
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 985 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Let me start by saying that I recognize that Cultist Simulator won't be for everyone. It is often baffling and incomprehensible - but this is at the heart of its charm and its appeal. It's a brave design decision to drop players into a game with very little in the way of a tutorial and to simply expect players to figure it out on their own. Despite bearing very little superficial resemblance to it, the only other game that comes to mind for me is Myst - and while there were many efforts to recapture the lightning in a bottle that was Myst and Riven, Cultist Simulator is the first game that made me FEEL the way those titles did. As far as gameplay goes, I won't say much in this review - the joy of the game is in discovering your own breakthroughs after pounding your head against the wall and losing several runs without understanding what you did wrong or how you could have prevented it. If you have the patience and curiosity to delve ever-deeper, understanding will slowly dawn. Obviously anyone that buys a single-player game can play it however they want, but I would strongly discourage the use of any online guides with ONE exception - if you feel you absolutely need a little bit of guidance, this YouTube Beginner's Guide by systemchalk is excellent: https://youtu.be/1t-wEfv536w?si=l4CemcJnRIoui1tu I already had a couple of successful runs under my belt when I found the above Beginner's Guide, after a friend expressed frustration with trying to break into the game, and it's the most information I would possibly suggest that any new player receive. I recommend the game highly for anyone that values patience and experimentation and is not easily frustrated. I found it a deeply rewarding experience and look forward to exploring its mysteries further.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想了想还是为这个陪伴了我整个初高中生涯的游戏写个评论。 一些感想: 第一次了解这个游戏还是在看小说时有人提到,正好我当时喜欢神秘学,就下载了手机版(当然,盗版是不对的,但当时我没条件,现在补票了),结果一发不可收拾,事实证明我完全吃这一套神秘学加桌面卡牌运营,我能不厌其烦地一遍又一遍的进行重复的开局运营,反复阅读里面的每一段文本(这里要感谢汉化兼具表达与美感的翻译),为每一次成功的尝试而惊喜 ,在这个过程中当然也有失败,也查询过攻略,但最终我还是完成了所有包括DLC在内的所有胜利结局(在没有加速MOD的情况下,舞者当然也打了三遍),加起来大概100~200小时吧,可以说对我的文学审美和兴趣都产生了极大影响。 总之,我认为这个游戏的优点有: 1,极具美感的文本和世界观,适合喜欢西方神秘学的玩家 2,游戏内丰富的卡牌交互带来的探索体验 至于缺点: 1,几乎没有的新手教程带来的上手难度 2,打不同结局时过多的重复操作 无论如何,我还是很推荐你尝试一下这个游戏,它带给我的感受是独一无二的,我也希望能将这个感受传达给更多人。如果你愿意尝试,这里有几个建议。 1,对卡牌交互实在手足无措请多阅读攻略,不如说我推荐先了解基本的操作和运营逻辑,在此之上还有足够丰富的内容供你探索。 2,进行多周目时推荐装载辅助的加速MOD,我知道过多的重复操作实在有些消磨热情了 3,关于DLC,前三个基本只是在原作上增改,唯有流亡者DLC(最贵的,绿色那个)完全改变了底层逻辑,几乎是个新游戏,推荐购买(购买后还可以享受到创意工坊里的超大型二战MOD,你看我的90小时游戏时长都是在玩这个MOD和它的扩展) 感谢阅读,希望这个评论有帮到你,现在我又要回到角落里去慢慢等待新作了。
REVISION: After more than 30 hours, I have finally won my first game. But did my opinions change about it? Not really. The game somehow got its claws in me, and I could not stop playing it. But that does not excuse many of its shortcomings. If you are looking to play this game, feel free to play blind up until you have a solid grasp of the basics, and then do not be afraid to wiki things. Without looking up what and how you need to win, you'll be left in the dark, and will likely DNF. ORIGINAL REVIEW: The game is an overcomplicated mess of moving timers, where progress is always brought on by tedious, luck-based strategies. I spent hours grinding away at the end game trying to get lucky, and lost because I accidentally clicked the wrong card, ending my multiple day lasting session. Although the lore and style might be enjoyable, the game mechanics are the definition of time wasters, with no tutorials, obtuse hints, and an annoying interfaces that requires YOU to put in the work that the devs should have from the get go. If you prefer this writing but want something much, much better, go and play the Sunless games. Your time is much better spent elsewhere.
我玩密教模拟器的学习历程完全就是《从0入门到熟练掌握控制台》
I played this game while depersonalizing the ♥♥♥♥ out from medication withdrawl. I truly felt like some character from Lovecraftian story going insane and losing my humanity as I gave into depravity and madness. 9/10
Пока я прокачивал характеристики меня загребла полиция. Когда я вербовал людей в культ меня опять загребла полиция. Когда я спал меня на удивление не загребла полиция, я помер от истощения, когда не уследил за деньгами. Но не стоит переживать ведь когда я грабил локации меня опять загребла полиция. Но однажды я поймал полицейского и с помощью него провёл свой первый ритуал по призыву нежити! Нежить распалась через три минуты и меня загребла полиция. 9 отрядов полиции из 10, один опять выехал за мной
I'm all for a game trying to let you discover mechanics, but they won't even tell you what you are trying to do, what your goal/s are, what ANYTHING IS. Just... such a horrifically bad time. As you can see, I've given it a good 4 hours, and I just don't understand why "Confusion: The Game (tm)" is a good time for anyone. That's not to mention the way the cards will just keep popping on-top of each other, or run off the side of the board, or anything. God forbid you don't have an ultrawide and are not playing in full screen, I guess. It's sad because I am sure this does click with many people. Don't get this if you like to know either A) how to play the game, or B) know how to win the game.
This is a good game, dragged down by its devs comparison to roguelikes when it simply isn't one or similar to one by any logical metric. It doesn't play like a roguelike, it has scant few gameplay elements in common with the genre and is much more comparable to something like a lovecraftian "Candybox" or "Kittensgame" than a "roguelike." If you're looking for anything roguelike, you're after something wildly different to Cultist Simulator. What Cultist Simulator [b]IS,[/b] is a shining example of an incremental expansion game or "incremental game." It would be great if developers actually labelled things as they are rather than jumping on the buzzword bandwagon.
你应退却所有无意义的娱乐将可摈弃之物投入进追求升得更高的伟业当中。
你应当放下一切垃圾游戏来品鉴这款合成大西瓜。游戏文本非常完美,喜欢碎片化信息的小伙伴有福了。本体多种可选结局多个神秘角色等你发掘,还可以大口嚼嚼嚼(非修辞)。dlc舞者好玩,旋转跳跃至不同女老板手下打工。dlc教士可以玩sm,指七道伤疤锁。dlc食尸鬼轻松愉快,文本至臻至美,也可以大口嚼嚼嚼(非修辞)。dlc流亡者玩法突变,紧张刺激,可以和老爸搞homosexual一辈子,爽。总之游戏推荐,缺点是ak很司马
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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