicle for gameplay, which far surpasses that of any TBT game in the Cyberpunk genre. This is the first time I've ever found stealth a truly engaging option in a TBT game, and it's down to the excellent implementation. While stealth vs combat can be all or nothing, it's much more probable you'll end with a mix, with brief explosions of violence followed by attempting (and in my case often failing) to evade the consequences of such. Enemies feel sufficiently stupid enough to enable stealth gameplay, but also intelligent enough when the guns start blazing to offer a proper threat. The strategy layer is broad, with multiple upgrade paths for just about every aspect, from an interesting amd novel contacts based system for directly upgrading your equipment and cyberware, to enchancing your base to provide powerful in mission bonuses at a cost of money or favours (influence exerted over your contacts) Class variety is fantastic, each class is very unique, but with enough overlap to allow for versatile team compositions where you may not always have your favourite tools but will always have something to get the job done. I'm yet to pick up an active skill for a merc that feels underwhelming, even the really situational skills have been thought out to be worth carrying. And that's not to mention multi-classes were the possibilities get kind of nuts. If you like TBT games at all, pick this up, the developers are fantastic with a unrivaled record of supporting their games, and you'll have a blast with it while pushing forward the demand for more interesting TBT games.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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