
From letters to lunacy, Cursed Words is a roguelike chasing ever-stronger synergies. Start with simple words like BUY or THIS or GAME, then use game-altering combos to break the rules. Before long you’ll be ¼♖♙K5XNG the ⅗H♗4 out of these 83VK??7?!
Modeled estimate, not a reported figure. How we estimate →
About

Starts as Boggle, ends as Schrödinger - Cursed Words is a roguelike adventure about writing words... for a while…until words become NUM83R5, or ♔♘♙, or the infinite void.
Each run is shaped by four pillars: your Character, your Sticker upgrades, your Stamp loadout and the consumable Tiles you bring into each fight. Every attempt becomes its own cursed experiment.
In Cursed Words you build powerful synergies using Stamps and Stickers, face tricky boss encounters and push your score higher with every stage. A base level run features five stages, each one with two encounters and a boss. Beat Stage 5 to win the run, then take on special Challenges and Crown difficulty tiers that redefine the rules and push your creativity.

Blaze a path through cursed bosses and uncover secret items and challenges that completely change the way the game is played. How about all consonants? Maybe all vowels? How about no letters at all?
A whopping 300 stickers and stamps to boost your scores and break the game
11 characters with dramatically different playstyles
20 bosses that’ll try to sabotage your runs, or can be manipulated into multiplying your score even higher
26 unique challenges that completely change the rules of the game

And if all that wasn't enough, mastering each Character's Pin and playstyle is only the beginning. You can prove it wasn't just a fluke by taking on the Challenge Crowns, where Score Targets are bigger, Shops are more expensive, and you'll have to really break the rules if you want to succeed; or you can take on Quests, specific modifiers to the game's rules that will really put your skills to the test...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Stumbled into and bought because I like puzzles/games and proud of my grammar :) Too affordable not to try it. 30 hrs later it keeps kicking my @$$ and my best buddy can't stop plating, either. If you like this type of game, buy +
A True Delight - Everything You'd Want from a Scrabble-Balatro Clone and More At first glance this game appears to be a "Balatro meets XXX game" (in this case Scrabble or Boggle), and to some extent it is. Form words from letters on a grid, and the more points you get, the better you do. Like Balatro, the scoring scales rapidly so you have to use colored tiles, wild tiles, and more to "break" the game. In all of these areas it really works and does a good job of ticking these boxes. The game goes above and beyond all this in the execution, however. First, it does so in the breadth of options available. Not only are there colored tiles that give extra points, wild tiles that can act as anything, stickers that act as Balatro Jokers, but soon there are currency tiles that add money, chess tiles that move like chess pieces, card tiles with suits that you can make poker faces with, and much much more. There are many ways to play, many modes, and secrets upon secrets to uncover. In addition, the art style is an unexpected delight. There are 8 or 9 fully fledged characters with their own looks and styles of playing. They and the bosses all have a great art style with a "Sesame Street gone slightly dark" vibe. In all areas, the makers really did much much more than they had to, and the game is very much worth your money. Only negative I've encounters is that the game crashes frequently for me when loading. It's a pain, but fortunately it never happens while I'm in the middle of a game. Oh and one of the powerups that lets you switch tiles is implemented obnoxiously. But it's one of literally one of several hundreds, so no big deal.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $363.6K | 7K | 83% | $3.99 | |
| $363.6K | 1.4K | 81% | $9.99 | |
| $363.3K | 765 | 83% | $29.99 | |
| $363.2K | 603 | 82% | $15.99 | |
| $363.9K | 567 | 69% | $19.99 | |
| $363K | 1.2K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $17.9K | 85 | 84% | $9.99 | |
| $3.1K | 20 | 100% | $4.99 | |
| $1.2K | 9 | 100% | $4.99 | |
| $142 | 1 | 100% | $4.99 | |
| — | 0 | — | — |
Languages: English
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I describe this as "Scrabble Balatro" to friends, I think its a lot more complicated than that and its relationship with the player takes a different vibe than Balatro. It's not as quick as Balatro, but it it also rewards thoughtful play in the moment a lot more strongly than just OP combos. That said, OP combos can also cruise you to victory which is fun too. I honestly suggest it if you like these kind of games but want to put some more brain into it. Always come back for a few runs every week myself too, so it'll be there for you a long time from now too!
Boggle, with house rules designed by Peggy Hill if she was also a Balatro fan. And a poker grandmaster. And a chess grandmaster. And maybe a scrabble-dabbler. Overall I'd say it's got a lower skill-barrier to entry than Balatro, but can still give some of the same degrees of satisfaction. At first impressions (16 hrs), some of the items seem a little underpowered via being too niche-use, but maybe they're just meant to be used exclusively for their early-run benefits. There does seem to be a lot of depth that way, with some items being good early on and easily ditched in late-game. Or the opposite, having to invest early game and hold onto them until they're worth it late game. I do think a "draft" or "ghost" mode would be handy, where you could chart out potential words to see if they're valid, before submitting them. Some builds with some characters means you're left guessing a lot of the time. Maybe that's the "word game that isn't" coming in, but I think a programmer with access to the game dictionary and a strong grasp of regex could excel far more than the casual player in that situation... That's a bit sad, but also gives a niche element of fun for the nerdy ones among us.
If you're a fan of Balatro and Scrabble then you will love this game. Also if you're like me and have the vocabulary of a 4th grader, the game has modifiers which let you do crazy things like spell (this has been my best word so far i kid you not) "1, 2/5, *pawn chess piece*, *knight chess piece*, *queen chess piece*, ?, Z, J" and this counted as "QUEENISH." 10/10 better than the 10 am cup of Folgers
Hugely underrated roguelite! The first thing that stuck out to me when booting up for the first time was the very slick design and visuals, it's very polished and looks and feels great. What's kept me coming back is the discovery of deeper and deeper gameplay, with a CRAZY amount of unlocks that are dripfed and at a good pace to keep me interested. Nothing can replicate the GOAT but this is by far the best 'Balatro-lite' I've found, while looking heavily.
Super addictive roguelike. I'm weak when it comes to these
Great amount of content
This game is like Balatro but way more fun because it gives the player more agency in finding the highest scoring combination. What I mean is that when in Balatro you've put points in making flushes more valuable you only look at your cards and either go "I have a flush" or "I don't have a flush" and that's just not that satisfying. It doesn't make you feel all that smart. Cursed words on the other hand always makes you look at the grid and figure out for yourself how to make the most of what you have. You might have put points in colored tiles for example and the game puts those in the grid for you but the difference is that the game doesn't really tell you how you should use them in your word. Experimenting with tiles on the grid to find out what works and what doesn't is a much more satisfying game play loop than looking for poker hands that you can't really interact with. Even when the grid becomes a garbled mess of numbers and symbols and you don't even know what the resulting "word" is going to be, you still get that satisfying feeling of "I did that. I'm awesome" when you score loads of points. In the end Balatro and Cursed words are very similar "watch the number go up" kind of games, but in my opinion Cursed words is much more elegant than Balatro. A game that makes you think should always beat a game that makes you look something you've seen million times.
It very much is The Word Game That Isn't! At first you think it's like Boggle, or Scrabble. Then things get weird. Plenty of fun clues and things to discover while unlocking characters, stickers, stamps, and more!
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