
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
добавьте остров епштейна и чтоб можно было воровать детей для ритуалов
好玩,虽然是合成大西瓜,但是文案非常优秀,能看出作者对神秘学真的有一定的研究,好评
I got this game in a bundle, and decided to give it an earnest try. I don't think I'd buy the game again. Because a lot of my experience stemmed from a poor understanding of the game going into it, I was conflicted, as I don't want to review a game poorly just for a mismatch of expectations. That said, though, I'm still saying I do not recommend it, and am going to caution that [b][i]you really need to know what you're getting into if you're getting this game.[/i][/b] I think that the game has serious problems that warrant me not liking the game even if I had gone in with the right expectations, and that's where my recommendation is coming from. It is incredibly in-depth as far as card combinations and gameplay goes -- The screenshots do it good justice, as does the description. That all said, I think the parts that I was not expecting and that need more understanding is that this is not a game you pick up for a bit and put down for a bit and play intermittently like most games are -- it's a card/board game in video game style. And to make that worse, it's an intricate and incredibly complex card game at that -- you can't expect to put it down and come back to it later without investing [b][i]HEFTY[/i][/b] amounts of time into re-understanding where you were when you put it down and what you were working towards. The game advertises a 20-40 hour long gameplay. It's accurate -- it took me roughly 19 hours to beat the game for the first time (ignoring about 8 hours of gameplay I endured before putting it down a long while before this latest stint trying to beat the game). That said: That's not the timeline you should be made aware of. [h3][b][i]This game will take roughly 6-12 hours of continuous gameplay to finish a single game.[/i][/b][/h3] I was not prepared for that, nor was I prepared for the game to be a difficult and quite complicated journey to experience. All that is in line with the store description (though the single-game timeline could use further highlighting here), in my opinion, so failing to understand that shouldn't be the basis of my recommendation -- but that is not the end of my review. The victory screen included the line "You have wrestled the game to its knees." It's entirely right -- it was wrestling and an arduous journey that at no point on that timeline felt like it was rewarding me for engaging with it, gave me little to no clue how to achieve certain things, and was consistently feeling like a time sink. The most critical problem with the game I can demonstrate in just the most basic of descriptions: With enough money, you can avoid any danger by just moving slower -- and you can get money without any danger if you spend enough time grinding it out. If the problem isn't obvious there, then let me reframe it for you: If you spend enough time and move slowly enough, you can avoid any danger. It truly feels like the game wants to drag out its gameplay and drag its feet moving through the game for as long as possible. To showcase it: That 7 hour long game that lead to my first victory? Yeah, that was with a mod moving the fast-forward button from 3x to 8x speed. I was literally playing the game at more than DOUBLE the speed intended, and STILL had to spend 7 