
Crystal Catacombs is a challenging, retro inspired “Megavanian” love letter that utilizes Rogue-like procedurally generated levels/enemies/items with a heavy emphasis on classic 2D platforming.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is the first negative review I've made. TL;DR you play as some chameleon-eyed ass mother ♥♥♥♥♥♥ who can't jump right and is really bad at finding cool things. It's been said by basically everyone; the map design and controls combine to make an experience that is very difficult to enjoy. But none of the reviews I read really went into detail about why the controls fail. The original Castlevania was even more static than this, but it was fine because the enemies were also very rigid in their movement and attack patterns. In this game, you're expected to be making wall jumps and avoid flying enemies and projectiles that can move at any angle while still being stuck with very stiff movement. In short, the enemy and level design are in direct conflict with the fundamentals of how the game plays. Half the time you'll engage with an enemy, but have nowhere to jump because the hallways are all too short, and no way to back off quickly enough to avoid whatever it's probably shooting at you, and with the starting sword, you have be just about inside of an enemy to hit it. I found a shield once, but it had a durability bar that didn't recharge, and you couldn't move while using it, rendering it just about useless. The shield was also the only thing I found during my playtime besides health potions, so I can't even speak for any cool powerups to be found. The problem with the platforming is that your jump momentum remains constant, even if you let go of whatever directional button you had pressed. I'm a novice when it comes to programming, but this should be an extremely fundamental problem that would take very little change to fix, but the devs have ignored it regardless. Wall jumps are wonky, and with how often you have to do them, it gets old quick. With the movement and combat as it is, trying to navigate the dungeons, I feel I'm fighting the controls more than the enemies. It simply lacks the mechanical fluidity we expect of a modern metroidvania game. The idea is nice, and with some polish, it could be a great game, but it's received no love from the devs. The game's main saving grace is that the pixel art environments look pretty good. Get it if it's like 75% off and you're willing to subject yourself to the endless repetition of "how was I supposed to avoid that" deaths, or if they ever revamp the controls.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If the controls were fixed this would be a great game. In particular, if you jump and then swing your sword your character continues on its path - you cannot change direction in mid air. This makes the game feel unresponsive and so is hard to recommend.
+1
不管从任何一个方面来讲都应该能够成为一个好游戏。 题材是地下洞窟探险,有很多的随机元素。 这个游戏的操作手感毁了一切!跳跃奇差无比! 千万不要去买!不然会后悔的! 虽然我是个手残,但你也不能这样虐待我。
Complete trash.
Digging through my pile of shame day 1: Crystal Catacombs CONS - looks ♥♥♥♥♥♥ - plays ♥♥♥♥♥♥ PROS - decent 16bit soundtrack
If someone would have put more than 10 min in the game it could have been actually decent but no its absolute trash the music is ok also not that good the game isnt worth 0.10$ and they want 8€ here on steam f off
Just wanted give a thumbs up. This game has many bad reviews saying the Jump function did not work. Stating "you cannot control your character while air born". That seems to have been fixxed. I played on both controller and key board and I was able to manipulate the trajectory of my jump mid flight. Even Pressure sensitivity was working on the 360 controller. For anyone else who doesn't know what that it is, because you play on some other controller. It means, If you tap jump lightly you go a little high. If you press jump as hard as you can like your life depends on it and hold down on it down like you are trying to stop a load from popping off, you go higher and gain more hang time. It is difficult. It does feel like a Vania type game no doubt. hanging from the walls, cheese killing sprites from behind some vector that prevents you from being hit. It is difficult. It will fit nicely into my home arcade system. Hope this helps for any one looking to purchase this in 2025
Graphically, it was great... that is about it. The game was broken, no questions there, look at other review they will say the same. If you came across an enemy it was an almost guarentee that you would get hurt. I would have quit after 10 minutes of playing but I FORCED(HEAVY EMPHASIS) myself to play the game for a full hour. The game was boring, nothing made sense, there were areas that had no seeable purpose. To say this game is bad is an understatement. The only rating I can possibly give this game is a 2.5/10. The reason it was rated sooo high is because you can play the game(Though barely) and the artwork was actually quite decent. The devs needed to actually play the game before they released it.
Awful jumping.
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