
Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the world, find Crystals, and fulfill the prophecy to bring balance to the land of Sequoia.
...Or maybe you'd rather spend your time collecting neat equipment and artifacts? Or tame strange creatures and fill out all the entries in your archive? Or perhaps you'd rather hunt down every monster and conquer the world's toughest bosses. Or maybe you'd rather travel to the farthest reaches of the land and uncover the world's greatest mysteries.
The choice is yours, as it should be! Or is it? They say that those who stray out of line will be punished, killed, or worse. Maybe it's for your own good that you stick to collecting Crystals, just like everyone else. But where would the adventure be in that?
No random encounters!
Manage Threat to control which party member a monster will attack.
No hidden information. Preview turn order, damage, and probabilities like in TRPGs.
Discover and unlock new classes.
Assign sub-classes, pick passive abilities, and equip all kinds of special items.
Invent unique team compositions, or stick to the MMORPG Holy Trinity.
No permanent missables!
Seamless transitions between zones with no loading screens anywhere.
Uncover the mysteries of the world all on your own.
Metroidvania-style progression.
No invisible walls! Try to jump and climb anywhere you want.
Overcome platforming challenges to discover neat loot... and other stuff.

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.09−35% | 2.5Kreviews | 92% | — | $1.1M |
| $10.49−25% | 199ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems much like a super-fleshed out version of FFV with all the QoL perks one would hope for in the meantime. So, yeah, voxel > pixel (to see if it charms) and just playing FFV in it's ubermensch form.
Excellent example of a game where the creator clearly loves the genre. The exploration is fun and open ended, there are lots of places to go and a diversity of environments, and there are plenty of ways to get from one place to another without taking an established or intended route - this is all accounted for, and perhaps even encouraged. You can go any direction you want in any order you like; the only limiting factor is your ability to get where you're going and to defeat the enemies you find there. It can be a little annoying when you hit a dead-end and have to scour the map for the next place you might go. There are some other frustrations too, but these might honestly be selling points for the game rather than criticisms. There are some really quite difficult combats. You will be required to strategise for specific bosses, build party combinations that work in certain scenarios, and even choose gear specifically to overcome difficult fights. It genuinely took me a couple of days to finally beat the last boss - and even then, apparently it isn't the real one! The ability to see what any enemy is going to do next and see what abilities they have on hand means that all of this in-depth strategic planning is possible, and, in my experience, absolutely required. Its honestly just a good JRPG. Non-linear, hard progression, fun fights. If you like the genre, give it a try. At the price, you certainly won't regret it :)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $10.49−25% |
| 54ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THIS is what i've been looking for! The ultiamte Final Fantasy-like game, no long cutscenes, straight up gameplay focus, useful NPC dialogues, amazing exploration and a cheap price. What else can i say to convince you?
:D
Nice game got me playin like crazy
First I'll say that it's unfortunate that steam uses a yes/no system now, since my recommendation is neither - but will default to 'no' in this case. I really enjoy the job and combat system of this game. It's really quite good. And if that's all this game was it would get an immediate 'yes' ... however most of my time is spent on 'exploration' which isn't bad on its own except exploration is really just a bunch of platforming jumping puzzles. The kind of jumping puzzles where if you miss a jump - which you will - you're falling down and repeating the last bunch of jumps. And since it's a game that relies on save points, you can put in a bunch of effort getting to a boss, lose the fight, and then you're back to more jumping puzzles. The tags for the game are 'rpg' 'jrpg' 'adventure' etc... but really the first tag, in bold, all caps, 72 point font should be 'PLATFORMER' because that's what this game is first and foremost. You'll constantly have to do pixel perfect jumps where if you jump too soon, you fall and waste a bunch of time, and slightly too late and you just won't jump at all. There IS an 'auto-jump' feature which helps you time these jumps, and it *does* do a good job of that when having to deal with those types of jumps... the problem is that it will 'auto-jump' anytime you drop off a ledge, so if the puzzle requires you to drop down a ledge and you have auto-jump on (which you have to toggle in the menu, there's no quick hotkey to turn it on or off) your character will promptly hurl himself off a cliff and you once again have to repeat jumps. If you like jumping puzzles and platforming, as well as JRPGs with a job change system, you might well love this game. Personally, I hate platformers, especially 2.5D ones, and this game did not change that opinion. I find myself opening the game so I can enjoy the JRPG aspects only to inevitably close it after getting annoyed with prolonged platforming sections. And before someone gets their fanboy pants in a twist and goes 'something something metroidvania' let me be clear: in both metroid and castlevania, the platforming is an integral part of the core gameplay loop and intermingles with the combat. This game is not that. The combat takes part in a typical JRPG battle scene and so is completely removed from the platforming. This leaves you with two core gameplay loops: JRPG combat and character progression, and a platforming adventure/exploration game. Each one could be it's own game without the other, so if you're not a fan of one of those gameplay loops, it just ends up feeling like an obstacle to enjoying the thing you actually like.
This is the greatest Final Fantasy V that has ever been invented.
The correct choice if you are looking for old school SNES JRPG vibes with modern QOL and additions, as well as a huge exploration / parkour aspect. The game respects your time, combat is good, bosses are challenging, exploration is rewarding and fun. Story is not that interesting and you might lose the drive to continue towards the end but at this point you will already have a solid 20-30 hours of gameplay.
Have you ever thought, "man, I wish the original Final Fantasy NES games had no storyline, precision platforming, and random encounters which can't be run from"? No? Me neither, but apparently the developers did. This is more of an awkward platformer with JRPG elements. Supposedly there's a storyline somewhere, though I couldn't find a shred of it in 3 hours, which is generally not a good look for something that sells itself as an RPG. The extremely fast and agile monster encounters which appear as flames on the map will constantly chase you. You can bait them into drowning, but some of them can swim, are faster than you, jump higher than you, and will immediately stop all your momentum if you touch them, dropping you to the ground mid-jump. 90% of traversal in this game is platforming, but the enemy design seems to actively discourage it. As a platformer, it also lacks fast travel, which is unfortunate as it highly touts its exploration (even having its opening monologue being about how exploring should be hard, which is MAYBE valid, but doesn't make for a smooth gameplay experience), which ends up being a lot of tedious repetitive platforming. So not really adventure, more of a button-mashing experience. I was thinking this trouble I was having with enemies might be because the starting classes I picked for my party were bad, but after unlocking one, no, they're all just that bad! Skill trees are short and lack depth, and you WILL run out of both mana and mana restoring items CONSTANTLY if you use a casting class. Tutorials explain things which are obvious, and do not explain things which might actually need explaining, such as the taunt 'danger' system which two of the starting classes rely on as their main gimmicks. Healing items are capped, but not usable in battle for some reason, so if an enemy ambushes you (as is VERY common) and you forgot to heal, tough luck! I see the vision, and why so many people like this game, but this game trips over the hurdles in its game design and relies too heavily on a shoddy platforming system which is fundamentally just not enjoyable.
A great idea marred by poor world design and trial and error combat.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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