hours doing so. I spent literal hours just grinding out money and resources, never doing any actual cult tasks, and instead just preparing myself to do cult business in the future. Then I spent hours doing one cult task at a time to avoid dangers. If the game isn't [i]meant[/i] to be played carefully -- and thus intentionally designed to take hours and hours of wasted time just waiting for enough resources/danger to decrease rather than engaging with the game's content properly -- they [i]really[/i] fail to make that clear and provide ways to play recklessly. There's ways to destroy evidence -- which are never guaranteed and have a chance to kill your followers (which, to my understanding, are in limited supply). There's ways to deal with hunters/rivals -- which are never guaranteed and have a chance to permanently strengthen them instead, making them much more difficult to deal with. That's really the epitome of the game's core, fundamental design problem: There are ways to handle any problem immediately, and they always are significantly worse and significantly more frustrating than just waiting out the problem. Waiting out the problem, and thus disengaging, shouldn't be the basis of an engaging game's gameplay. It is, however, the basis of this game's gameplay. And that's my review.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 18.9K | 88% | $19.99 | |
| $8.4M | 98.4K | 94% | $4.99 | |
| $8.4M | 49.8K | 95% | $9.99 | |
| $8.4M | 73.9K | 85% | $5.99 | |
| $8.4M | 13.8K | 91% | $24.99 | |
| $8.5M | 22.2K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 4.1K | 90% | $24.99 | |
| $17.1K | 41 | 90% | $14.99 | |
| $17.1M | 25K | 94% | $24.99 | |
| $1.9M | 4.5K | 91% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The LIGHT leaks through THE CRACKS. My mind is BRIGHTER than it EVER WAS. THE HIGHER I RISE THE MORE I SEE
先说结论,泛用性非常弱,对策性较强,属于大杯中 优势区间在其非常独特,由文本和他的游戏性一手创造的氛围感,或者说神秘感。文本写的还是非常不错的,但我是游戏玩家,所以重点讨论下游戏性。这方面提供了悬疑,探险,升级,相性([spoiler] 序列 :\ [/spoiler]), 仪式,躲避追查等一种元素。与其说是在玩游戏,更像是在读一个西幻小说。但终究其一核心游戏要点是模拟规划,及规划什么时候需要做什么事情, 在其之上套了一层西幻皮。而另外一个要点则是探索性。在不查攻略的情况,你走的每一步你都无法知道其结果,类似于脑叶公司的异想体,也就是说一周目可能是这个游戏最有趣且最烧脑的时间,而后面当你知道你需要干什么的时候,游戏开始失去他的乐趣。[spoiler] 脑叶公司也有模拟规划,我觉得这两个游戏在本质上非常相像[/spoiler] 为了让后续周目更加有趣,这个游戏的其一解决方案是所谓的“类rouge”形式[spoiler] steam标签 [/spoiler],虽然我完全看不出来肉鸽在哪,但理论上游戏确实提供了流程上的随机性,虽然我觉得没啥用罢了。而另外一个则是不同的开局和dlc,这确实有效,两者都大大提高了游戏乐趣和游玩时间。 而缺点也是非常明显的:普通游戏玩家根本不会玩一个从头到尾一头雾水的游戏。这种游戏是那种最需要教程的游戏,但他没有新手教程,都不是那种获胜条件,而是最基础的游玩方式。你无法知道在警官拥有证据的情况下逃之夭夭,你无法知道怎么升级你的信徒,诱惑或者道路。仪式更是依托,正常人碰都不想碰,鬼知道这东西会招什么,还占我赚钱时间。当然如果真的告诉你的话,这个游戏的乐趣可能就少了一半了:\ 第二个缺点就是他真的只有文本。没有画面,没有演出,只有你一鼠标滑动点来点去的操作,然后叮的一下,一个事件就这么结束了。完全没有吸引力。 第三,你获得的每张卡会固定传送到一个框上面,这导致你所有新获得的卡会堆在上面,比如探险或者一瞬间所有行为全部执行完毕,一大堆卡都会挤到最右边,非常影响游玩体验。特别是事件框,中后期当有一大堆事件挤到最右边,你就会忽略掉某些事件,但如果出现恐惧/入迷的两个事件,并且你并没有发现导致他们攒到3个,你就知道这设计有多么脑瘫了。理论上可以移动这些框,下一周目并不保存你改完后的位置。 而除了这三个主要缺点,其他小缺点也非常多。 比如说那意义不明的入梦道路的大图,我在那操作着,规划这个那个的,然后一个b大图甩我脸上,视角不知道飞哪去了。选完选项后回来视角又不知道飞哪去了。这到底是何意味啊?你整个游戏都这么简陋了,就不要甩你那傻逼大图了。直接当我放道路在入梦里,跳出三个选项,让我放对应的元素不就行了吗,这么喜欢那傻逼图是要jb干什么,我真是去年买了个表。这么喜欢这个b图,别的类似于展览的地方给我们看不行吗。 其余还有卡容易藏在另外的卡底下。 多张卡叠在一起只能一个一个移动 (点名金币卡),可能有内置快捷键,但选项里根本没有。 有些卡不会自动堆叠(古币)。 好像就算你把属性拉高,某些事件的文本说是大概率成功,但实际失败概率不小([spoiler] 销毁证据,刺杀警官,探索 [/spoiler][spoiler] 有一次,我的一位8级刃召唤物,一位5级使徒,一位5级雇佣兵全部去刺杀一位最基础的警官,然后全部像区一样的死了 [/spoiler]),你要是是1d20大失败就算了,但概率根本不像是5%。 总的来说本游戏只有对策性,平民玩家不建议抽取。喜欢模拟规划的需要考虑自己会不会喜欢大量未知的试错性行为,或者能不能接受边查攻略边玩。喜欢探索的人,需要考虑自己喜不喜欢这种纯文字没有半点演出的游戏性。而喜欢故事/这种氛围感的人,需要掂量自己喜不喜欢这个屎一样的游戏体验。如果真想抽取的话,至少得喜欢模拟规划(毕竟这个是此游戏的核心要素)。 我是从来不带节奏的****,886,886
