
Seize forbidden treasures. Summon alien gods. Feed on your disciples. Cultist Simulator is a game of apocalypse and yearning. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Cultist Simulator is a game of apocalypse and yearning from Alexis Kennedy, creator of Fallen London and Sunless Sea. Play as a seeker after unholy mysteries, in a 1920s-themed setting of hidden gods and secret histories. Perhaps you're looking for knowledge, or power, or beauty, or revenge. Perhaps you just want the colours beneath the skin of the world.
In this roguelike narrative card game, what you find may transform you forever. Every choice you make, from moment to moment, doesn't just advance the narrative - it also shapes it.
Become a scholar of the unseen arts. Search your dreams for sanity-twisting rituals. Craft tools and summon spirits. Indoctrinate innocents. Seize your place as the herald of a new age.

In this 20-40 hour game, you'll:
Combine cards to tell your own story in a rich, Lovecraftian world of ambition, appetite and abomination. Corrupt your friends. Consume your enemies. There is never only one history.
Found a cult, dedicated to the Red Grail, or the Witch-and-Sister, or the Forge of Days. Recruit Believers and promote them to Disciples to serve as burglars, researchers, cat's-paws. Use your disciples to keep you fed - or feed on your disciples.
Unravel arcane, unacknowledged mysteries. Translate grimoires and glean their lore. Locate and pillage the Star Shattered Fane. Penetrate the realm of the Hours, and win a place in their service. Perhaps - if you are very cunning - you may even glimpse the Mansus.
Outwit rivals, investigators and the increasingly suspicious Authorities. Your own altered Appetites may force you to act abominably, but your Cause must not be stopped.
Transcend death with a story-driven legacy system. Perhaps your inheritors will complete the Rite of the Crucible Soul. Perhaps they'll find peace in a pleasing career. Perhaps they'll bring the Dawn.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 80% | — | $8.4M |
| $19.99 | 346ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然只是读个流程,虽然是0引导,但是好玩
虽然我一向是非常不喜欢不做新手引导的游戏的——但密教的上瘾性又很好的弥补了这一点。 因为触发行动的门槛足够低,一旦形成了某种探索出来的循环,就可以在这个循环下一直慢慢进行着游戏。知道遇到各种突发事件时如何解决,流程也就顺畅下来了。 本身文本的文学性又让人多了一些对它的耐心,加上后期慢慢接受其他场外教程攻略的引导,一点点摸索游戏获得的惊喜感是很不错的。 不过很遗憾是我依旧觉得我完全没弄懂这个游戏,在不看任何场外的教程和攻略和wiki的情况下,想要摸清楚游戏依旧很困难。 这一点始终是我对密教诟病的点,并且我仍旧不能原谅“不做新手引导”的游戏。 相比起司辰之书的探索指引,密教在这一点上需要优化的地方还有很多。
Ludus Eximius!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian, German, Japanese, French, Spanish - Spain
| $24.99 |
| 73ratings |
| 79% |
| — |
| not modelled |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
十分好玩的游戏,玩了16h终于第一次飞升了 游戏文本风格很独特,不同卡牌组合起来也有很多可能性,我感觉我很多内容都还没体验到。虽然只是卡牌游戏但不妨碍我入迷哈哈哈哈哈哈 游戏门槛是有的,如果不查找游戏wiki单靠自己摸索的话,很多东西根本找不出来,[spoiler]比如我自己刚开始摸索的时候完全不知道还可以升职,当上董事以后才发现自己以前过的什么苦日子,还经常被3恐惧结束游戏迫不得已去查怎么快速消恐惧,[/spoiler]查攻略也是降低时间成本的方法了,虽然乐趣会少一些 建议可以前期可以自己先摸索,后期实在不行再查攻略
我真的努力了,我真的没玩懂!密教模拟器的密教其实是“怎么玩这个游戏是个秘密所以不会教你”的意思吧!文字风格确实很不错很有意思很有氛围感,但我就算看攻略也看不懂怎么玩所以我真的遗憾地败了……以后看看吧!
fascinating game
自由度很高,各种意义上的自由度(。)
Грайте в цю гру без спойлерів. Не дивіться вікі, поки не пройдете її. Ця гра одна з найкращих, що я будь коли грав, я її обожнюю Магія містичного і окультного, у якому ти, складаючи пазли у голові, поступово починаєш розбиратися та розуміти, як розвиватися, як працюють механіки і які небезпеки тебе чекають, ця магія зачарувала мене у гру
设定很有意思
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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