
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I can't personally recommend this game. I find it stressful AND boring, which sounds like it would be kind of hard to achieve, but somehow the developers succeeded. Nonetheless, there's a lot of talent on display here. The writing is intriguing, the design is appealing, and the underlying idea: You're a cultist trying to...well do culty things, you don't really know all that much yourself at the start. Well, it's wonderful for anyone enjoying eldritch horror. However, the big problem I got is with the whole way that (as far as I can tell) optimal play involves a lot of waiting and trial-and-error, where if you die, you got like 2 hours of going through the same motions you already went through. So the game constantly ticks down, forcing you to react to different situations (trying to avoid spoilers, and this review is written a long time after my last playthrough, so memory's a bit hazy). And often, the bad stuff is best avoided by letting it tick away without them finding some kind of card on the table for it to grab hold. And that constant need to babysit bad effects, once every minute having to drag some card on it...I just didn't enjoy it. It should be said that the same developers made another game with basically the same basic mechanics, but without the whole time limit problem (Book of Hours), and playing it was what made me realize that removing the timing challenge made me enjoy it a lot more. Thus, I recommend people interested in this game to check that out instead. And if you liked the world in Book of Hours but were disappointed at there not being any failure state...well maybe this game's for you. But it's not for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get the hard old-school learning curve concept and all, and the game art - just awesome. But the fact that you literally have some seconds to not die and try to learn (way) more than two aspects of the game makes it just unpleasant to play. I don't mind having difficulties at all, but this game just makes me anxious and confused without any compensation for it. If I were a teenager with a lot of hours to spend on this, OK. But that's not my case anymore. Not for me. Unfortunately, I forgot the game opened right before I installed it while I had a pizza, and couldn't get a refund.
6-/10 游戏无新手指引,不就着攻略指南和wiki,初期完全是一脸懵,毫无游戏体验。唯二能支撑起游玩的动力就是美术和文本,但一边切wiki一边玩实在太累,劝退
对于喜欢这类题材的人不错,但是游戏性是真的差,被评论骗过来玩的
玩得很爽,完美的游戏
对一切无引导/若引导的游戏说no,需要游戏外的学习和整理本就是游戏开发者造成的缺陷,而你(指这款游戏)不是不可替代的,所以不做引导做逆蚂恴游戏
目前还没玩出什么名堂只开过职员、医生、舞者档,但是推舞者dlc,感觉好适合上手的一款出身。玩职员的时候纯畜,光是赚活命钱都快赚不动,但舞者了之后找金主恰饭真是怡然自得啊,一支舞管饱好几天我管你这那的缺乏引导,谜语连篇,没事啊耗呗,跳就完了💃 都是没钱惹的!! (但是婚姻真是坟墓啊会[spoiler]直接结局然后闭档,建议ctrl+~ archive存档了再看结局,不过我是第一个金主钱给太少了直接没理我也不知道如果是两个金主会咋样玩下来会要多久,但特么的有这么多的钱,花了这么多的时间,谁能忍受就看到这么个后日谈就死档啊啊啊)[/spoiler]
The exploration aspect is really interesting but the grind just weighs it down too much. Losing a run does not feel as if you have learned things you now want to try and use in your next run. It just feels lika a punisment of early game grind you have to endure so you can get back to the interesting parts.
Честно говоря ничего непонятно и не очень интересно.
太特么的好玩了,不玩不是人,特意在ipad上也下了(主要是为了强制自己不开控制台)灯衍生胜利了,但是后续再开的灯使徒实在是太难了。。回归电脑拜请一下控制台之神
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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