游戏本身是好玩的 但有一个问题:如果不查攻略的话,你根本不知道游戏线是什么样的。很容易因为没有一个清晰的脉络导致一直和不重要的功能互动很久很久没有一点推进 但是只要看了攻略,是可以把整个流程串起来的。总的来说有很多不完美,但是终归还是经典。
About the game, it's tideously long, more than it probably should be, it's methodical. It claims to make you discover things, not in reality you are mad man, trying to hit every wall, untill you either gain enough prespective to really see things, or stumble unpon them without realization. It feels longer than life, it excites me by it's mysteries, but at the end of the day it spells out for you what you need to do, you just need to know on every door to see what you really need to win. At the end the only reason you stay is obsession. If you don't feel it, I would not recommend to buy
虽然我现在17个小时了感觉还没入门,虽然我目前唯一打出的一个结局是上班上疯了,但就算这样我也还是觉得这游戏很有意思,对神秘学和文字类游戏感兴趣的话不要错过。实在玩不明白的话可以去查攻略,不要和我一样当大倔种,纯自己摸索还是有点难了。
It's a really cool concept that overstays its welcome, to me. Unraveling all the mysteries of the intricate lore, building an ever larger cult and performing ever-more elaborate rituals, it's all compelling. But it gets very grindy. I think it'll scratch an itch for a dedicated few, but it hasn't quite found the way to make its lore shine with its current mechanics. People say Book of Hours is much better in every respect, and probably the better way to experience this world's excellent development and writing. I also... Have never been able to stomach the controversy around Alexis Kennedy. Unfortunately, it's a controversy he has come out of firmly on top, to the point that most of his initial public accusers have deleted their public accusations, and he and his former company have publicly buried the hatchet (his own words). However, one account that remains publicly available and that I find personally compelling is that of Adam Myers. In particular, I can't get the Slack message starting with "Yo, I've booked in a meeting for us this afternoon, call it an enhanced one-on-one" to be spine-tingling. To me, it reads as very obviously and deliberately menacing. I also find Alexis' own comment on that very article to be damaging to himself, as it appears to be very ineffectual bullying to try to hush up thorough and carefully crafted piece. You can read Adam Myers' piece yourself and make up your own mind ig. It's just very sad to me, because I really do like his writing. But every time I think about getting Book of Hours, I pause. Everybody has their own line of separating art and artist, and who they're willing to give money to you. I guess I just think anyone thinking about buying this should be aware that there was controversy surrounding his behavior, and that there is still info about it (including Alexis and Lottie's own posts) that they can find for themselves.
Двоякое ощущение Идея и механика с картами очень понравилась, но как тут разбираться без гайдов, ибо по внутриигровым описаниям мало что понятно. Особенно учитывая, что каждый раз начинать заново и совершать одни и те же действия ради концовки, которая отличается только парой финальных манипуляций, крайне скучно (хорошо, что можно загрузить нужное сохранение, главное его вовремя сохранить хд). Дополнения, конечно, спасают, но и в них повторяющиеся одинаковые действия на протяжении прохождения никуда не делись Короче, советую, но только на полшишечки
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.