
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heute schon gestorben? Ich glaube nicht, dass ich jemals so ahnungslos in ein Spiel gestartet bin. Nach kurzem Zuschauen bei einem Freund, habe ich kurzerhand beschlossen, meinen eigenen Kult zu gründen. Auch wenn ich dadurch zumindest bei Einstieg schon wusste, dass es kein Tutorial oder jedwede Erklärung gibt, hat mich das Spiel doch ein wenig in den Wahnsinn getrieben. Für mich das erste Kartenspiel dieser Art - ich weiß eigentlich noch nicht mal, was das für eine Kategorie ist - bin ich zwar unfassbar verzweifelt, war aber trotzdem so gebannt, dass ich wie besessen immer wieder mein Glück versucht habe. Nun gut. Zunächst bin ich vermutlich annähend alle verfügbaren Tode gestorben, die das Spiel hergibt. Immerhin bekommt man für die meisten einen Erfolg freigeschaltet, aber weiter kommt man so nicht. Hat man dann alle Konter parat, um die jeweiligen Dramenszenarien zu bewältigen, kommt man langsam in das Spiel hinein und kann sich durch diverse Expeditionen kämpfen, sein Wissen vermehren, Sprachen erlernen und dann....endlich....steigt man auf! I AM GODLIKE.....naja.....und dann bin ich wieder gestorben..... Was eine #####!!! [An dieser Stelle die tatsächliche Kritik an die Entwickler: Es ist unfassbar nervig, dass man bei Freischalten eines Aufstiegs nur EINEN Versuch hat und wenn man diesen verfehlt, muss man ernsthaft wieder das Grundlevel durchspielen. Das sollte bitte geändert werden. Das ist ja absurd.] Der nährende (?) Apostel Treu meines Mottos habe ich wohl einen eher schwierigen Weg für den Aufstieg gewählt, um nicht zu sagen: "Meine Güte!" Ich bin schon fast beeindruckt von mir selbst, wieviel ich bei einem Spiel schimpfen und fluchen kann. Also ehrlich.... wie absurd bitte geht es denn? Da wehrt man gefühlte 100 Angriffe ab, wird (zumindest im Spiel) nicht verrückt, tötet unzählige Ermittler, erleidet schmerzhafte und leider auch zahlreiche Verluste von mühselig aufgepäppelten Anhängern und dann.... ...dann findet man ums Verderben nicht heraus, wie bitte das Ganze zu beenden geht. Expeditionen: erledigt (alle) Sprachen: erlernt (alle) Bücher: gelesen (ALLE) Also gefühlt alles gemacht, was man in diesem Spiel machen kann... mich gefeiert, dass ich herausgefunden habe, was ich mit der kryptischen Kelch-Karte machen soll und auch hier mit engelsgleicher Geduld (AAARGH!!) das höchste Level erreicht. Und dann hängt man an einer Stelle, auf die ich alleine niemals gekommen wäre. Es nagt an mir, dass ich das auch nicht ohne nachzulesen herausgefunden hätte (werde ich hier nicht schreiben, um keinem das Vergnügen zu nehmen). Aber ich bleibe dabei: Wie absurd bitte geht es denn? Zweiter Kritikpunkt: Ich hätte Fanfaren erwartet! Huldigungen! Geschenke! Alles was ich bekam war ein Bildschirm und danach die nüchterne Frage: "Willst du einen weiteren Aufstieg versuchen?" In diesem Sinne: Ja- Es ist absurd Ja- Es ist anders Kann ich es empfehlen? ...naja....mag ich dich denn?^^ In diesem Sinne viel Spaß mit dem Spiel!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏很硬核,基本上要对游戏非常熟悉才能顺利完成游戏对局。不太建议单纯对题材感兴趣的人入手——反之,如果你不但喜欢克苏鲁,且有一定的钻研精神,那本作或许会是你玩过最独树一帜的那一类。 对其他轻度玩家的话:如果对游戏类型确实感兴趣但又玩不进去,或者是觉得太难,建议看看隔壁《苏丹的游戏》,或许是个梗折中权宜的办法,而且获得的游戏乐趣丝毫不少。
非常好玩
This is one of the best lovecraftian games
对上电波会玩得很上头,但是要对着wiki并偶尔开下控制台才能获得最佳体验,不然你将体会到苦痛奇迹降临你身边。除了饱受赞誉的美术和文案,音乐也挺让我惊喜的,第一次听到绝望无助的时节三恐惧的bgm时给我吓了透心凉。
上手之后特别上头!真的好玩!我比较喜欢这游戏文案的风格。
Narrative and atmospheric masterpiece. Rough start, but after a while you never lose a run, once you’ve learned some (most) of the rules.
Hurry Up And Wait: The Game.
Don't know why this has so many positive reviews but tried it and didn't like it. Shouldn't have added this as a backlog. Could've least gotten a refund.
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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