
Crystal Project is a non-linear JRPG where you are the maker of your own adventure. Explore the world while you find Crystals, unlock classes, learn abilities, and create a strategy capable of taking down the world's toughest bosses. Or just stick to exploring; it's up to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 14 → 0.75/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Explore the world, find Crystals, and fulfill the prophecy to bring balance to the land of Sequoia.
...Or maybe you'd rather spend your time collecting neat equipment and artifacts? Or tame strange creatures and fill out all the entries in your archive? Or perhaps you'd rather hunt down every monster and conquer the world's toughest bosses. Or maybe you'd rather travel to the farthest reaches of the land and uncover the world's greatest mysteries.
The choice is yours, as it should be! Or is it? They say that those who stray out of line will be punished, killed, or worse. Maybe it's for your own good that you stick to collecting Crystals, just like everyone else. But where would the adventure be in that?
No random encounters!
Manage Threat to control which party member a monster will attack.
No hidden information. Preview turn order, damage, and probabilities like in TRPGs.
Discover and unlock new classes.
Assign sub-classes, pick passive abilities, and equip all kinds of special items.
Invent unique team compositions, or stick to the MMORPG Holy Trinity.
No permanent missables!
Seamless transitions between zones with no loading screens anywhere.
Uncover the mysteries of the world all on your own.
Metroidvania-style progression.
No invisible walls! Try to jump and climb anywhere you want.
Overcome platforming challenges to discover neat loot... and other stuff.

Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.09−35% | 2.6Kreviews | 92% | — | $1.1M |
| $10.49−25% | 199ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
at first I was like "nice" and then I was like "NICE" and then I was like "NIIICE"
This is a game, A good game
재미있네요. 정말로.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $10.49−25% |
| 54ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have severe skill issue and yet this game has managed to make me strive to build a competent team that can overcome most of the challenges and keep thinking about my strategies and what to do. Very fun (and hard) game. Also I find the writing and humor very funny at times (I love Chloe and Talon)
Just not that fun or exciting
可以隐藏特殊武器 特殊道具,但是为什么要隐藏主线内容。。。。。 最终导致耕地找隐藏的收益很低,但是为了推进主线到达新地区却又不得不继续耕地。游戏本身很吸引人,但是玩了一部分之后,我建议生活太顺的想体验被戏耍的来玩
This one is outstanding. The addition of a platforming dimension makes the world-trekking feel less like a slog through increasingly asinine RPG-maker mazes (looking at you, Last Dream) and more like a charming jaunt through an environment hand-crafted by someone who likes fun and really cared about their work. It's a little frustrating at first, but once you get the hang of how it's all laid out, you'll find yourself building little maps in your head to scope out every corner of an area. It will be several hours before you get access to a mount, so it feels very rewarding once you do. You'll find yourself appreciating your newfound mobility and looking forward to the next. The world which seems reasonably zoned out at first slowly reveals itself to be one continuous landscape with many interconnections and hidden corners, so exploration never feels wasted. The combat is really good. I have two complaints: there is no quick-battle function to speed up animations, and there's no way to undo your previous character's command even if it hasn't been executed yet. However, the game is engaging enough that you'll find yourself settling into its intended pace & you'll learn to be adequately careful in selecting commands for your fighters. Being able to equip two different class abilities on each character opens up a world of strategy, synergy, and broken build potential. Once you get used to it, you'll find yourself scouring the passives of various classes and min-maxxing. The perceptive among you will drop everything get the coveted regen 15% health for 6 turns on every one of your fighters... at least, that's what I did, and I would do it again! The maker of this game seems to have a beef with items. I get it. Items are a bit broken in this type of game... looking at you again, Last Dream. You'll quickly find yourself ignoring the resurrection items because, by that point, you'll already have the ability to raise your dead with both AP and MP. Money is scarce, so you probably aren't buying items unless you're in dire straits, and you'll end up forgetting you have them unless you run out of MP, which you shouldn't, because you should've gotten the auto-MP-regen passive ability on all your mages and you're a fool if you don't. By the time the Chemist class is unlocked, then, you feel a bit disappointed. A whole class just to use items in battle? And the healing is worse than it is outside of battle? It hardly feels worth it when you can focus on DPS, total MP growth, or training up a bunch of clerics. Maybe I just don't get it, but I hate a class that requires items to use its skills when those items are inherently limited by cost & small carrying capacity. To reiterate, though, I understand why the game is built this way. If every character could use items anytime, it would trivialize many of the battles and obviate the numerous other mechanisms for recovering your stats. This is a fair and reasonable balance choice. Anyway, you know, who cares? Platforming is fun, the world feels large and worth exploring, and the classes are interesting enough that you're compelled to get a bunch of them and grind their unlocks. I'm having a good time. I expect I'll be playing this for quite a while longer.
总体模仿老FF的游戏,回到小时候的感觉只有30秒,地图屎中屎,宝箱全是跳跳乐。2代再弄这么多跳跳乐,会失去辣个东西。
The game is alot of fun and provides very much good content for its low price. Exploration is fun and rewarding and combat is mostly balanced minus a few (optional) bosses in the late game which almost require you to have specific setups or are simple dps checks (especially the hard version of the final boss). Now granted i also did play on hard mode. other than that the game doesnt do much wrong. build choice are plenty and you can easyly respec and mix and match classes without much effort and investment once you are at the 50-60% mark (before that its rather pricy, but stat min maxing is hardly needed at that point). the game also offers alot of qol features. the only "bad" system is the need the lvl you class skills for EACH char. so if fight x may "require" passive from subclass x you have to lvl said class skills for each char (bassically 20-60 minutes of mindlessly killing weak mobs) to get the required learning points. granted you only have to do it once for each char but it still is fking anoying to waste 30 min just to test a setup that may or may not work on boss xyz for each class of every char. hope the dev fixes that in the sequell and simply unlocks skills partywide. all in all 8/10 extremly good rpg with a few minor problems.
Seems much like a super-fleshed out version of FFV with all the QoL perks one would hope for in the meantime. So, yeah, voxel > pixel (to see if it charms) and just playing FFV in it's ubermensch form.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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