No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.6K — a different platform, not this one.
This is a simulator to help you learn to fly, or practice flying an FPV race-style quadcopter in FPV. With that said, you can also fly in LOS and fly a plane instead of a quad! The main thing to note about this simulator is that it's not about racing. Whilst there are some basic gates set up to go through, this is more focused towards freestyle flying, and flying for fun. To that end, we've included aspects such as being able to chase other vehicles: You can chase up to 3 cars at once going around various circuits on over the different levels and try chasing a plane to help you find ways you might capture this kind of footage in real life. In the levels you'll find mountains to proximity fly, trees to weave through, a partly constructed office block to fly through (but watch out for the nearby moving crane), moving wind turbines, balls to hit, and not to mention a city with densely packed buildings to fly through. To give an added sense of realism, weather effects, and time of day are supported - so fly at night, fly in a thunderstorm - whatever you like. Online play is also supported with up to 4 players per room where you can mix and match planes and quads and also have full crossplay with other mobile devices and those on the desktop versions. Lastly, there is Quad Ball, a fully-featured game within the sim! In Quad Ball you have to use your quadcopter to get the ball to the goal... ram the ball in just the right way to reach the goal, but be careful, overcook your hit and the ball might fall out of play. Support for touch controls and bluetooth controllers such as the Playstion and Xbox gamepads Touch controls work well for gentle flying, but for really fast acrobatic flight, using an external controller is highly recommended. Full setup for your quad (or plane) is provided so you can set things up as gentle or aggressive as you like. Some pre-defined rates are also supplied if you want to simplify things. Instructions on how to operate the sim are included within the app, but more verbose documentation can be found here https://www.currykitten.co.uk/currykitten-fpv-sim-mobile-edition/ This app is still under development, and thus more features and levels are expected in the future. The sim should run well on most reasonably up-to-date iPhones to iPads (it was extensively tested using an iPhone XR) but is graphically intensive so older devices may struggle. It's possible to alter the graphic detail in-game to help with this though.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
This is a simulator to help you learn to fly, or practice flying an FPV race-style quadcopter in FPV. With that said, you can also fly in LOS and fly a plane instead of a quad! The main thing to note about this simulator is that it's not about racing. Whilst there are some basic gates set up to go through, this is more focused towards freestyle flying, and flying for fun. To that end, we've included aspects such as being able to chase other vehicles: You can chase up to 3 cars at once going around various circuits on over the different levels and try chasing a plane to help you find ways you might capture this kind of footage in real life. In the levels you'll find mountains to proximity fly, trees to weave through, a partly constructed office block to fly through (but watch out for the nearby moving crane), moving wind turbines, balls to hit, and not to mention a city with densely packed buildings to fly through. To give an added sense of realism, weather effects, and time of day are supported - so fly at night, fly in a thunderstorm - whatever you like. Online play is also supported with up to 4 players per room where you can mix and match planes and quads and also have full crossplay with other mobile devices and those on the desktop versions. Lastly, there is Quad Ball, a fully-featured game within the sim! In Quad Ball you have to use your quadcopter to get the ball to the goal... ram the ball in just the right way to reach the goal, but be careful, overcook your hit and the ball might fall out of play. Support for touch controls and bluetooth controllers such as the Playstion and Xbox gamepads Touch controls work well for gentle flying, but for really fast acrobatic flight, using an external controller is highly recommended. Full setup for your quad (or plane) is provided so you can set things up as gentle or aggressive as you like. Some pre-defined rates are also supplied if you want to simplify things. Instructions on how to operate the sim are included within the app, but more verbose documentation can be found here https://www.currykitten.co.uk/currykitten-fpv-sim-mobile-edition/ This app is still under development, and thus more features and levels are expected in the future. The sim should run well on most reasonably up-to-date iPhones to iPads (it was extensively tested using an iPhone XR) but is graphically intensive so older devices may struggle. It's possible to alter the graphic detail in-game to help with this though.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $1.99 | 17ratings | 95% | — | not modelled |
| $1.99 | 60reviews | 82% | — | $3.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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